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Frost_Salamander

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Status Replies posted by Frost_Salamander

  1. If anyone would like some ambient sounds for any of their work please do hit me up - I've tons of strings both physical and sampled that I love making loops with :)

    1. Frost_Salamander

      Frost_Salamander

      It does still exist and I would be more than happy to add it: https://github.com/thedarkmodcommunity

      Of course, it's up to any contributor if they want their stuff in a public repository

    2. (See 1 other reply to this status update)

  2. While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!

    1. Frost_Salamander

      Frost_Salamander

      This is pretty embarrassing to admit, but I didn't understand how to use the Texture Tool until my 3rd FM. For whatever reason the Wiki article didn't help and I didn't really get what it was for, so I relied on the Surface Inspector for texture work.

    2. (See 4 other replies to this status update)

  3. I got myself the apple tv trial subscription. I have to say, “Foundation” (season 1) is very exciting. Shall I read the books as well?

    1. Frost_Salamander

      Frost_Salamander

      I'd say so.  I remember my Dad had them and he was a big sci-fi fan, but I was a teenager (or even younger) at the time and thought they looked really boring. however I read them for the first time a few years ago and really enjoyed them. I'm not sure what the experience will be like watching the TV series first though (I've never seen it). 

    2. (See 1 other reply to this status update)

  4. Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.

    1. Frost_Salamander

      Frost_Salamander

      No, but I'm glad you asked because I could never figure out what it actually did.

    2. (See 6 other replies to this status update)

  5. Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.

    1. Frost_Salamander

      Frost_Salamander

      I have one in the works too (Lieutenant part 3).  Made a lot of progress but ground to a halt after my holidays.  Will probably pick it up again soonish.

    2. (See 17 other replies to this status update)

  6. Shadow maps is all around me.

    1. Frost_Salamander

      Frost_Salamander

      I am wondering why we even have stencil shadows still.

      Previously when I had a weak CPU (old Xeon) and a 'decent' GPU (GTX 1060), I got better performance with shadow maps so that's what I always used.  Now I have upgraded (Ryzen 5600X and 3060Ti) and I get similar performance with both, but sometimes better with stencil.  Point being if people upgrade GPU more often (which I guess is the probably the case) then they should get better performance with shadow maps?

      Also I think some people just prefer the appearance of stencil shadows?  I don't care, personally. although if shadow softness with maps is too high they can look strange.

      Also as a mapper stencil is a pain, because you only get some graphical glitches with stencil shadows.  For example light bleeding from behind things or some z-fighting with some materials, and you always have to test with both shadow implementations.

    2. (See 9 other replies to this status update)

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