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MirceaKitsune

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Everything posted by MirceaKitsune

  1. Fiber optic string. I dunno... just felt futuristic, plus I like refraction effects.
  2. Got the compound bow to show up and animate! Still a very long way to go, but this is a milestone.
  3. Alright... so "offsetHeadModel" deforms differently on the model when it's used for the player rather than the AI. For a moment I thought the parameter was being ignored altogether, but tweaking it seems to work fine. However this doesn't fix the skin not being applied for the head: I double-checked several times, and I'm using the correct skin of the md5mesh which already works on the AI definition! Am I missing something in that regard too?
  4. Got it! All I had to do was name the file "autoexec.cfg", now it always executes when placed in the root FM folder and that FM is installed. The file contains the following line which sets the player class accordingly: seta tdm_player_spawnclass "atdmu:player_agent" Only one problem left so far: TDM doesn't seem to like my head definition for the player, refusing to position / scale / skin the head properly. I'm using a normal AI model, with player anims set to proguard animations instead of the thief ones for this to work (took a while to find ones that matched acceptably). If I set "pm_thirdperson 1" to temporarily test how I see myself, I find this beloved abomination: The relevant parts of my definition, shortened to include only what's important. Hopefully it illustrates what I'm doing wrong, and an easy solution exists that doesn't involve needing a modified head model. model model_player_agent_head { inherit head_model_base mesh models/md5/chars/troopers/pyria_masked_head.md5mesh } model model_player_agent_body { mesh models/md5/chars/troopers/pyria_body.md5mesh channel torso (*Spine_Dummy) channel legs (origin Pelvis Pelvis2 *Hips) anim af_pose models/md5/chars/guards/proguard/af_pose.md5anim anim ik_pose models/md5/chars/guards/proguard/af_pose.md5anim anim initial models/md5/chars/guards/proguard/af_pose.md5anim } entityDef atdmu:player_agent { "inherit" "atdmu:player" "model" "model_player_agent_body" "skin" "troopers/pyria_masked_body" "_color" "1 1 1" // shirt and glow color "editor_displayFolder" "Internal" "mass" "70" "team" "0" "def_head" "atdmu:ai_head_player_agent" "head_joint" "Head" "offsetHeadModel" "1.0 0 -2.8" "ragdoll" "guard_base" } entityDef atdmu:ai_head_player_agent { "inherit" "atdm:ai_head_base" "model" "model_player_agent_head" "skin" "troopers/pyria_masked_head" "_color" "1 1 1" // shirt and glow color "scriptobject" "tdm_player_head" "sr_effect_4_1" "effect_damage" "sr_effect_4_1_arg1" "_SELF" "sr_effect_4_1_arg2" "atdm:damage_simple" }
  5. That can't be the only way: Every quake engine lets you include cfg files, consisting of "set" and "seta" commands as well as other console functions you may include. Even TDM stores your settings in a Darkmod.cfg file! It's curious that they don't they work when included in a FM directory. Perhaps it only works when you call it "autoexec.cfg" or something else that TDM sees?
  6. Thank you! That one did it And by did it I mean the map now crashes to the main menu with complaints about missing joints and such, which of course means I need to fix the rest of my stuff. The problem now is how to auto-set this cvar properly from within the FM, so that the FM itself can indicate it wants to use the mod's player class. I tried adding a cfg file in the root directory of my test FM, however it is completely ignored... do I need to place cfg's in a special directory for a FM to execute them? It would be best if a custom player_start entity could set the cvar when present on the map though, can entities do that?
  7. Sorry about that; Was hoping the forum would create a scrollbar for long texts in <code> tags... hopefully someone can fix that actually. My mod is not a FM, it's meant to be installed independently as a plugin for TDM... as such I have to distribute it as a series of root pk4 files. However I already plan to replace existing entityDefs entirely, without having to override any old names! Only problem there is that the player_spawnclass argument is still being ignored... I'll try def_player too like VanishedOne suggested, though it sounds like that isn't it either. [EDIT] Tried adding def_player in addition, same issue apparently: https://pastebin.com/raw/EMKLbc98
  8. Sorry for forgetting that, pasted below. I suspected that alphabetical pk4 loading order might be a cause, however I'm inclined to doubt it as the default TDM pk4's start with "tdm_" whereas mine start with "tdmu_" which my file browser lists after in alphabetical sorting mode. Anyway I assume that in a worst case scenario, I can define a def that replaces TDM classes with my classes that FM's for my mod will have to include. However that's a messy solution, so I'm hoping it won't be necessary and I can use a custom player entity or worldspawn argument as indication for this... sadly "player_spawnclass my_class" didn't work yet and I'd like to know why. clusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_A RB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_s eparate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_f loat GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_ float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_flo at GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_co mpression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_text ure_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_frameb uffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_ve rtex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_dra w_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_a rray GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB _decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_c opy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_ve rtex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_t exture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_ar ray_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers _blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_bu ffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL _ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading G L_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_A RB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_AR B_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT _provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_textur e_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_ob jects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compres sion_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedba ck3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_comp ression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_AR B_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL _ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_langu age_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_trans form_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_trans form_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arra ys_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_inva lidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behav ior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil _texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_AR B_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_A MD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_tex ture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_ARB_mul ti_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_s hader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL _ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_in fo GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statisti cs_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_poly gon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behav ior GL_ARB_shader_atomic_counter_ops GL_ARB_shader_clock GL_KHR_no_error GL_MES A_shader_integer_functions ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.1.4.1 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found v - using GL_ATI_fragment_shader v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program v - using EXT_depth_bounds_test v - using ARB_pixel_buffer_object ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp glprogs/soft_particle.vfp glprogs/soft_particle.vfp glprogs/cubic_light_point.vfp glprogs/cubic_light_point.vfp glprogs/cubic_light_proj.vfp glprogs/cubic_light_proj.vfp glprogs/test_cubic_light_point.vfp glprogs/test_cubic_light_point.vfp glprogs/test_cubic_light_proj.vfp glprogs/test_cubic_light_proj.vfp glprogs/ambient_cubic_light.vfp glprogs/ambient_cubic_light.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found SO in EXE path with timestamp of 1485493218 - /home/mircea/Game s/Quake/TheDarkMod/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1485493218 - /home/mircea/Game s/Quake/TheDarkMod/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.05, code revision 6757 Build date: Jan 15 2017 WARNING:file def/tdmu_player_agent.def, line 785: entityDef 'atdm:player_thief' previously defined at def/tdm_player_thief.def:843 WARNING:file def/tdmu_player_agent.def, line 816: entityDef 'info_player_start' previously defined at def/tdm_player_thief.def:897 WARNING:file def/tdmu_player_agent.def, line 835: entityDef 'info_player_telepo rt' previously defined at def/tdm_player_thief.def:910 WARNING:file def/tdmu_weapon_arrow.def, line 79: model 'viewmodel_arrow' previo usly defined at def/tdm_weapon_arrow.def:61 WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug e' previously defined at materials/tdm_epi_shader.mtr:300 WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch air_001' previously defined at materials/tdm_epi_shader.mtr:701 WARNING:file materials/tdm_ex.mtr, line 1134: Expecting '{' but found '-' WARNING:file materials/tdm_ex.mtr, line 1171: Expecting '{' but found '-' WARNING:file materials/tdm_ex.mtr, line 1208: Expecting '{' but found '-' WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_ flat.mtr:2139 WARNING:file materials/tdmu_ex.mtr, line 14: material 'textures/darkmodule/ex/b ase/base_crete01blue' previously defined at materials/tdm_ex.mtr:1 WARNING:file materials/tdmu_ex.mtr, line 25: material 'textures/darkmodule/ex/b ase/base_crete01red' previously defined at materials/tdm_ex.mtr:39 WARNING:file materials/tdmu_ex.mtr, line 36: material 'textures/darkmodule/ex/b ase/base_crete01' previously defined at materials/tdm_ex.mtr:75 WARNING:file materials/tdmu_ex.mtr, line 47: material 'textures/darkmodule/ex/b ase/base_crete02' previously defined at materials/tdm_ex.mtr:111 WARNING:file materials/tdmu_ex.mtr, line 58: material 'textures/darkmodule/ex/b ase/base_crete03' previously defined at materials/tdm_ex.mtr:147 WARNING:file materials/tdmu_ex.mtr, line 70: material 'textures/darkmodule/ex/b ase/base_metal01' previously defined at materials/tdm_ex.mtr:183 WARNING:file materials/tdmu_ex.mtr, line 82: material 'textures/darkmodule/ex/b ase/base_metal02' previously defined at materials/tdm_ex.mtr:220 WARNING:file materials/tdmu_ex.mtr, line 94: material 'textures/darkmodule/ex/b ase/base_metal03' previously defined at materials/tdm_ex.mtr:257 WARNING:file materials/tdmu_ex.mtr, line 106: material 'textures/darkmodule/ex/ base/base_metal04' previously defined at materials/tdm_ex.mtr:294 WARNING:file materials/tdmu_ex.mtr, line 118: material 'textures/darkmodule/ex/ base/base_metal05rust' previously defined at materials/tdm_ex.mtr:331 WARNING:file materials/tdmu_ex.mtr, line 130: material 'textures/darkmodule/ex/ base/base_metal06rust' previously defined at materials/tdm_ex.mtr:368 WARNING:file materials/tdmu_ex.mtr, line 142: material 'textures/darkmodule/ex/ base/base_metal07rust' previously defined at materials/tdm_ex.mtr:405 WARNING:file materials/tdmu_ex.mtr, line 154: material 'textures/darkmodule/ex/ floor/floor_clang01b' previously defined at materials/tdm_ex.mtr:442 WARNING:file materials/tdmu_ex.mtr, line 166: material 'textures/darkmodule/ex/ floor/floor_clang01' previously defined at materials/tdm_ex.mtr:479 WARNING:file materials/tdmu_ex.mtr, line 177: material 'textures/darkmodule/ex/ floor/floor_crete01b' previously defined at materials/tdm_ex.mtr:516 WARNING:file materials/tdmu_ex.mtr, line 188: material 'textures/darkmodule/ex/ floor/floor_crete01_phoenixb' previously defined at materials/tdm_ex.mtr:552 WARNING:file materials/tdmu_ex.mtr, line 199: material 'textures/darkmodule/ex/ floor/floor_crete01_phoenix' previously defined at materials/tdm_ex.mtr:588 WARNING:file materials/tdmu_ex.mtr, line 210: material 'textures/darkmodule/ex/ floor/floor_crete01' previously defined at materials/tdm_ex.mtr:624 WARNING:file materials/tdmu_ex.mtr, line 229: material 'textures/darkmodule/ex/ floor/floor_grate01' previously defined at materials/tdm_ex.mtr:660 WARNING:file materials/tdmu_ex.mtr, line 248: material 'textures/darkmodule/ex/ floor/floor_grate02' previously defined at materials/tdm_ex.mtr:704 WARNING:file materials/tdmu_ex.mtr, line 267: material 'textures/darkmodule/ex/ floor/floor_grate03' previously defined at materials/tdm_ex.mtr:748 WARNING:file materials/tdmu_ex.mtr, line 286: material 'textures/darkmodule/ex/ floor/floor_grate04' previously defined at materials/tdm_ex.mtr:792 WARNING:file materials/tdmu_ex.mtr, line 298: material 'textures/darkmodule/ex/ floor/floor_metal02' previously defined at materials/tdm_ex.mtr:836 WARNING:file materials/tdmu_ex.mtr, line 310: material 'textures/darkmodule/ex/ floor/floor_panel01' previously defined at materials/tdm_ex.mtr:873 WARNING:file materials/tdmu_ex.mtr, line 322: material 'textures/darkmodule/ex/ floor/floor_rnd01' previously defined at materials/tdm_ex.mtr:910 WARNING:file materials/tdmu_ex.mtr, line 334: material 