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JackFarmer

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Posts posted by JackFarmer

  1. On 12/10/2019 at 4:14 PM, MirceaKitsune said:

    Pretty good FM overall. I especially appreciated the more modern elements to it, you used a nice mixture of themes and styles here.

    The only thing that was a personal annoyance is the presence of a mandatory objective involving killing the spiders: I have a script that removes them from all maps by default, due to having arachnophobia which makes missions with giant spiders very hard to play. I had to temporarily disable it to be able to complete the mission. Due to that I only shot them from a distance, then had to noclip through the basement area instead of doing the area normally. Still loved the FM... it's just a personal thing that made it harder to play.

      Reveal hidden contents

    The presence of security cameras was a very pleasant surprise! It brought me back to the DeusEx games: That's when I had to sneak around the room to dodge their field of vision as they were rotating. First time I could experience that in The Dark Mod and it brought a very nice feeling! I really wish they could be included in vanilla TDM so more mission creators could use them... sadly the majority will likely feel they're too modern for the steampunk atmosphere, even though I never felt they broke the theme for me.

     

    I am not sure if I understand correctly, the camera has been developed by grayman and Obsttorte (I think, not sure about the modeller though) and  it is included with 2.07.

    Anyway, thank you for playing and glad that you liked it. HH: TLC will definitely not include spiders, that should give you a much easier ride then. :)

    • Like 1
  2. On 12/8/2019 at 1:41 AM, Petike the Taffer said:

    Loads of the vocal sets already have male voices with a North American accent. Especially the guards, if you listen to them

     

    I am so sorry that I cannot connect you with voice actors from here. The British natives between 40 and 50 I know have all been living far too long in Bavaria effecting their native tongue in a (to put it mildly) negative way.

    Moreover, some of them started watching TV shows originally recorded in English language...with German dubbing. I know, I know, that sounds crazy.

    On the other hands, practically all of them have German spouses! :) 

     

  3. Hi there,

     

    A little late to the party.

    Thank you very, very much to all past and current contributors. I do not have the faintest idea about the massive work all the contributors put into TDM to make it was it is today.

    I never really understood how video game are being developed. Reading the tutorials and watching the vids from both Sotha and Springheel enabled me to do something I would not have imagined five years ago and with help from veteran contributors (especially grayman, ERH+ and Destined helped me a lot with technical problems) I was able to put out two missions. They are far from perfect, but, hey, I did it! (oh yeah!) :):)

    2019 provided us so far with great missions - among others there were Bienie's Precarious Position (it includes my new time all favourite intro area), ERH+'s unusual and creepy "Marsh of Rahena", Dragofer's latest marine mission (with stuning visuals!) and joebarnin's "Heart of  Saint Mattis" (this one includes very appropriate allocation of the existing ambient sound files).

    Just recently krrg released his first mission (I did not even know the user name) and other forum members have made great progress with their WIPs. I just looked into the WIPs from my partners in crime Jedi_Wannabe and Amadeus. Both have spent a lot of time on their maps and the WIPs look already very good (some areas look IMO even fantastic). I can't wait to see the final results. :)

    Therefore let's hope for cool new missions from new and veteran contributors in the upcoming months!

    Jack

    • Like 2
    • Thanks 1
  4. 2 hours ago, MrMunkeepants said:

    Entering the pibrary, the door was locked; exploring a bit, I heard a noise and there was now an AI in the hallway by the stairs down and the door was closed and unfrobbable. Maybe it close the door behind it?

    I tried reloading, but there might have been a condition in the save; I will try restarting - or could just noclip through I suppose

    Exactly.

  5. 6 hours ago, Bienie said:

    It's open right? It's intentional that it doesn't close back since I wanted to set the opening time to a slow creepy pace. It wouldn't make sense that when the player closes it it's still moving as slow.

    No, as in MMPs post, the door is closed and cannot be frobbed. That's the reason I cannot proceed (that is, I think so).

  6. 2 hours ago, MrMunkeepants said:

    the room in the library was locked until a trigger event, and now the door is unfrobbable. Is there another way in, or is this a bug? I checked outside, upstairs, the window...

     

    Yeah, I am having the same problem. :(

    @Bienie: the door in question is not frobbable anymore.

  7. 14 hours ago, STiFU said:

    Thanks for the recommendations. The Reviews for Stolen don't sound very promising,

    Yeah, the biggest problems is, that there is no way to knock out guards permanently. However, somehow I liked the game and thus finished it.

    Psi-Ops is definitely worth a try. The PSI abilities can be used for various stealth attacks....and the game does not take itself too serious.

    • Like 1
  8. 4 hours ago, STiFU said:

    I just tried Metal Gear Solid for the first time, but I quickly got fed up with the horrible controls and camera. I quickly noticed that it is not the type of game I am looking for anyway. I was looking for an alternative to the magnificent Splinter Cell games, but alas, there are none!

    Do you know the games below? They might be worth a look

     

     

    Stolen

     

    Psi-Ops

     

    However, I have not played Rogue Ops till now. I recall the story being described quite stupid, but then again the storylines in the SC games are not really good as well.

  9. On 10/14/2019 at 9:31 AM, acolyte6 said:

    Well that sucks! Got the spyglass and code, got the hatch open, but the key is not frobbable, so I can't open the door! Glitch?

    I am afraid you are right as you are the only who has reported that until now.  Can you revert to an earlier save game and try again?

  10. On 10/19/2019 at 4:48 PM, Gantolandon said:

    Is there a way to make a readable actually frobbable when attached to the door? It seems that if they are close enough, it is impossible to actually frob the readable. The door will eat the frob instead, even though the readable is closer and the user looks at it directly.

    Check the map file of "HH:VF" - the front door includes a note with a frobbooster.

  11. After a terror attack through a German neo nazi with two casualties last week, the responsible Interior Minister of Germany suggested correspondingly that the "video gamer's scene has to be monitored more thoroughly."

    Yes, it is sufficiently documented that both German nationalism and anti-semitism in general were fueled by video games.

     

     

    Videogames_1.jpg.f553d8e5bc47bf18e7ec83d7b74a79f2.jpg

     

     

     

    Videogames_2.jpg.2f11b881a6e2f8ec83879761715c813c.jpg

     

    I rest my case.

    • Like 2
    • Confused 2
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