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We still have a bug to fix that affects only the Release build. Pretty sure revelator confirmed in a recent post that his "fix" doesn't work in all circs. It's also unknown what effect using doubles instead of floats has performance wise, or why it solves some of the bugs at all for that matter!
But yes I strongly recommend vs2013 over vs2010 as a dev environment. It makes naviating through the code much easier.
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It will also give us access to new compiler features. I should probably also check what the c++11 support is like in vs2013
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Okay, just holler when it's stable and I'll switch.