'textures/darkmodule/ex/ floor/floor_rnd02' previously defined at materials/tdm_ex.mtr:947 WARNING:file materials/tdmu_ex.mtr, line 346: material 'textures/darkmodule/ex/ floor/floor_simple05' previously defined at materials/tdm_ex.mtr:984 WARNING:file materials/tdmu_ex.mtr, line 358: material 'textures/darkmodule/ex/ floor/floor_simplines' previously defined at materials/tdm_ex.mtr:1021 WARNING:file materials/tdmu_ex.mtr, line 370: material 'textures/darkmodule/ex/ floor/floor_tile03' previously defined at materials/tdm_ex.mtr:1058 WARNING:file materials/tdmu_ex.mtr, line 382: material 'textures/darkmodule/ex/ floor/floor_tread01' previously defined at materials/tdm_ex.mtr:1095 WARNING:file materials/tdmu_ex.mtr, line 384: Expecting '{' but found '-' WARNING:file materials/tdmu_ex.mtr, line 394: material 'blue' previously define d at materials/tdm_ex.mtr:1134 WARNING:file materials/tdmu_ex.mtr, line 396: Expecting '{' but found '-' WARNING:file materials/tdmu_ex.mtr, line 406: material 'purple' previously defi ned at materials/tdm_ex.mtr:1171 WARNING:file materials/tdmu_ex.mtr, line 408: Expecting '{' but found '-' WARNING:file materials/tdmu_ex.mtr, line 418: material 'red' previously defined at materials/tdm_ex.mtr:1208 WARNING:file materials/tdmu_ex.mtr, line 430: material 'textures/darkmodule/ex/ floor/floor_wrn01' previously defined at materials/tdm_ex.mtr:1243 WARNING:file materials/tdmu_ex.mtr, line 448: material 'textures/darkmodule/ex/ light/light_panel01' previously defined at materials/tdm_ex.mtr:1280 WARNING:file materials/tdmu_ex.mtr, line 466: material 'textures/darkmodule/ex/ light/light_u201' previously defined at materials/tdm_ex.mtr:1323 WARNING:file materials/tdmu_ex.mtr, line 484: material 'textures/darkmodule/ex/ panel/panel_grate01' previously defined at materials/tdm_ex.mtr:1366 WARNING:file materials/tdmu_ex.mtr, line 496: material 'textures/darkmodule/ex/ panel/panel_metal01b' previously defined at materials/tdm_ex.mtr:1409 WARNING:file materials/tdmu_ex.mtr, line 508: material 'textures/darkmodule/ex/ panel/panel_metal01c' previously defined at materials/tdm_ex.mtr:1446 WARNING:file materials/tdmu_ex.mtr, line 520: material 'textures/darkmodule/ex/ panel/panel_metal01' previously defined at materials/tdm_ex.mtr:1483 WARNING:file materials/tdmu_ex.mtr, line 532: material 'textures/darkmodule/ex/ panel/panel_metal02' previously defined at materials/tdm_ex.mtr:1520 WARNING:file materials/tdmu_ex.mtr, line 544: material 'textures/darkmodule/ex/ panel/panel_metal03' previously defined at materials/tdm_ex.mtr:1557 WARNING:file materials/tdmu_ex.mtr, line 556: material 'textures/darkmodule/ex/ panel/panel_metal04' previously defined at materials/tdm_ex.mtr:1594 WARNING:file materials/tdmu_ex.mtr, line 568: material 'textures/darkmodule/ex/ panel/panel_metal05' previously defined at materials/tdm_ex.mtr:1631 WARNING:file materials/tdmu_ex.mtr, line 580: material 'textures/darkmodule/ex/ panel/panel_metalbig04b' previously defined at materials/tdm_ex.mtr:1668 WARNING:file materials/tdmu_ex.mtr, line 592: material 'textures/darkmodule/ex/ panel/panel_metalbig04' previously defined at materials/tdm_ex.mtr:1705 WARNING:file materials/tdmu_ex.mtr, line 604: material 'textures/darkmodule/ex/ panel/panel_q201b' previously defined at materials/tdm_ex.mtr:1742 WARNING:file materials/tdmu_ex.mtr, line 616: material 'textures/darkmodule/ex/ panel/panel_q201c' previously defined at materials/tdm_ex.mtr:1779 WARNING:file materials/tdmu_ex.mtr, line 628: material 'textures/darkmodule/ex/ panel/panel_q201d' previously defined at materials/tdm_ex.mtr:1816 WARNING:file materials/tdmu_ex.mtr, line 640: material 'textures/darkmodule/ex/ panel/panel_q201e' previously defined at materials/tdm_ex.mtr:1853 WARNING:file materials/tdmu_ex.mtr, line 652: material 'textures/darkmodule/ex/ panel/panel_q201' previously defined at materials/tdm_ex.mtr:1890 WARNING:file materials/tdmu_ex.mtr, line 664: material 'textures/darkmodule/ex/ panel/panel_rs01' previously defined at materials/tdm_ex.mtr:1927 WARNING:file materials/tdmu_ex.mtr, line 676: material 'textures/darkmodule/ex/ trim/trim_01' previously defined at materials/tdm_ex.mtr:1964 WARNING:file materials/tdmu_ex.mtr, line 688: material 'textures/darkmodule/ex/ trim/trim_baseboard02' previously defined at materials/tdm_ex.mtr:2001 WARNING:file materials/tdmu_ex.mtr, line 700: material 'textures/darkmodule/ex/ trim/trim_baseboard03' previously defined at materials/tdm_ex.mtr:2038 WARNING:file materials/tdmu_ex.mtr, line 712: material 'textures/darkmodule/ex/ trim/trim_baseboard' previously defined at materials/tdm_ex.mtr:2075 WARNING:file materials/tdmu_ex.mtr, line 724: material 'textures/darkmodule/ex/ trim/trim_horz01' previously defined at materials/tdm_ex.mtr:2112 WARNING:file materials/tdmu_ex.mtr, line 736: material 'textures/darkmodule/ex/ trim/trim_metalsupp01' previously defined at materials/tdm_ex.mtr:2149 WARNING:file materials/tdmu_ex.mtr, line 748: material 'textures/darkmodule/ex/ trim/trim_psimple04' previously defined at materials/tdm_ex.mtr:2186 WARNING:file materials/tdmu_ex.mtr, line 760: material 'textures/darkmodule/ex/ trim/trim_psimple05' previously defined at materials/tdm_ex.mtr:2223 WARNING:file materials/tdmu_ex.mtr, line 772: material 'textures/darkmodule/ex/ trim/trim_simple01' previously defined at materials/tdm_ex.mtr:2260 WARNING:file materials/tdmu_ex.mtr, line 784: material 'textures/darkmodule/ex/ trim/trim_simple03' previously defined at materials/tdm_ex.mtr:2297 WARNING:file materials/tdmu_ex.mtr, line 796: material 'textures/darkmodule/ex/ trim/trim_steptop01' previously defined at materials/tdm_ex.mtr:2334 WARNING:file materials/tdmu_ex.mtr, line 808: material 'textures/darkmodule/ex/ trim/trim_support03' previously defined at materials/tdm_ex.mtr:2371 WARNING:file materials/tdmu_ex.mtr, line 820: material 'textures/darkmodule/ex/ trim/trim_vert01' previously defined at materials/tdm_ex.mtr:2408 WARNING:file materials/tdmu_ex.mtr, line 832: material 'textures/darkmodule/ex/ wall/wall_bigrib02' previously defined at materials/tdm_ex.mtr:2445 WARNING:file materials/tdmu_ex.mtr, line 844: material 'textures/darkmodule/ex/ wall/wall_bplate06' previously defined at materials/tdm_ex.mtr:2482 WARNING:file materials/tdmu_ex.mtr, line 855: material 'textures/darkmodule/ex/ wall/wall_crete01' previously defined at materials/tdm_ex.mtr:2519 WARNING:file materials/tdmu_ex.mtr, line 866: material 'textures/darkmodule/ex/ wall/wall_crete02' previously defined at materials/tdm_ex.mtr:2555 WARNING:file materials/tdmu_ex.mtr, line 877: material 'textures/darkmodule/ex/ wall/wall_crete03b' previously defined at materials/tdm_ex.mtr:2591 WARNING:file materials/tdmu_ex.mtr, line 888: material 'textures/darkmodule/ex/ wall/wall_crete03' previously defined at materials/tdm_ex.mtr:2627 WARNING:file materials/tdmu_ex.mtr, line 900: material 'textures/darkmodule/ex/ wall/wall_des01' previously defined at materials/tdm_ex.mtr:2663 