Jump to content
The Dark Mod Forums

JackFarmer

Member
  • Posts

    1567
  • Joined

  • Last visited

  • Days Won

    73

Posts posted by JackFarmer

  1. On 1/12/2023 at 1:19 AM, bobber1 said:

    Ok,  just starting this amazing mission and am only disappointed that it appears to be the last in the series.  I hope another chapter will be forthcoming.

    Honestly,  how to you get John Cleese to do the recorder voice? :)  

    Seriously though, It sure sounds like him.

    There will be a final chapter. Since it is a massive project, I am afraid it will not be released before 2024. Also have an attack of mapping allergy right now. If you haven't played it yet, you can try "The Black Mage". It's not part of my series, but it plays very similar as I have co-authored it.

    The voice actor is long time DM voice talent contributor AndrosTheOxen.  I have to agree with you, there are definitely similarities to John Cleese. Of course, I also asked the latter, but he didn't have time again. He won't get any more cake for Christmas!

    • Like 1
    • Thanks 1
  2. 2 hours ago, nbohr1more said:

    I believe dmap bug was introduced in 2.07 or later and was fixed in 2.10. Someone probably dmapped it when updating the mission to fix asset compatibility but caused this artifact...?

    This also existed with 2.05 and 2.06. As far as I can remember, it always occurred when stairs were created from brushes.

    The workaround was to simply convert everything to Func static. Since 2.07, however, I haven't observed this anymore and don't currently see it in my work with Beta 4 in similar constructions.

  3. 6 minutes ago, AluminumHaste said:

    I'm on latest source code build

    Wow cool, the statement was true for the 2.10 release and I was not able to create the effect for large lights - have not tried it with newer beta versions or dev builds.

    Good to know that it's more flexible now.

  4. 30 minutes ago, bobber1 said:

    This is one of the best most visually attractive missions I have ever played!  I'm working my way carefully through the Citadel library and cannot figure out how to get to the uppermost rotating library shelves.  Is it even possible? 

    Thank you very much!

    As for your question, short answer:

    Spoiler

    No; everything you need, can be found on the two lower parts.

    More precise:

    Spoiler

    The middle part

    Extremely precise:

    Spoiler

    You should really check every side of the middle part

     

    • Like 1
  5. 1 hour ago, nbohr1more said:

    Bikerdude is the main author ( other than grayman ). JackFarmer keeps in contact with him off-channel so he offered to assist with this post before Amadeus or Dragofer were available.

     

    I wonder if there is a specific reason why I always get such bizarre questions or comments for beta testings or other posts in the Editor's forum (get back to my other beta testing threads and you will understand what I mean).

    Anyway, thanks for your explanation; I almost let go of something I haven't written here in six years.

    • Confused 1
  6. 9 hours ago, Azaran said:

    So I made it to mission 3.

    How do I get into

      Hide contents

    the topmost room in the first building?

    I can't mantle from the accessible part of the roof (by the way, looks like the mantling is buggy too, at least up there).

    Spoiler

    There is a fuse in the storage room in the basement. Use this fuse (I think with R) and fit it into the frobable part of the machine that does not work. After that, you can operate the crane.

    Yeah, the mantling on top of the building became buggy the last few years and I do not know why. :(

    Regarding the

    Spoiler

    storage key: There are gratings that allow you to enter this area without opening the front door.

     

    Is there a special reason why you are playing it in reverse order? Some of the story elements are linked together.

     

  7. 12 hours ago, Azaran said:

    Hmmm


     

      Reveal hidden contents

    Apparently there's one here, but I couldn't find anything

    hhta-2022-12-17-14-58-29.png

     

    Spoiler

    You do not have to go back to the starting area. No backtracking like that needed. What you have identified as a hearbeat is a machine sound.

    Search for a room with two water pools. This room has two doors enabling you access to areas where you will have more luck finding what you need.

     

  8. Did not really make good experiences with path nodes and fire elementals in the past, thus I would like to keep them on random patrol. I've placed four of them in two area (each area two), and at first it worked fine.

    This is how it looks in the room where it still works ok (in a single event in four weeks one of the bats entered the cave (you can see the cave entrance at running time ca. 1:00) and got stuck. But this did not happen again since then.

    Here comes the other area and it is so weird: when I first put the bats there, they worked as in the first video, but then suddenly they stopped moving...and I did not get them to move again since then. Every time I start the mission, they stay in a certain position (not sure whether this is the position at map start) as you can see in the video. Changing the positiond of the bats had no effect. 

    I understand that small rooms may cause problems but I do not understand that at first it worked as it should, hm....

    Anyway, I have wasted lots of time with this. I'll try again next year when I add gameplay, will keep you posted.

  9. On 2/9/2022 at 11:41 PM, datiswous said:

    Animal patrol mode also works. Weird enough it can be combined with a patrol route to get some random behavior added to the following of the route. So it flies around a bit and then flies to the next point, then flies around a bit again..

    Also, in animal patrol mode (with a set patrol route) it can fly at different heights, by setting the path_corner entities at different heights. This doesn't work properly in normal patrol mode.

     

    So I simply use path nodes as for fire elementals to create a route for the bats?

×
×
  • Create New...