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huntaffer

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Posts posted by huntaffer

  1. I found a "bug". When playing this mission in TDM 2.13 with the addon z_tdm_loot_stealth_stats.pk4

    a litlle tool to show loots and stealth score all weapons are invisible . It's Ok in TDM 2.12 

    It's so simple , similar is in TDM modpack which I use only for fun.

    I checked some other missions as well in TDM 2.13 and so far did not see this bug.

    I guess the addon is old and maybe was not updated for later TDM versions ?

    Anyone to debug it ?

  2. 22 hours ago, snatcher said:

    I checked some videos and I take this back. The way you put it I thought moss would take opponents down but it seems moss works similar to flashbombs. Excuse my uneducated guess.

     

    No worries, I am glad that you checked it. There were so many funny inventions in the Thief series. Just wondered if it can be implemented in TDM too with a simple mod addon or this requires to modify the main executable or else too ?

    Some days ago I found a "visible hands" mod on moddb

    https://www.moddb.com/mods/the-dark-mod/addons/visible-player-hands

    which is nice, but not a big deal.

  3. 22 hours ago, snatcher said:

    Hi huntaffer,

    Yeah and know what? In a parallel universe mods are managed in-game in a dedicated screen. You enable and disable the mods you want, click ok, and the game reboots.

    We aren't in that universe though but I may some day reach out to @Skaruts when he's done with his TDM Packer and see how bored he is and if he is up for a TDM Mod Manager 😊

    I am not sure a dedicated topic exists for this bug but consider posting something here: Looking and listening through a keyhole. The more reports / complaints the higher the chances of a solution! My understanding is that this should be fixed in the source code.

    Yes, this mod can be done.

    I didn't play Thief 3 (can't stand the camera jittering) but are you sure you want to turn moss arrows into "gas arrows in disguise"?

    I cannot model or animate and this is beyond my abilities but I could make you shoot deadly skulls! (not joking)

    Hi Snatcher

    Thanks for your response, I am sure we will see more useful or fun mods from you , Cheers

    • Like 1
  4. Hi Snatcher,
    Amazing work so far. I normally pay new missions without any mods, but I keep an instance with the latest Modpack to have some fun.
    I like the modular setup.

    I experienced the skill "Peek" only works in Windows. Any chance this will ever work in Linux ? Running TDM in Wine helps, but I prefer native .
    In older TDM versions Peek resulted a complete blackness, while TDM 2.13 beta shows the "wrong" side and "messed up" picture.

    Some new ideas:
    Is there a way to step further Blinking items and make the loot (jewels, gold, goods) glitter like in Thief 3 Deadly Shadows or shimmer like mementos in the FM "Iris" ? It would make finding loot much easier for starters or anyone preferring it.

    What about shooting moss arrows make opponents suffocate like in Thief 3 ?

    What about a musket or pistol addon just to make it super fun :) ?

  5. Hi JackFarmer

    Thanks a lot for your great work, I've just finished the last mission and really enjoyed the whole campaign series. The puzzles were so creative and funny , I was able to solve all of them without searching or asking help here, I struggled with many other FMs before, not being a native English speaker . 

    I liked part 4 and 5 the most, but the others were also very good.  I think your Hidden hands series with its special humour is one the best advocates of TDM, great job . When I think of the Lost citadel "lottery numbers" I can't stop laughing 😁

    I played with version 1.0  In the 5th part I encountered more crashes than usual under Linux, mainly when I had to quickload 3 or 4 times . The error was "WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model" sometimes the known "pthread joined failed". I run Debian 12 KDE with Nvidia proprietary driver v535. I have no idea if the game is more stable generally under Windows or Linux with Mesa.

    cheers

    • Thanks 1
  6. 3 minutes ago, joebarnin said:
      Reveal hidden contents

    The paddle is in the basement. Head south (in general). Look for an area with stacked wood (logs). You want to go into the nearby room. Inside that room is a locked metal door - the paddle is inside. The key to unlock the door is on one of the guys who had a conversation just outside the room. Not sure where he heads to after the convo.

     

    Spoiler

    Many thanks, somehow I overlooked it in the beginning and searched the upper floors only. 😁

     

  7. 12 hours ago, JackFarmer said:

    I am afraid I am not an expert when it comes to this. Which mission are we talking about, hopefully not the first one? Because this should be the mission with the lowest demands. I don't know about your graphic settings, so, have you tried decreasing options like soft shadows etc. ?

    @nbohr1more

    This mission, not else :) If I lower the settings it's better. I was on max highest graphic settings.

    I got FPS drops from the start, in the staircase etc.

  8. 11 hours ago, STRUNK said:

    The game is looking a lot better through the years and yes, it needs more processing power to look that way. But, for me it doesn't get too slow in any way, and I'm still playing on a 2011 HP Z800 with a gtx 1660, almost on the highest settings.
    BUT, I didn't play through the whole game yet and some missions in the past had massive FPS drops for me in some areas. Those have been solved however by by reporting them as detailed as possible : )
    TDM is just awsome I think, even if it's not always perfect .. and it's free!!!

    This mission by Jack, that has cost him (and others) countless months of work, if not years in total (regarding the learning process), is the newest example of that. It looks so good that I'm playing it as slow as possible, just because I want to "be there" : P
     

     

     

    Yes, I am talking about the same thing. FPS drops in certain areas, not generally, right from the start on highest settings. (From 60 to 30)  

    I love TDM too,  been playing it since 2017. I think Jack Farmer's Hidden Hands series is one of the most entertaining ones , giving a special atmosphere.

    The first one of the series was nothing extra, but all the rest afterwards were masterpieces and I had a lot of fun with them. I know how much time is needed to write one mission like this and I appreciate the developers work. I am looking forward to finish this mission .