WARNING:file materials/tdmu_ex.mtr, line 912: material 'textures/darkmodule/ex/ wall/wall_metal01b' previously defined at materials/tdm_ex.mtr:2700 WARNING:file materials/tdmu_ex.mtr, line 924: material 'textures/darkmodule/ex/ wall/wall_metal01c' previously defined at materials/tdm_ex.mtr:2737 WARNING:file materials/tdmu_ex.mtr, line 936: material 'textures/darkmodule/ex/ wall/wall_metal01' previously defined at materials/tdm_ex.mtr:2774 WARNING:file materials/tdmu_ex.mtr, line 948: material 'textures/darkmodule/ex/ wall/wall_metal02' previously defined at materials/tdm_ex.mtr:2811 WARNING:file materials/tdmu_ex.mtr, line 960: material 'textures/darkmodule/ex/ wall/wall_metalb01' previously defined at materials/tdm_ex.mtr:2848 WARNING:file materials/tdmu_ex.mtr, line 972: material 'textures/darkmodule/ex/ wall/wall_metalrib01' previously defined at materials/tdm_ex.mtr:2885 WARNING:file materials/tdmu_ex.mtr, line 984: material 'textures/darkmodule/ex/ wall/wall_panel05' previously defined at materials/tdm_ex.mtr:2922 WARNING:file materials/tdmu_ex.mtr, line 996: material 'textures/darkmodule/ex/ wall/wall_panels08b' previously defined at materials/tdm_ex.mtr:2959 WARNING:file materials/tdmu_ex.mtr, line 1008: material 'textures/darkmodule/ex /wall/wall_panels08' previously defined at materials/tdm_ex.mtr:2996 WARNING:file materials/tdmu_ex.mtr, line 1020: material 'textures/darkmodule/ex /wall/wall_pipe' previously defined at materials/tdm_ex.mtr:3033 WARNING:file materials/tdmu_ex.mtr, line 1032: material 'textures/darkmodule/ex /wall/wall_u207' previously defined at materials/tdm_ex.mtr:3070 WARNING:file materials/tdmu_ex2.mtr, line 15: material 'textures/darkmodule/ex2 /base/base_bluepaint' previously defined at materials/tdm_ex2.mtr:1 WARNING:file materials/tdmu_ex2.mtr, line 34: material 'textures/darkmodule/ex2 /base/base_chainlink' previously defined at materials/tdm_ex2.mtr:40 WARNING:file materials/tdmu_ex2.mtr, line 46: material 'textures/darkmodule/ex2 /base/base_metal1' previously defined at materials/tdm_ex2.mtr:84 WARNING:file materials/tdmu_ex2.mtr, line 58: material 'textures/darkmodule/ex2 /base/base_metal2' previously defined at materials/tdm_ex2.mtr:121 WARNING:file materials/tdmu_ex2.mtr, line 70: material 'textures/darkmodule/ex2 /base/base_metal3' previously defined at materials/tdm_ex2.mtr:158 WARNING:file materials/tdmu_ex2.mtr, line 82: material 'textures/darkmodule/ex2 /base/base_metal4' previously defined at materials/tdm_ex2.mtr:195 WARNING:file materials/tdmu_ex2.mtr, line 94: material 'textures/darkmodule/ex2 /base/base_metalmaterial1' previously defined at materials/tdm_ex2.mtr:232 WARNING:file materials/tdmu_ex2.mtr, line 106: material 'textures/darkmodule/ex 2/base/base_stone_metal' previously defined at materials/tdm_ex2.mtr:269 WARNING:file materials/tdmu_ex2.mtr, line 118: material 'textures/darkmodule/ex 2/base/base_yellowpaint' previously defined at materials/tdm_ex2.mtr:306 WARNING:file materials/tdmu_ex2.mtr, line 130: material 'textures/darkmodule/ex 2/floor/floor_1' previously defined at materials/tdm_ex2.mtr:343 WARNING:file materials/tdmu_ex2.mtr, line 142: material 'textures/darkmodule/ex 2/floor/floor_h1' previously defined at materials/tdm_ex2.mtr:380 WARNING:file materials/tdmu_ex2.mtr, line 154: material 'textures/darkmodule/ex 2/floor/floor_h2' previously defined at materials/tdm_ex2.mtr:417 WARNING:file materials/tdmu_ex2.mtr, line 166: material 'textures/darkmodule/ex 2/floor/floor_h3' previously defined at materials/tdm_ex2.mtr:454 WARNING:file materials/tdmu_ex2.mtr, line 178: material 'textures/darkmodule/ex 2/floor/floor_h4' previously defined at materials/tdm_ex2.mtr:491 WARNING:file materials/tdmu_ex2.mtr, line 196: material 'textures/darkmodule/ex 2/floor/floor_metal3' previously defined at materials/tdm_ex2.mtr:528 WARNING:file materials/tdmu_ex2.mtr, line 208: material 'textures/darkmodule/ex 2/floor/floor_plate1' previously defined at materials/tdm_ex2.mtr:571 WARNING:file materials/tdmu_ex2.mtr, line 220: material 'textures/darkmodule/ex 2/floor/floor_plate2' previously defined at materials/tdm_ex2.mtr:608 WARNING:file materials/tdmu_ex2.mtr, line 232: material 'textures/darkmodule/ex 2/floor/floor_r1' previously defined at materials/tdm_ex2.mtr:645 WARNING:file materials/tdmu_ex2.mtr, line 250: material 'textures/darkmodule/ex 2/light/light_1' previously defined at materials/tdm_ex2.mtr:682 WARNING:file materials/tdmu_ex2.mtr, line 268: material 'textures/darkmodule/ex 2/light/light_beam_blue' previously defined at materials/tdm_ex2.mtr:725 WARNING:file materials/tdmu_ex2.mtr, line 286: material 'textures/darkmodule/ex 2/light/light_beam_green' previously defined at materials/tdm_ex2.mtr:768 WARNING:file materials/tdmu_ex2.mtr, line 304: material 'textures/darkmodule/ex 2/light/light_beam_red' previously defined at materials/tdm_ex2.mtr:811 WARNING:file materials/tdmu_ex2.mtr, line 322: material 'textures/darkmodule/ex 2/trim/trim_green2' previously defined at materials/tdm_ex2.mtr:854 WARNING:file materials/tdmu_ex2.mtr, line 334: material 'textures/darkmodule/ex 2/trim/trim_warn1' previously defined at materials/tdm_ex2.mtr:897 WARNING:file materials/tdmu_ex2.mtr, line 346: material 'textures/darkmodule/ex 2/wall/wall_purple1' previously defined at materials/tdm_ex2.mtr:934 Initializing event system ...833 event definitions Initializing class hierarchy ...170 classes, 819672 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3000.02 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 150.8 ms ---------- Compile stats ---------- Memory usage: Strings: 45, 7152 bytes Statements: 20098, 401960 bytes Functions: 1251, 127656 bytes Variables: 92436 bytes Mem used: 1120356 bytes Static data: 2277552 bytes Allocated: 2826916 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 103 mods in the FM folder. Parsed 109 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: map_tdmu.pk4dir -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file def/tdmu_player_agent.def, line 785: entityDef 'atdm:player_thief' previously defined at def/tdm_player_thief.def:843 WARNING:file def/tdmu_player_agent.def, line 816: entityDef 'info_player_start' previously defined at def/tdm_player_thief.def:897 WARNING:file def/tdmu_player_agent.def, line 835: entityDef 'info_player_telepo rt' previously defined at def/tdm_player_thief.def:910 WARNING:file def/tdmu_weapon_arrow.def, line 79: model 'viewmodel_arrow' previo usly defined at def/tdm_weapon_arrow.def:61 WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gaug e' previously defined at materials/tdm_epi_shader.mtr:300 WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_ch air_001' previously defined at materials/tdm_epi_shader.mtr:701 WARNING:file materials/tdm_ex.mtr, line 1134: Expecting '{' but found '-' WARNING:file materials/tdm_ex.mtr, line 1171: Expecting '{' but found '-' WARNING:file materials/tdm_ex.mtr, line 1208: Expecting '{' but found '-' WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/dar kmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_ flat.mtr:2139 WARNING:file materials/tdmu_ex.mtr, line 1008: material 'textures/darkmodule/ex /wall/wall_panels08' previously defined at materials/tdm_ex.mtr:2996 WARNING:file materials/tdmu_ex.mtr, line 1020: material 'textures/darkmodule/ex /wall/wall_pipe' previously defined at materials/tdm_ex.mtr:3033 WARNING:file materials/tdmu_ex.mtr, line 1032: material 'textures/darkmodule/ex /wall/wall_u207' previously defined at materials/tdm_ex.mtr:3070 WARNING:file materials/tdmu_ex.mtr, line 106: material 'textures/darkmodule/ex/ base/base_metal04' previously defined at materials/tdm_ex.mtr:294 WARNING:file materials/tdmu_ex.mtr, line 118: material 'textures/darkmodule/ex/ base/base_metal05rust' previously defined at materials/tdm_ex.mtr:331 WARNING:file materials/tdmu_ex.mtr, line 130: material 'textures/darkmodule/ex/ base/base_metal06rust' previously defined at materials/tdm_ex.mtr:368 WARNING:file materials/tdmu_ex.mtr, line 142: material 'textures/darkmodule/ex/ base/base_metal07rust' previously defined at materials/tdm_ex.mtr:405 WARNING:file materials/tdmu_ex.mtr, line 14: material 'textures/darkmodule/ex/b ase/base_crete01blue' previously defined at materials/tdm_ex.mtr:1 WARNING:file materials/tdmu_ex.mtr, line 154: material 'textures/darkmodule/ex/ floor/floor_clang01b' previously defined at materials/tdm_ex.mtr:442 WARNING:file materials/tdmu_ex.mtr, line 166: material 'textures/darkmodule/ex/ floor/floor_clang01' previously defined at materials/tdm_ex.mtr:479 WARNING:file materials/tdmu_ex.mtr, line 177: material 'textures/darkmodule/ex/ floor/floor_crete01b' previously defined at materials/tdm_ex.mtr:516 WARNING:file materials/tdmu_ex.mtr, line 188: material 'textures/darkmodule/ex/ floor/floor_crete01_phoenixb' previously defined at materials/tdm_ex.mtr:552 WARNING:file materials/tdmu_ex.mtr, line 199: material 'textures/darkmodule/ex/ floor/floor_crete01_phoenix' previously defined at materials/tdm_ex.mtr:588 WARNING:file materials/tdmu_ex.mtr, line 210: material 'textures/darkmodule/ex/ floor/floor_crete01' previously defined at materials/tdm_ex.mtr:624 WARNING:file materials/tdmu_ex.mtr, line 229: material 'textures/darkmodule/ex/ floor/floor_grate01' previously defined at materials/tdm_ex.mtr:660 WARNING:file materials/tdmu_ex.mtr, line 248: material 'textures/darkmodule/ex/ floor/floor_grate02' previously defined at materials/tdm_ex.mtr:704 WARNING:file materials/tdmu_ex.mtr, line 25: material 'textures/darkmodule/ex/b ase/base_crete01red' previously defined at materials/tdm_ex.mtr:39 WARNING:file materials/tdmu_ex.mtr, line 267: material 'textures/darkmodule/ex/ floor/floor_grate03' previously defined at materials/tdm_ex.mtr:748 WARNING:file materials/tdmu_ex.mtr, line 286: material 'textures/darkmodule/ex/ floor/floor_grate04' previously defined at materials/tdm_ex.mtr:792 WARNING:file materials/tdmu_ex.mtr, line 298: material 'textures/darkmodule/ex/ floor/floor_metal02' previously defined at materials/tdm_ex.mtr:836 WARNING:file materials/tdmu_ex.mtr, line 310: material 'textures/darkmodule/ex/ floor/floor_panel01' previously defined at materials/tdm_ex.mtr:873 WARNING:file materials/tdmu_ex.mtr, line 322: material 'textures/darkmodule/ex/ floor/floor_rnd01' previously defined at materials/tdm_ex.mtr:910 WARNING:file materials/tdmu_ex.mtr, line 334: material 'textures/darkmodule/ex/ floor/floor_rnd02' previously defined at materials/tdm_ex.mtr:947 WARNING:file materials/tdmu_ex.mtr, line 346: material 'textures/darkmodule/ex/ floor/floor_simple05' previously defined at materials/tdm_ex.mtr:984 WARNING:file materials/tdmu_ex.mtr, line 358: material 'textures/darkmodule/ex/ floor/floor_simplines' previously defined at materials/tdm_ex.mtr:1021 WARNING:file materials/tdmu_ex.mtr, line 36: material 'textures/darkmodule/ex/b ase/base_crete01' previously defined at materials/tdm_ex.mtr:75 WARNING:file materials/tdmu_ex.mtr, line 370: material 'textures/darkmodule/ex/ floor/floor_tile03' previously defined at materials/tdm_ex.mtr:1058 WARNING:file materials/tdmu_ex.mtr, line 382: material 'textures/darkmodule/ex/ floor/floor_tread01' previously defined at materials/tdm_ex.mtr:1095 WARNING:file materials/tdmu_ex.mtr, line 384: Expecting '{' but found '-' WARNING:file materials/tdmu_ex.mtr, line 394: material 'blue' previously define d at materials/tdm_ex.mtr:1134 WARNING:file materials/tdmu_ex.mtr, line 396: Expecting '{' but found '-' WARNING:file materials/tdmu_ex.mtr, line 406: material 'purple' previously defi ned at materials/tdm_ex.mtr:1171 WARNING:file materials/tdmu_ex.mtr, line 408: Expecting '{' but found '-' WARNING:file materials/tdmu_ex.mtr, line 418: material 'red' previously defined at materials/tdm_ex.mtr:1208 WARNING:file materials/tdmu_ex.mtr, line 430: material 'textures/darkmodule/ex/ floor/floor_wrn01' previously defined at materials/tdm_ex.mtr:1243 WARNING:file materials/tdmu_ex.mtr, line 448: material 'textures/darkmodule/ex/ light/light_panel01' previously defined at materials/tdm_ex.mtr:1280 WARNING:file materials/tdmu_ex.mtr, line 466: material 'textures/darkmodule/ex/ light/light_u201' previously defined at materials/tdm_ex.mtr:1323 WARNING:file materials/tdmu_ex.mtr, line 47: material 'textures/darkmodule/ex/b ase/base_crete02' previously defined at materials/tdm_ex.mtr:111 WARNING:file materials/tdmu_ex.mtr, line 484: material 'textures/darkmodule/ex/ panel/panel_grate01' previously defined at materials/tdm_ex.mtr:1366 WARNING:file materials/tdmu_ex.mtr, line 496: material 'textures/darkmodule/ex/ panel/panel_metal01b' previously defined at materials/tdm_ex.mtr:1409 WARNING:file materials/tdmu_ex.mtr, line 508: material 'textures/darkmodule/ex/ panel/panel_metal01c' previously defined at materials/tdm_ex.mtr:1446 WARNING:file materials/tdmu_ex.mtr, line 520: material 'textures/darkmodule/ex/ panel/panel_metal01' previously defined at materials/tdm_ex.mtr:1483 WARNING:file materials/tdmu_ex.mtr, line 532: material 'textures/darkmodule/ex/ panel/panel_metal02' previously defined at materials/tdm_ex.mtr:1520 WARNING:file materials/tdmu_ex.mtr, line 544: material 'textures/darkmodule/ex/ panel/panel_metal03' previously defined at materials/tdm_ex.mtr:1557 WARNING:file materials/tdmu_ex.mtr, line 556: material 'textures/darkmodule/ex/ panel/panel_metal04' previously defined at materials/tdm_ex.mtr:1594 WARNING:file materials/tdmu_ex.mtr, line 568: material 'textures/darkmodule/ex/ panel/panel_metal05' previously defined at materials/tdm_ex.mtr:1631 WARNING:file materials/tdmu_ex.mtr, line 580: material 'textures/darkmodule/ex/ panel/panel_metalbig04b' previously defined at materials/tdm_ex.mtr:1668 WARNING:file materials/tdmu_ex.mtr, line 58: material 'textures/darkmodule/ex/b ase/base_crete03' previously defined at materials/tdm_ex.mtr:147 WARNING:file materials/tdmu_ex.mtr, line 592: material 'textures/darkmodule/ex/ panel/panel_metalbig04' previously defined