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DeTeEff

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Status Replies posted by DeTeEff

  1. Three nice skydives today :)

    1. DeTeEff

      DeTeEff

      Oooohhh, sounds like a high ambient sound level...!

    2. (See 3 other replies to this status update)

  2. Started fiddling with DR again...

    1. DeTeEff

      DeTeEff

      Thanks. It's nice to see all the new things that's been added.

    2. (See 6 other replies to this status update)

  3. Started fiddling with DR again...

    1. DeTeEff

      DeTeEff

      Hehe, thank you :) It's the urge to crush the threat from Finland that brings me back ;)

    2. (See 6 other replies to this status update)

  4. Remember my plans on getting a skydive certificate? Well...Won't be done before next summer/season but here we go :) Gracious saltomortale! http://www.youtube.com/watch?v=eP1AuT7quA4&list=UUDqKBhhdlDw59rLhZK0u8BQ

  5. Just heard for the first time: "Now they want to raise taxes again? They're gonna drive all the honets men out of work." Exactly in time for the government shift in Sweden to the socialists... :)

  6. So who here that signed up for the Halloween contest is still going to do it? i'm going to attempt a 2 week speed build myself.

    1. DeTeEff

      DeTeEff

      Hehe, "different" is a good word to describe me ;)

    2. (See 10 other replies to this status update)

  7. So who here that signed up for the Halloween contest is still going to do it? i'm going to attempt a 2 week speed build myself.

  8. To create a halloween mission, or not to create a halloween mission...

    1. DeTeEff

      DeTeEff

      @Sotha: Naaah, I'm aiming for a mission where you infiltrate the undead, to get to the lich queen and seduce her ;)

    2. (See 9 other replies to this status update)

  9. Well...at least I've got the plans for summer 2014 ready :) I'm gonna start parachuting!

  10. Well...at least I've got the plans for summer 2014 ready :) I'm gonna start parachuting!

    1. DeTeEff

      DeTeEff

      Performed a tandem jump yesterday and got totally hooked. It's like noclip :) (Too bad you cannot noclip through the ground :D )

    2. (See 4 other replies to this status update)

  11. Well...at least I've got the plans for summer 2014 ready :) I'm gonna start parachuting!

    1. DeTeEff

      DeTeEff

      As far as I know you're responsible for your own packing :)

    2. (See 4 other replies to this status update)

  12. Betatesting will start tomorrow at 12:30 (as the latest) swedish time...

    1. DeTeEff

      DeTeEff

      Thread created in the separate forum. Ask Springheel for access.

    2. (See 6 other replies to this status update)

  13. Betatesting will start tomorrow at 12:30 (as the latest) swedish time...

    1. DeTeEff

      DeTeEff

      It's a mixed feeling as always :) Tyler, it's Not An Ordinary Guest. The more the merrier :) The time here is now 10:15...

    2. (See 6 other replies to this status update)

  14. Why do I allways go for the most intricate solutions...? Because to promote replayability!

  15. The wonderful feeling when the map refuses to start because it is stumped by things in the script that has been there THE WHOLE TIME without problems before!

    1. DeTeEff

      DeTeEff

      So I've got no idea why those trivial things messed with me...I could have spared me some anger if the game had just told me that something IN THE MAP was the cause...

    2. (See 5 other replies to this status update)

  16. The wonderful feeling when the map refuses to start because it is stumped by things in the script that has been there THE WHOLE TIME without problems before!

    1. DeTeEff

      DeTeEff

      No idea...I changed the name of the script file to match an older map version and it worked. So I opened that map file and the corrupted and imported all changes from the corrupted to the old one and now I'm back on track...The only thing I had built was brushes, a sliding door, and a small cash box...

    2. (See 5 other replies to this status update)

  17. The wonderful feeling when the map refuses to start because it is stumped by things in the script that has been there THE WHOLE TIME without problems before!

    1. DeTeEff

      DeTeEff

      The script claims that all my floats are "redeclared"...It just appeared after some basic mapping/testing. I hadn't even touched the script file!

    2. (See 5 other replies to this status update)

  18. Clusters of paths...

    1. DeTeEff

      DeTeEff

      I've planned quite well in advance and have charts on where they shall be placed :)

    2. (See 3 other replies to this status update)

  19. A mission build in haste, and every single piece, shall play its special role, release it every week.

    1. DeTeEff

      DeTeEff

      My contest entry is the first mission I started in TDM :) What does that say about me? :D

    2. (See 18 other replies to this status update)

  20. Clusters of paths...

    1. DeTeEff

      DeTeEff

      There are clusters of path_nodes in my current mission...Over 50 placed AI...

    2. (See 3 other replies to this status update)

  21. How often do YOU DMAP?

    1. DeTeEff

      DeTeEff

      I find the DMAP takes different amounts of time...some times about 30 min, sometimes several minutes...and it's without major changes in additional geometry.

    2. (See 15 other replies to this status update)

  22. How often do YOU DMAP?

    1. DeTeEff

      DeTeEff

      I'm finding myself to DMAP all to often...sometimes I should open a small testmap to make tweaks to something and then import

    2. (See 15 other replies to this status update)

  23. Didn't know that lights could be in the void without causing a leak...

  24. Cannot see the distiller ingame...models/darkmod/laboratory/distiller.ase

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