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GameDevGoro

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Everything posted by GameDevGoro

  1. This is what you get when developers are pretty much forced to "make something new" because they can't really afford it not selling, I may be wrong, but I guess it's NOT some hardcore fan in the main seat who's really hoping to give Deus Ex a new face no matter what the cost (even if it doesn't sell). I'm not against the evolution and development of existing game series but when it starts to take away from what originally made the game good, then it's an absolute no go as far as I'm concerned. So the series so far includes one genius game (which would be the first Deus Ex), one less genius (the second one, blergh) and now this, I can't even describe it... Really, I can't But it doesn't look too promising, at least not promising enough to fill the enormous shoes of the first game. I think I might have more fun playing this (IF I do so) than playing the second game. (Even though I secretly found the second game to be tolerable, disregarding the shitty graphics, poor voice acting and rest of the yahoo that made it kinda suck.) As for Thief 4.... May god have mercy on us all.... Mess up Thief 4, it would be the equivalent to stepping on what makes me a man. Also forgot to agree with: What ever happened to learning the controls? Are they gearing the game towards people with ridiculously short short-term memory?
  2. Exactly. I was just pointing out that it was one of the things that caught people's attention and sorta made their initial thoughts of Oblivion sour hearing all sorts of rumors and stuff about how things were changed to be of a smaller quantity than in the previous games. In fact, if you look back at all the games, they have all been improvements from each game. Just as it should be with games and game-sequels. So I can almost be bold enough to say that Skyrim's going to be good. Just like that. It's of course presumptuous to claim that, for obvious reasons, but to judge from the steps from each TES game to the other, it's going to be good. Just sayin'...
  3. I think it's going to be awesome. Can't know for sure obviously, but you've gotta look to the past TES games to kinda gauge how this is going to go down. Every TES game since Daggerfall (Can't speak for Arena, since I never actually played it) has had major things changing for the next game, and this always pisses people off. Like I remember people got their panties in a bunch when they heard that Morrowind's whopping 2000+ characters (or what it was, don't really remember) was downscaled a bunch for Oblivion which had like half or something. And people also got pissed off because of some changes made in areas of the gameplay, which I just think are improvements, and don't forget the sudden drop of certain items, such as spears from Morrowind that doesn't exist in Oblivion. So my point is, when you read that they have changed stuff from Oblivion you immediately think: "Oh no. It's dumbed down! IT'S DUMBED DOOOWN!!! FML!!!" And this reaction isn't going to change, but think of them as a way for Bethesda to actually Develop the game further, not to willfully make it worse. Now if it was strictly for console gameplay, I'd be a little more alarmed at the outcome and damage done to the gameplay to accommodate the "console tards" (). In short, I think it's going to be just fine. Sure, it will have its pros and its cons just like every TES game, but real fans accept that and have fun with it... *I think* I do, and I'm a fan and I deal with it. Also they might've messed up Fallout3 just slightly and pissed off a lot of Fallout players with the decisions made, but in hindsight Fallout3 was kinda a good game, not the same as Fallout1 and 2, but still a decent game. Point is, they have ABSOLUTELY no real chance of screwing up a TES game, it's their sole IP. They can't make it bad really. It's original no matter what they do with it. Change isn't the enemy. Internal nerd-steam = Released. xD
  4. Ahh, What a crazy world we'd live in if computers actually worked like they should. I mean, if they DID work all the time. Who'd we blame? Ourselves? Pff, please! Sarcasm, of course. xD
  5. Yeah, I, too, wondered about that. Couldn't that be fixed with tweaking the FOV?
  6. Man that looks insanely great! *sigh* *wishes he had one of those setups*
  7. Yeah this is most likely what it'll be, haha. xD I think it could be cool and add more like.. feel and atmosphere to it. But I personally don't really pay attention to background score or ambient sounds that much, it sorta blends in with the experience. It could be awesome. Unless it becomes one of those things you can actually learn to foresee when and how the background score will change. In that case it would start being distracting.
  8. Well yeah, that's all true. I'll keep this in mind. But it's mostly just that when I see that someone posted on this thread I get the whole "Ooh, good to hear what <insert person> has to say about it!". And when it turns out it's feedback on the story or such I either explain it or feel obliged to thank that person for the feedback. So I guess I soak up the "glory" when I come down on the thread like a hammer when I see someone's post on it . That's my excuse anyhow. I'm not in to make anyone look like they're less involved because I reply most of the time.
  9. That's weird. Never heard of anything quite like it. xD Maybe it's an undead torch that is already unlit but only appears to be lit! That's pretty cool.
  10. @fllood Thanks for playing it, man. Here's something for you: Yes. Totally. 100% percent! Without you guys, Fidcal and you, Bikerdude, this FM probably wouldn't have seen the light of day. So I owe you guys one, that's for damn sure. So everyone should be extremely thankful for the work Fidcal and Bikerdude put into fixing this mission! *woo!* I know I am. ...I just did the groundwork (and not too good a groundwork at that ). EDIT* Whoah, lowenz! You hit me during my writing of the post. How did you do that!? xD
  11. (What the? O.o) I don't know if you got my last message but I said: Happy new year! :D And I hope 2011 treats you well.