at materials/tdm_ex.mtr:1705 WARNING:file materials/tdmu_ex.mtr, line 604: material 'textures/darkmodule/ex/ panel/panel_q201b' previously defined at materials/tdm_ex.mtr:1742 WARNING:file materials/tdmu_ex.mtr, line 616: material 'textures/darkmodule/ex/ panel/panel_q201c' previously defined at materials/tdm_ex.mtr:1779 WARNING:file materials/tdmu_ex.mtr, line 628: material 'textures/darkmodule/ex/ panel/panel_q201d' previously defined at materials/tdm_ex.mtr:1816 WARNING:file materials/tdmu_ex.mtr, line 640: material 'textures/darkmodule/ex/ panel/panel_q201e' previously defined at materials/tdm_ex.mtr:1853 WARNING:file materials/tdmu_ex.mtr, line 652: material 'textures/darkmodule/ex/ panel/panel_q201' previously defined at materials/tdm_ex.mtr:1890 WARNING:file materials/tdmu_ex.mtr, line 664: material 'textures/darkmodule/ex/ panel/panel_rs01' previously defined at materials/tdm_ex.mtr:1927 WARNING:file materials/tdmu_ex.mtr, line 676: material 'textures/darkmodule/ex/ trim/trim_01' previously defined at materials/tdm_ex.mtr:1964 WARNING:file materials/tdmu_ex.mtr, line 688: material 'textures/darkmodule/ex/ trim/trim_baseboard02' previously defined at materials/tdm_ex.mtr:2001 WARNING:file materials/tdmu_ex.mtr, line 700: material 'textures/darkmodule/ex/ trim/trim_baseboard03' previously defined at materials/tdm_ex.mtr:2038 WARNING:file materials/tdmu_ex.mtr, line 70: material 'textures/darkmodule/ex/b ase/base_metal01' previously defined at materials/tdm_ex.mtr:183 WARNING:file materials/tdmu_ex.mtr, line 712: material 'textures/darkmodule/ex/ trim/trim_baseboard' previously defined at materials/tdm_ex.mtr:2075 WARNING:file materials/tdmu_ex.mtr, line 724: material 'textures/darkmodule/ex/ trim/trim_horz01' previously defined at materials/tdm_ex.mtr:2112 WARNING:file materials/tdmu_ex.mtr, line 736: material 'textures/darkmodule/ex/ trim/trim_metalsupp01' previously defined at materials/tdm_ex.mtr:2149 WARNING:file materials/tdmu_ex.mtr, line 748: material 'textures/darkmodule/ex/ trim/trim_psimple04' previously defined at materials/tdm_ex.mtr:2186 WARNING:file materials/tdmu_ex.mtr, line 760: material 'textures/darkmodule/ex/ trim/trim_psimple05' previously defined at materials/tdm_ex.mtr:2223 WARNING:file materials/tdmu_ex.mtr, line 772: material 'textures/darkmodule/ex/ trim/trim_simple01' previously defined at materials/tdm_ex.mtr:2260 WARNING:file materials/tdmu_ex.mtr, line 784: material 'textures/darkmodule/ex/ trim/trim_simple03' previously defined at materials/tdm_ex.mtr:2297 WARNING:file materials/tdmu_ex.mtr, line 796: material 'textures/darkmodule/ex/ trim/trim_steptop01' previously defined at materials/tdm_ex.mtr:2334 WARNING:file materials/tdmu_ex.mtr, line 808: material 'textures/darkmodule/ex/ trim/trim_support03' previously defined at materials/tdm_ex.mtr:2371 WARNING:file materials/tdmu_ex.mtr, line 820: material 'textures/darkmodule/ex/ trim/trim_vert01' previously defined at materials/tdm_ex.mtr:2408 WARNING:file materials/tdmu_ex.mtr, line 82: material 'textures/darkmodule/ex/b ase/base_metal02' previously defined at materials/tdm_ex.mtr:220 WARNING:file materials/tdmu_ex.mtr, line 832: material 'textures/darkmodule/ex/ wall/wall_bigrib02' previously defined at materials/tdm_ex.mtr:2445 WARNING:file materials/tdmu_ex.mtr, line 844: material 'textures/darkmodule/ex/ wall/wall_bplate06' previously defined at materials/tdm_ex.mtr:2482 WARNING:file materials/tdmu_ex.mtr, line 855: material 'textures/darkmodule/ex/ wall/wall_crete01' previously defined at materials/tdm_ex.mtr:2519 WARNING:file materials/tdmu_ex.mtr, line 866: material 'textures/darkmodule/ex/ wall/wall_crete02' previously defined at materials/tdm_ex.mtr:2555 WARNING:file materials/tdmu_ex.mtr, line 877: material 'textures/darkmodule/ex/ wall/wall_crete03b' previously defined at materials/tdm_ex.mtr:2591 WARNING:file materials/tdmu_ex.mtr, line 888: material 'textures/darkmodule/ex/ wall/wall_crete03' previously defined at materials/tdm_ex.mtr:2627 WARNING:file materials/tdmu_ex.mtr, line 900: material 'textures/darkmodule/ex/ wall/wall_des01' previously defined at materials/tdm_ex.mtr:2663 WARNING:file materials/tdmu_ex.mtr, line 912: material 'textures/darkmodule/ex/ wall/wall_metal01b' previously defined at materials/tdm_ex.mtr:2700 WARNING:file materials/tdmu_ex.mtr, line 924: material 'textures/darkmodule/ex/ wall/wall_metal01c' previously defined at materials/tdm_ex.mtr:2737 WARNING:file materials/tdmu_ex.mtr, line 936: material 'textures/darkmodule/ex/ wall/wall_metal01' previously defined at materials/tdm_ex.mtr:2774 WARNING:file materials/tdmu_ex.mtr, line 948: material 'textures/darkmodule/ex/ wall/wall_metal02' previously defined at materials/tdm_ex.mtr:2811 WARNING:file materials/tdmu_ex.mtr, line 94: material 'textures/darkmodule/ex/b ase/base_metal03' previously defined at materials/tdm_ex.mtr:257 WARNING:file materials/tdmu_ex.mtr, line 960: material 'textures/darkmodule/ex/ wall/wall_metalb01' previously defined at materials/tdm_ex.mtr:2848 WARNING:file materials/tdmu_ex.mtr, line 972: material 'textures/darkmodule/ex/ wall/wall_metalrib01' previously defined at materials/tdm_ex.mtr:2885 WARNING:file materials/tdmu_ex.mtr, line 984: material 'textures/darkmodule/ex/ wall/wall_panel05' previously defined at materials/tdm_ex.mtr:2922 WARNING:file materials/tdmu_ex.mtr, line 996: material 'textures/darkmodule/ex/ wall/wall_panels08b' previously defined at materials/tdm_ex.mtr:2959 WARNING:file materials/tdmu_ex2.mtr, line 106: material 'textures/darkmodule/ex 2/base/base_stone_metal' previously defined at materials/tdm_ex2.mtr:269 WARNING:file materials/tdmu_ex2.mtr, line 118: material 'textures/darkmodule/ex 2/base/base_yellowpaint' previously defined at materials/tdm_ex2.mtr:306 WARNING:file materials/tdmu_ex2.mtr, line 130: material 'textures/darkmodule/ex 2/floor/floor_1' previously defined at materials/tdm_ex2.mtr:343 WARNING:file materials/tdmu_ex2.mtr, line 142: material 'textures/darkmodule/ex 2/floor/floor_h1' previously defined at materials/tdm_ex2.mtr:380 WARNING:file materials/tdmu_ex2.mtr, line 154: material 'textures/darkmodule/ex 2/floor/floor_h2' previously defined at materials/tdm_ex2.mtr:417 WARNING:file materials/tdmu_ex2.mtr, line 15: material 'textures/darkmodule/ex2 /base/base_bluepaint' previously defined at materials/tdm_ex2.mtr:1 WARNING:file materials/tdmu_ex2.mtr, line 166: material 'textures/darkmodule/ex 2/floor/floor_h3' previously defined at materials/tdm_ex2.mtr:454 WARNING:file materials/tdmu_ex2.mtr, line 178: material 'textures/darkmodule/ex 2/floor/floor_h4' previously defined at materials/tdm_ex2.mtr:491 WARNING:file materials/tdmu_ex2.mtr, line 196: material 'textures/darkmodule/ex 2/floor/floor_metal3' previously defined at materials/tdm_ex2.mtr:528 WARNING:file materials/tdmu_ex2.mtr, line 208: material 'textures/darkmodule/ex 2/floor/floor_plate1' previously defined at materials/tdm_ex2.mtr:571 WARNING:file materials/tdmu_ex2.mtr, line 220: