-
Posts
1032 -
Joined
-
Days Won
32
Status Replies posted by Frost_Salamander
-
If anyone would like some ambient sounds for any of their work please do hit me up - I've tons of strings both physical and sampled that I love making loops with
-
It does still exist and I would be more than happy to add it: https://github.com/thedarkmodcommunity
Of course, it's up to any contributor if they want their stuff in a public repository
-
-
While updating my first FM, I noticed a lot of silly things I did because I was still new to DR. For example, there was a model for a wheel that I wanted the player to be able to turn that had its origin off-center. I didn't know I could just re-export the model inside DR to fix its origin, so instead that wheel triggers a func_mover it's bound to. A silly solution in retrospect, has anyone else made somewhat janky or roundabout solutions to technical challenges in their maps? I'd love to hear about 'em!
-
This is pretty embarrassing to admit, but I didn't understand how to use the Texture Tool until my 3rd FM. For whatever reason the Wiki article didn't help and I didn't really get what it was for, so I relied on the Surface Inspector for texture work.
-
-
2
-
- Report
-
-
I got myself the apple tv trial subscription. I have to say, “Foundation” (season 1) is very exciting. Shall I read the books as well?
-
I'd say so. I remember my Dad had them and he was a big sci-fi fan, but I was a teenager (or even younger) at the time and thought they looked really boring. however I read them for the first time a few years ago and really enjoyed them. I'm not sure what the experience will be like watching the TV series first though (I've never seen it).
-
-
1
-
- Report
-
-
Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.
-
I have one in the works too (Lieutenant part 3). Made a lot of progress but ground to a halt after my holidays. Will probably pick it up again soonish.
-
-
6
-
- Report
-
-
Shadow maps is all around me.
-
I am wondering why we even have stencil shadows still.
Previously when I had a weak CPU (old Xeon) and a 'decent' GPU (GTX 1060), I got better performance with shadow maps so that's what I always used. Now I have upgraded (Ryzen 5600X and 3060Ti) and I get similar performance with both, but sometimes better with stencil. Point being if people upgrade GPU more often (which I guess is the probably the case) then they should get better performance with shadow maps?
Also I think some people just prefer the appearance of stencil shadows? I don't care, personally. although if shadow softness with maps is too high they can look strange.
Also as a mapper stencil is a pain, because you only get some graphical glitches with stencil shadows. For example light bleeding from behind things or some z-fighting with some materials, and you always have to test with both shadow implementations.
-
-
Shadow maps is all around me.
-
you ok man?
-
-
1
-
- Report
-