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thebigh

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Posts posted by thebigh

  1. That shouldn't be a problem. The last path_corner of each segment targets a callscript rather than another path_corner which IIUC should remove the last target of the wizard's current route automatically. I'll experiment with addTarget / changetarget combinations later and see how I go

  2. Yeah, still having issues getting the wizard to patrol. I've got him on two disconnected patrol routes that he's supposed to teleport between and I'm trying to get him to go to his next patrol point with a target_changetarget entity. Sometimes it works, but often he just stands idling after teleporting. Or he'll go to his first path_corner and then stop. I've also seen him sit down in midair and warm his hands on nothing, which are animations that are supposed to play elsewhere on his route. I think you're right @grodenglaive, I think it's just plain bugged and I might have to forget the whole thing. Would've been really cool. Oh well.

  3. 30 minutes ago, JackFarmer said:

    Instead of firing the particle directly, try this:

    1. Create a a trigger sequencer and give it the property "loop - 1"

    2. Create two entities of the desired particle

    3. Target both particle effects from the trigger

    4. ...then target the sequencer instead of the particle

     

     

     

    My original setup had the wizard trigger a callscript when he reached a particular path_corner. This used setOrigin to teleport him, and trigger a trigger_relay that in turn targets the smoke puffs and speakers at his origin and destination. That worked fine for the speakers and the first time the smoke puffs went off.

    Placing two smoke puffs at both origin and destination and trying to hit them alternately with a pair of trigger_sequencers didn't help. The two duplicates go off once each and then never again.

    Is there a way to make a particle effect triggerable multiple times?

  4. How do I get a particle effect, specifically the magical explosion, to be able to be triggered multiple times? In my mission I'm working on I have a wizard who can teleport around, disappearing and reappearing in a cloud of magical smoke and with a teleport noise. Unfortunately, I can only get the teleporting and noise to work repeatedly. The magical explosion particle effect only works the first time he teleports. How can get it to play every time?

  5. 14 hours ago, chakkman said:

    I mean the original, not the crappy remake.

    I don't like that they changed Isaac's face. There's no law that says a character has to look like their VA, and I thought Isaac's original face suited the character better.

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