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Kukutoo

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Everything posted by Kukutoo

  1. Final note about the city guards, private guards and lawlessness
  2. To cut right to it, Thank you all. Big fan of the darkmod and have been for a very long time. Have always found myself returning to play it once every other year. I love the universe and setting it is slowly creating and have a knack for obtaining notes on demography and other stats pertaining to the subject of population. So I felt it fair to the wonderful community that is the dark mod, I would put my passion to use and try to come up with the most realistic (in respects to it being a fantasy world) stats portraying the general population of the city of Bridgeport and its surrounding country side. Given if I have any more steam to keep going, all other areas outside of Bridgeport, referenced or played in will receive this treatment. Now the steps I took for this information comes from history as well, most of the numbers used for the average household population are in fact borrowed from medieval documents. these historical records have given us a in depth average household size ranging between 4.41 to 8.47. Taking this basic information, the first thing I would do in a level of the dark mod is know what part of town this is, whether the household size in a part of town like this will be higher or lower on the scale. in reference to the wonderfully named Plague ward, one could just assume that most of the homes have long since been abandoned. Second start counting the individual homes within the map itself, granting a small number of houses, apartments and manors. Lastly, getting a view at the skybox. This is where the majority of the houses counted comes from. Levels like "Volta and the Stone" and "Somewhere above the city" have images used in the out of reach zones that give ideas of massive rural areas splatted with hundreds of countless villages. While others such as "Business as usual" Have massive sprawling city interiors with industrial complexes, a cathedral for every block and 12 floor skyscrapers (that is skyscrapers for the bridge port population) One background showed up the most out of all of them, a nice image of some central European looking town. I just had a note to the side that stated about 3,144 homes were more or less present within that image, being looped around the level like six to about seven and a half times. To quickly state, these numbers are not cannon, this is just hopefully providing a solid base to reference. Sometimes it’s just nice to have a estimation present, and I hope that this one pays the respect due to the creators of the levels. I hope that I did not forget anything, or anyone's level that is worth a mention. With the grand door to door process of obtaining a proper household count as I could. I placed the data within a collection of charts that I am going to share with you today. Lords and ladies, commoners and merchants, may I present to you a work of several weekends of passion. Whala: ---------------------- Sources used to gather this information provided: Every Mod made so far by the DarkMod Community as of 11/2/2019 (in numbers about 125) St.Germain-des-pres Abbot Eponymous Daily life in the middle ages Paul B Newman Manners customs and dress during the middle ages Paul Lacroix Colin Mcevedy and Richard Jones atlas of world population history
  3. Just beat it! By the builder what a pleasant surprise this was! All the new content added to the Dark Mod in this mission alone! Took me several hours and I did get lost every once in a while but I was able to beat it with the minimum required loot. with out a doubt, going to have to revisit this one in the future.
  4. Thank you! And it is a honor to speak with The "Biker Dude"!
  5. Man, it is a nice map! I once made a map on paper because I had planned to speed run it. It has so much freedom, but at the same time keeps you grounded to a goal. I have not been able to beat it without being seen in one save yet.
  6. Oh builder, as it stands these are my top 5 picks. I have more but these are my favorite! -Accountant 2: new in town, the hidden knickknacks in all the rooms and apartments, the cozy feeling of late night Gothic/ modern city life, the ost coming from the lobby on floor three, the terror enduing floor two, sewer and village, wonderful mapping skills, the joy of finding the secrets, and my ability to beat it without any help! -Alberic's Curse, I never counted but more then ten ways to get into the monastery. As a 13th century enthusiast and a massive fan of all things Gothic this map delivered! A tragic story accompanying the ruins of a isolated church in which its entire population was killed, its history unraveled through its texts! Holy Relics and objects abandoned that for sure the Church would pay to have back! A reasonable and realistic layout to the buildings, all rooms serve a purpose and you can imagine life here. The bricks I shat when getting cornered by the undead, and best of all I recently beat it in one save! One of the few maps I have returned to more then a few times. -A house of locked secrets, Good lord were to start? I care little for story in my mods, but this one for sure changed my mind! The unfolding events of a lords manor, the new mechanic introduced for this mod alone, how it made sense and I was able to beat the level without online guides, the wonderful maps and the details in rooms, the interactions with npcs, and final boss, I was very happy with this mod. -Ulysses 2: protecting the flock, I felt like a secret agent in the 15th century. Avoiding the peasants who have been riled up and focusing on the evil cultists as the targets and saving hostages! Such a badass feel! The map was nice with almost a infinite way to navigate its cloister, the voice talent was charming, Die hard Gothic style! -WS1: in the north, the first map I had played after the tutorial and the Tears of Saint L, What a lucky pick. A live castle with a barrack, kitchen, servants quarters, guest rooms, and more! A dark history looms over this keep with secrets that made me rewatch the film 'the name of the rose' once I had finished it. And like all the other maps before this one I was able to beat it without any help from the internet!
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