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Haplo

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  1. Thanks for your reply. I'm using nVidia's own nvidia-settings application which does a good job for configuring the monitors. It is the game that changes the configuration on start up.
  2. Found the cause of the problem, but still no solution. When the two external monitors are active (DP-0 and DP-1) in extended mode, TDM starts on the laptop screen (DP-3, which had been off until that moment), makes it the primary display and turns the other two off. Even after quitting TDM this configuration stays. I hadn't noticed that before because my laptop was docked with the lid closed. Is there any way to tell the engine to start on the current primary display and not change the configuration?
  3. Hi guys, Sorry if this has been asked before; I couldn't find anything when I searched. I have two 19" monitors connected to my Linux laptop which has a nVidia card. When the secondary monitor is a duplicate of the primary, TDM runs fine at the native resolution (1280x1024), and I can see the game running duplicated on both monitors. But when the secondary monitor is set to be the extended desktop (at the right of the primary), TDM starts with blank screen, both monitors reporting "no signal". I can hear the music and mouse sound effects. Hitting the console key and tying exit shuts down t
  4. Thanks and I'm glad you found it useful.
  5. I have a quicksave of the FM Lockdown that crashes right after it finishes loading. Its size is the same as good save games for that mission, around 33MB. The TDM version is 1.03 and I am on XP SP3. I hope you will find it useful: http://endings.lemon...ckSave.save.zip
  6. I have a quicksave which crashes right after the loading is complete, DarkMod v1.03. Any one interested in looking at it?
  7. If you are interested in how this was done, I have posted a tutorial here.
  8. Removing the inventory items one by one might have the undesirable effect of all the items quickly scrolling on the screen every time the character is changed. Depends on how fast it can be done in TDM. Does TDM have the concept of links? Similar to the Contains links between the player and objects? If so you could loop through all the links and reassign them to some invisible chest. In addition to all of these, there are many little details that need taking care of. For example, I could not set up a loot objective because there were two inventories and therefore two stacks of loot. Dark
  9. This is how I did it in Among Two Storms. I know Dark Mod is considerably different, but it might provide some ideas. There are two thief AIs with their team set to Good, and aggressiveness set to 'Ignore until attacked'. This way they won't attack the player, and won't attack any enemies unless they are threatened. Frobbing the 'switch to character' item in the inventory sends a custom stim to the player, based on the character you want to switch to (GarrettStim and PalmerStim). The avatar has receptrons for both stims. They teleport a special marker to the player's current location, tele
  10. Good call, I should have noticed that file. Nevertheless removing it did not solve the problem, the DLL still goes back to the old version.
  11. Hi I just updated my TDM to 1.01, here is what tdm_update says: TDM Updater v0.44 © 2009-2010 by tels & greebo. Part of The Dark Mod (http://w ww.thedarkmod.com). Analysing mirrors: done, found 6 servers. Fetching checksums from server... done. Comparing checksums: fms/training_mission/training_mission.pk4 is ok. tdm_ai_animals01.pk4 is ok. tdm_ai_base01.pk4 is ok. tdm_ai_humanoid_builders01.pk4 is ok. tdm_ai_humanoid_guards01.pk4 is ok. tdm_ai_humanoid_heads01.pk4 is ok. tdm_ai_humanoid_nobles01.pk4 is ok. tdm_ai_human
  12. I'm planning to use one (or two) ambient music tracks. I will not be using any textures or objects.
  13. Hello all, I am working on a Thief 2 mission (sequel to Unholy Vivid Innocence). There are a couple of ambient music tracks in TDM that I really like; I was wondering what are the terms of using TDM resources in T2 missions (proper credit will be given of course). Is it allowed? Thanks.
  14. In my case it does not even get to the load screen or the load bar. The game crashes immediately after pressing the quickload key.
  15. Here is where it happens in the code: http://www.koders.com/cpp/fid68EDF3AB8235EA9815252E4FCC925F6E50EF02AC.aspx?s=md5 line 1143 /* ================ idPVS::FreeCurrentPVS ================ */ void idPVS::FreeCurrentPVS( pvsHandle_t handle ) const { if ( handle.i < 0 || handle.i >= MAX_CURRENT_PVS || handle.h != currentPVS[handle.i].handle.h ) { gameLocal.Error( "idPVS::FreeCurrentPVS: invalid handle" ); } currentPVS[handle.i].handle.i = -1; } And since it might be helpful, I have listed the FMs that show this problem: - The Crown of Penitence - The Outpost - Thieves FMs that d
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