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Leather

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Leather last won the day on April 7 2018

Leather had the most liked content!

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About Leather

  • Rank
    Newbie
  • Birthday 08/04/1999

Profile Information

  • Gender
    Male
  • Location
    Behind you
  • Interests
    Love stealth games, fantasy books, and potatoes.

Recent Profile Visitors

107 profile views
  1. Thanks, my fellow countryman. I have a lot of free time on my hands, and I thought to myself: I should do something new instead of mindlessly playing new games, which I enjoy less and less. Might as well make stuff for my new fav game, or at least give it a try.
  2. This might be off-topic, but: Are there any guides for making e.g. furniture, specifically for TDM? I'd love to actually contribute, but I don't know how, or where to even begin.
  3. Woah. What a mind-blowing FM. I was a bit sceptical at first, but awesome things started to appear one after another. I really loved how immersed I became by the time I entered the church area. Author managed to get cool little stories into the small starting area, from guards stealing the captains cup, the shroom merchant, or guards gambling in the attic. After getting inside the church, I got goosebumps listening to the song. Then, the twist with the hammer priest underneath the church. Reading a book, turning around to see a ghost fly through the hallway, spooky stuff. Getting the seals was fun, and the tower with skeletons lying outside looked really great. The idea of disabling enemies by stealing crowns from their burning heads? Holy crap! Ghosts which are invisible unless they walk through a lit area? I haven't encountered that in any game I've played yet,and you pulled it off really well! Getting the soul jar after a puzzle which took me a while to solve, only to discover that all the zombies are looking at me? Yikes! O_O Also the readables were so neat, I found myself wanting more stuff to read at the end. To sum things up, 10 for map design, 10 for story, 10 for creativity. Really great FM! And to the dude in the wine cellar under the tavern: I'm sorry for knocking you out!
  4. https://mega.nz/#F!zqBCyBTK!vocap1sUg1Qy6POR_g8lQA There are unfortunately only 2 quicksaves, one is at the beginning of zombie mine, the other is right after being teleported on the train. Hope it helps!
  5. I'm 100% sure I did not, I don't even have any idea how to do that
  6. Sure, I can post the save files, but I have no idea how to do that
  7. Heya, I've been playing this great mission by Goldwell and while it was really enjoyable, I've encountered a few minor bugs(at least I hope they're minor O_O), and a major one. 1.) There is a safe in the office of the third floor(one with lion head ornament), which contains some loot. I was able to pick up all of it except a single purse with some spilled coins. No matter which angle I tried, couldn't pick it up for some reason, even after restarting TDM few times. 2.) There is an optional objective of putting a certain orb into a cauldron. Apparently, it should start some sort of cutscene, but nothing happens. 3.) Watched a video on YT by FenPhoenix, in which he put a rat into some sort of stew, and the protagonist said a funny line. Tried to put the rat into stew, but nothing happened, except the rat glitching through the pot, rotating furiously for a few seconds. 4.) The final and most severe one I've encountered. After finishing my objectives(except the orb ritual -_-' ), I appeared in a train after being teleported. The end credits started to roll, and the screen remained black. The mission didn't finish, and I could still hear my footsteps, sound of drawing my weapons, but there was no HUD. Tried reloading bunch of times, but no results. I'll try to dash through the mission again tomorrow, hopefully it'll work. Cheers! (^__^ ) (\_/) <-----crappy whale
  8. Yo, just started playing today, and while I was going through the tutorial, I found missing text in the book of the combat section. <-----The page with unfinished text at the end <-----The next page is alright If it's trivial, ignore this post. I was just thinking it's sort of bad having stuff like this in a tutorial.
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