material 'textures/darkmodule/ex 2/floor/floor_plate2' previously defined at materials/tdm_ex2.mtr:608 WARNING:file materials/tdmu_ex2.mtr, line 232: material 'textures/darkmodule/ex 2/floor/floor_r1' previously defined at materials/tdm_ex2.mtr:645 WARNING:file materials/tdmu_ex2.mtr, line 250: material 'textures/darkmodule/ex 2/light/light_1' previously defined at materials/tdm_ex2.mtr:682 WARNING:file materials/tdmu_ex2.mtr, line 268: material 'textures/darkmodule/ex 2/light/light_beam_blue' previously defined at materials/tdm_ex2.mtr:725 WARNING:file materials/tdmu_ex2.mtr, line 286: material 'textures/darkmodule/ex 2/light/light_beam_green' previously defined at materials/tdm_ex2.mtr:768 WARNING:file materials/tdmu_ex2.mtr, line 304: material 'textures/darkmodule/ex 2/light/light_beam_red' previously defined at materials/tdm_ex2.mtr:811 WARNING:file materials/tdmu_ex2.mtr, line 322: material 'textures/darkmodule/ex 2/trim/trim_green2' previously defined at materials/tdm_ex2.mtr:854 WARNING:file materials/tdmu_ex2.mtr, line 334: material 'textures/darkmodule/ex 2/trim/trim_warn1' previously defined at materials/tdm_ex2.mtr:897 WARNING:file materials/tdmu_ex2.mtr, line 346: material 'textures/darkmodule/ex 2/wall/wall_purple1' previously defined at materials/tdm_ex2.mtr:934 WARNING:file materials/tdmu_ex2.mtr, line 34: material 'textures/darkmodule/ex2 /base/base_chainlink' previously defined at materials/tdm_ex2.mtr:40 WARNING:file materials/tdmu_ex2.mtr, line 46: material 'textures/darkmodule/ex2 /base/base_metal1' previously defined at materials/tdm_ex2.mtr:84 WARNING:file materials/tdmu_ex2.mtr, line 58: material 'textures/darkmodule/ex2 /base/base_metal2' previously defined at materials/tdm_ex2.mtr:121 WARNING:file materials/tdmu_ex2.mtr, line 70: material 'textures/darkmodule/ex2 /base/base_metal3' previously defined at materials/tdm_ex2.mtr:158 WARNING:file materials/tdmu_ex2.mtr, line 82: material 'textures/darkmodule/ex2 /base/base_metal4' previously defined at materials/tdm_ex2.mtr:195 WARNING:file materials/tdmu_ex2.mtr, line 94: material 'textures/darkmodule/ex2 /base/base_metalmaterial1' previously defined at materials/tdm_ex2.mtr:232 WARNING:file skins/tdm_gen_metal.skin, line 596: skin 'iron_flat' previously de fined at skins/tdm_gen_metal.skin:103 WARNING:file sound/tdm_ai_commander.sndshd, line 1909: sound 'tdm_ai_commander_ there_you_are' previously defined at sound/tdm_ai_commander.sndshd:1407 124 warnings pid: 27374 24112 MB System Memory 512 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 7 (1920x1080) Found 0 new mission packages. Found 103 mods in the FM folder. DisplayBriefingPage: briefingData is maps/test/mission_briefing WARNING:DisplayBriefingPage: Could not find briefing xdata: maps/test/mission_b riefing reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. Widescreenmode was set to: 7 (1920x1080) --------- Map Initialization --------- Map: test glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp ----------- Game Map Init ------------ collision data: 3 models 343 vertices (8 KB) 623 edges (21 KB) 275 polygons (19 KB) 22 brushes (3 KB) 71 nodes (1 KB) 394 polygon refs (3 KB) 58 brush refs (0 KB) 454 internal edges 0 sharp edges 0 contained polygons removed 0 polygons merged 57 KB total memory used 10 msec to load collision data. map bounds are (1088.0, 1088.0, 800.0) max clip sector is (68.0, 68.0, 50.0) 0 bytes passage memory used to build PVS 0 msec to calculate PVS 2 areas 0 portals 0 areas visible on average 8 bytes PVS data [Load AAS] loading maps/test.aas48 [Load AAS] loading maps/test.aas96 [Load AAS] loading maps/test.aas32 done. [Load AAS] loading maps/test.aas100 [Load AAS] loading maps/test.aas_rat [Load AAS] loading maps/test.aas_elemental ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities ... 38 entities spawned, 0 inhibited ==== Processing events ==== [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' -------------------------------------- SpawnPlayer: 0 WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default glprogs/heatHazeWithMaskAndDepth.vfp glprogs/heatHazeWithMaskAndDepth.vfp removed 16 degenerate triangles removed 16 degenerate triangles removed 12 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles glprogs/cookMath_pass1.vfp glprogs/cookMath_pass1.vfp glprogs/cookMath_pass2.vfp glprogs/cookMath_pass2.vfp glprogs/brightPass_opt.vfp glprogs/brightPass_opt.vfp glprogs/blurx.vfp glprogs/blurx.vfp glprogs/blury.vfp glprogs/blury.vfp glprogs/finalScenePass_opt.vfp glprogs/finalScenePass_opt.vfp ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 76 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: models/md5/chars/troopers/body WARNING:Couldn't load image: models/md5/chars/troopers/head WARNING:Couldn't load image: models/md5/chars/troopers/hair WARNING:Couldn't load image: models/md5/chars/troopers/armor WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath 0 purged from previous 193 kept from previous 291 new loaded all images loaded in 45.9 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 61776k referenced 6338k purged ---------------------------------------- sound: missing efxs/test.efx ----------------------------------- 56877 msec to load test interactionTable generated of size: 134217728 bytes ------------- Warnings --------------- during test... WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: models/md5/chars/troopers/armor WARNING:Couldn't load image: models/md5/chars/troopers/body WARNING:Couldn't load image: models/md5/chars/troopers/hair WARNING:Couldn't load image: models/md5/chars/troopers/head WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default 18 warnings Bloom Kernel size is set to: Small Using TDM's enhanced interaction Forcing an update on cooked math data. Cooking math data please wait... Cooking complete. Ambient light 'ambient_world' not found, attempting to create a new one. Found light 'light_118' and it's now set as the main ambient light. WARNING:Couldn't add entity atdmu_ammo_arrow_simple_2 to inventory of player1 WARNING:Couldn't add entity atdmu_ammo_arrow_simple_2 to inventory of player1 WARNING:Couldn't add entity atdmu_ammo_arrow_simple_3 to inventory of player1 WARNING:Couldn't add entity atdmu_ammo_arrow_simple_3 to inventory of player1 WARNING:Couldn't add entity atdmu_ammo_arrow_simple_3 to inventory of player1 WARNING:Couldn't add entity atdmu_ammo_arrow_simple_1 to inventory of player1 WARNING:Couldn't add entity atdmu_ammo_arrow_simple_4 to inventory of player1 ]condump x.txt Dumped console text to x.txt.
  9. It likely has to do with the little window that pops up, which lets you know the map is loading and shows a bar of what has loaded so far; If DarkRadiant loads the last map on autostart, this window appears before the main DR window is spawned... if no map is loaded at startup however, the window appears later so it doesn't freeze the inputs. Just my theory at least, likely an issue with GTK for Linux or the KDE desktop.