  12. Happy new year, Masterthief! :) I hope 2011 treats you well. :D

  13. No worries, man. You were busy making it awesome! I really thought the xdata was one of the last things to ever give problems. Lesson learned. @STiFU: Oh dear me. I should've paid more attention to the wiki and such when I was making this mission full-force. Oh well, there's certainly time in the future.
  14. Ahaaa. OK. No the xdata issue is obviously, as I suspected, a result of my sloppy research on how to do things. We'll see. I might be able to fix it pretty soon.
  15. OK got it. I'll check into that too then. Lol. Dang... Anyway. And no I'm not kidding anyone, I really did type it all in notepad without any real way of knowing what was right. I mean, I used the same syntax and stuff I saw in other people's FMs. And when that didn't give any real errors in the older version of Lockdown I kinda just went with it. But good to know, maybe now xdata editing won't be such a chore.
  16. @Berny: Thanks, man! Glad you played it, and liked it (from the scoring to judge). @Sotha: OK thank you I'll check into those things eventually! Also: "readable editor"... Uh... What's that? I kinda winged the xdata stuff with notepad.
  17. OK sure I'll fix it up or patch it as soon as I have some time for that, but anyone got any idea about the issue I mentioned earlier? I'm still a bit confused where the problem is.
  18. OK. I've noticed some funky stuff with the mission that I don't really know what to make of. Some of the xData messages are oddly misplaced (Like the message to Guard Captain Rowan that's instead displaying the briefing text), and the messages in game on the papers and books and what-not don't show up anymore (I saw someone else mention this a while ago... I think.) Is this a mission related bug? Game related bug? Or what is it?
  19. @Sotha Thanks for playing through it again, really. Now here's some dirty secrets.
  20. Why thank you. And no, I don't get discouraged easily. It's just that I probably have to plan out future missions "flow" some, as I find great fun in missions that have a story, but you can sort of choose to put the story aside and go for some rambunctious exploring just like that. But for people who play the mission and play it for the story's sake (maybe the first run-through or something) they can, and it should be rather easy to get clues as to what you should do. But it should (and will) definitely require the player to still think about stuff. I'm not trying to spoon-feed anyone with a cookie-cutter story.
  21. Hehe, don't worry about that remark I made, it wasn't made specifically at you or Sotha, it's just that ever since I started creating this mission people have reported on not being able to find mission crucial items or the like.
  22. Hmm... After reading Sotha's and McPhisto2051's reviews I get the feeling it's easy to miss certain parts of the map, probably due to the geometric complexity and density, as pointed out by Sotha. Exploration is nice, but not when it's regarding mission objectives, I guess.
  23. That's great! Life of the party is my personal favorite Thief 2 mission!
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