  10. Was referring to most games choosing somewhat conventional weapons, rather than going with just one unusual arm... I can see your point though I tried setting "player_spawnclass atdmu:player_agent" in the map's worldspawn, where atdmu:player_agent is a redefinition of atdm:player_thief. I also tried renaming my atdmu:player_agent to atdm:player_thief directly afterward. However neither of those two approaches work, and TDM seems to ignore my redefinition of the player class entirely. It's not the only difference... at least not in the long run: The immediate goal is to modernize everything TDM offers, so that identical missions but with futuristic items can be created... once that's solid enough, there are plans to add many new gameplay elements (augmentations, weapon upgrades, interactive screens with keypads, etc). See this thread and this thread for screenshots and discussion.
  11. It is. To be fair however, I'm thinking of just modernizing the bow to make it more like a crossbow, rather than adding the classic weapons (pistol, shotgun, minigun, sniper, rocketlauncher, etc). While from a perspective of realism this makes less sense, it feels better from a perspective of gameplay; Single player games don't make you use weapons too often since unlike arena deathmatch you fight very rarely, whereas arrows the way TDM / Thief use them have multiple uses other than "those exist to kill people". I'll probably only add mainstream weapons decoratively, and find some excuse in the default story as to why everyone uses compound bows in the future The problem is that I don't want merely installing my mod to override the default weapons and player class of TDM, making all existing missions look modern and pretty much breaking them. I only want the items + player appearance + menu + HUD to change when the mission indicates it's intended for the mod, which should be done with a parameter somehow. Currently I have no idea how to do this, as the mod itself is not a FM and meant to be permanently installed as a series of pk4 files placed next to the original ones. I'd like the presence of a map entity or spawnarg or text file to control the def file replacement, like what Obsttorte although I don't know how to make my def file behave differently based on the presence of an argument in worldspawn.
  12. The biggest problem is that from what I remember, idTech4 has a hardcoded limit of 16 weapons. If this is correct I can only add 6 more weapons after the defaults, which really wouldn't work for what I'm trying to do. Keybinds are also an issue there, granted they can't be assigned independently from the looks of it. Also order... if I define an alternative to the blackjack, it would appear after the arrows which makes no sense! I wonder if it's possible to define my own tdm_player_something.def, and replace tdm_player_thief from tdm_player_thief.def with it. However only do this replacement if the FM chooses to do so, for instance if an entity is placed on the map. Would this be possible, and can I define a custom player_start that puts my redefinition of tdm_player_thief into effect if it's on the map?
  13. Got it... I wasn't aware of this initially. So if I define a custom weapon for "atdm:weapon_blackjack", and the player picks up both my weapon and the original blackjack, can they still have both and will pressing the same keybind (key 1) switch between the two? If not this might be more complicated and problematic. I'd need to have the map itself specify the replacement at worst, so the original definitions aren't broken across all of TDM while my pk4 is installed.
  14. I see. It's still the TDM HUD so I assume it was at least somewhat implemented at the time.
  15. Hey. I'm trying to define a custom weapon, starting from a copy of the default broadhead arrow and bow. So far I defined my ammo arrow successfully and placed it on the map. However when I try to pick it up, the object acts like a movable and instead prints the following error: Here are the two relevant entries in my def file. The second one (atdmu:ammo_arrow_simple) seems to work fine, the problem is with the first (atdmu:weapon_arrow_simple). If I change "inv_weapon_name arrow_simple" to "inv_weapon_name broadhead" it works, meaning that TDM is taking issue with my weapon definition. entityDef atdmu:weapon_arrow_simple { "inherit" "atdmu:weapon_arrow" "model_view" "viewmodel_arrow" "editor_usage" "Simple Arrow Weapon" "def_projectile" "atdmu:projectile_arrow_simple" "def_ammo" "atdmu:ammo_arrow_simple" "def_attach" "atdmu:attachment_arrow_simple" "inv_name" "Simple Bow" // Broadhead Arrow "inv_icon" "guis/assets/hud/weapon_icons/broadhead_icon" "inv_weapon_name" "arrow_simple" // Corresponding ammo } entityDef atdmu:ammo_arrow_simple { "inherit" "atdm:ammo_arrow" "editor_usage" "Simple Arrow Ammunition" "editor_displayFolder" "Weapons/Arrows" "model" "models/darkmod/weapons/broadhead.lwo" "inv_name" "Simple Arrow" // Broadhead - Display name "inv_weapon_name" "arrow_simple" // Corresponding weapon "inv_ammo_amount" "1" // Amount of ammo received upon pickup "clipmodel_contents" "1056" // MOVEABLE_CLIP|CORPSE "removeWithMaster" "0" }
  16. Is this really TDM? I must play that incredible FM <3
  17. Any suggestions on what I could try to debug this, please? I'm sorry if I'm being a little insistent: This is being a major issue for me, and the only thing keeping me from using DarkRadiant and working on FM's. What I find interesting is that if a menu is open, DarkRadiant does sense keyboard inputs in the 3D view... whereas if no menu is open, DarkRadiant ignores the keyboard. This leads me to believe that DR is triggering some GTK / wxWidgets error, inverting the verification on whether a menu is open or not: If no menu is open, DR thinks it is so it ignores inputs... whereas if a menu actually is open, DR doesn't see it so it processes inputs instead. Maybe DR is being tricked into seeing a selected menu when it starts up, which throws off (inverts) its ability to keep track of open menus? [EDIT 1] Ran a new test and noticed the following behavior: If I open another window such as the Surface Inspector, then click on that window to select it (any field or its background), keyboard shortcuts (such as the arrow keys to move or esc to deselect) work perfectly. However the moment I click in any of the viewports (2D or 3D) the keys stop working again. I can even hover the mouse cursor over those viewports after clicking the floating window... I just can't close this window or click in a viewport. Could this be a focus detection issue? [EDIT 2] Found a workaround as well as the apparent cause! The problem only happens when "Settings -> Map Files -> Open last map on startup" is enabled. If I tell DarkRadiant to not automatically open the previous map on start, I no longer get the frozen keys issue.
  18. On an unrelated but still related note: I'm currently playing a bunch of mods for the first DeusEx game. The first being DeusEx Nihilum, which is a full fan-made game complete with original characters and maps and voice acting and an own story, nearly rivaling the quality of the original game! I'm trying to work on my branch of the modern TDM conversion in parallel, hoping it will inspire me in realtime on what and how I will be doing.
  19. Working on porting a modern bow for this mod using this model. The rigging is finally almost finished, just the new animations to create.
  20. Ahhh... fair enough. Yeah a textured shadow makes more sense for emulating that sort of lamp. I saw another screenshot of real soft shadows being worked on though, so it's definitely getting there
  21. Actually I wasn't a fan of the later Hitman games for this reason either. They were simply too evil: You'd spend hours premeditating how to infiltrate a place and brutally murder someone... didn't matter who the person was, how they were like, who else was there, etc. nor were you given any choice by the mechanics. I ended up playing it eventually since it was still too interesting, but it had an odd way of being really uncomfortable.
  22. The defs and guis will be possible to fully rewrite over time, but that's why I'm maintaining the original gamecode (also to not miss updates in core TDM). The mod will definitely have some boring or frustrating moments, but I want to ultimately make it happen whatever the case.
  23. For my repository, I will most likely be making my own from scratch. I'll be taking a look at how you made yours just to get a glimpse of how I should redefine the HUD in essence.
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