    • Thanks 1
  9. 12 hours ago, nbohr1more said:

    What TDM version are you using?

    Did you follow our performance guide:

    https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks

    ?

    Please post your Darkmod.cfg

    Hi, I realized , I was playing on the  maximum highest settings :))  

    When I lower some , it is better. 

    Most missions (mostly the older ones) do not have significant FPS drops.

    I am planning to purchase an AMD RX GPU with which is better supported on Linux, what I prefer .

    I know my PC (Intel® Core™ i5-4440, Nvidia GTX 1650 ) is not a powerhouse. :)

  10. 1 hour ago, Frost_Salamander said:

    HI @huntaffer. Thanks for playing 🙂 .  I will add a hints spoiler to the first post.

    Where were you seeing the issues with the AI being blocked?  It's not been mentioned before so some details would be helpful. 

    EDIT: secret hints and spoilers added to the first post.

    Many thanks for the hints ;))))

    Spoiler

    The tiny switch in Pembroke's house was really hard to find , but in the end success.

    Regarding AI blocked or not, I made some screenshots and sent you in 3 messages.

    • Like 1
  11. Very nice mission , I enjoyed it very much, although some secrets are VERY hard to find. 😃

    Although I read all the readables , I am not able to find 2 hidden switches:

    Spoiler

    1. The stash behind the toilet in the apartement of the widow Smythe writes about.

    2. A stash near the hideout of the thief girl .

    Would you please advise how to find them. Maybe you could hint all secrets in spoilers.

    I also noticed that soldiers or other AI do not chase you over some boundaries , although there is no physical obstacle between you and them. They just stop and start to throw you with stones which is so ridiculous.

    It seems they just respect the end of their places.

    Can it be adjusted ?

  12. 10 minutes ago, DeTeEff said:

    Glad you like it!

    The script resets a lot of stuff in the city (respawning downed guards and adding extra guards if you've downed a lot, depending on difficulty). The trigger box that fires the script is located by those stairs in the service tunnels/sewer area. 

    Regarding the home door 

      Hide contents

    You don't have to lock it, it's just a funny little easter egg I added, that occurs if you don't lock it. 

    Spoiler

    I guess you don't mean "easter egg" as a segfault in the linux binary , do you 😁 ?

    Regarding the horror elements

      Hide contents

    There are no more than some gruesome details in some readables and despicable behaviour by some people (torturing women, displaying them in their bedroom etc.) But there's no supernatural elements or something like that. 

     

     

  13. 7 hours ago, DeTeEff said:
      Hide contents

    To rip out the golden teeth from the head in the corner. Speaking of horror/creepy elements... 

     

    Spoiler

    Yeah, thanks. I managed to find out before your answer. I thought the tongs is meant to disable the alarms, so I 've been searching on the wrong spots first.😁

    BTW . Is it possible to disable the alarm mechanism on the porcullis system ?

     

  14. On 5/30/2022 at 8:45 PM, Tarhiel said:
      Reveal hidden contents

    You need three parts of the evidence;

    -The diary in the safe
    -Any of the letters in the desk
    -The torturers log, in the interrogation room.

    @DeTeEffThank you for pointing out those thongs, I did not know when or on what to use them.
    the crowbar was self-explanatory.

    Regarding the evidence - I had all of those and I read all of those till the last page, yet the mission objective did not check-off as complete.

    Spoiler

    Please give me a hint how to use the tongs in the interrogation room. I have no clue.

     

  15. 6 hours ago, Nort said:

    The assumption actually wasn't general. Two out of two reporters have the only common link that they're both using Linux. I imagine that segmentation can work differently on these operating systems, and bugs can of course occur even if there's full support for something. Once I buy a new computer, I'm going to try switching to Linux with this machine, and if I like the support it has, I wouldn't mind forsaking Windows altogether. That's what I think about Linux.

    I personally prefer linux on my home computers and have been playing  TDM on linux since 2017. 

    I started with TDM 2.05 32 bit, I feel it became more and more stable, but segmentation faults can occur any time in any mission in my experience. I do not have much experience playing TDM on Windows.

    I hope it's only a programming bug, not related to linux system  files or Nvidia drivers.

    I can "anytime" crash a TDM mission by shooting fire arrows at enemies.

  16. 7 hours ago, DeTeEff said:

    That bug seem to come from the script that repopulate the city after returning from the Roughboys hideout. It's called restore_city and checks for how manu guards and which guards/civilians have been downed

      Hide contents

    and it checks if you've locked your home door. 

    It's one of the longest script in the mission. 

    Hi DeTeEff

    Thanks for commenting, I suspected this to be a bug .  It's funny and weird. 

    You mean at mission start I need to lock my home door ?

    Do you think a fix is possible ? 

    Very good mission. When I started to play it, I thought this is below average quality and gameplay, but man , this changed very quickly when I reached the pub scene and started to follow Clerwick.

    The Roughboys' hideout and the perimeter is very cool. I do not like the horror part of the story , but apart from that 5 out of 5 stars.

    Awesome work. 

  17. Hi DeteEFF & taffers, please help, maybe I found a bug that needs a fix.

     

    I got a segmentation fault when leaving Greynard's place, after the main objectives were completed.

    Screenshot attached with the exact location, passed through some watery area and where are some stairs appear .

     

     

    error.jpg.fe447ee4daa5d699dfc48c7d3be68076.jpg

     

    I managed to "noclip" through the beginning of the stairs and I can continue my leave from the tunnels.

    "You forgot to lock your home door. This could be a bad thing...
    signal caught: Segmentation fault
    si_code 128"

     

    (I am playing on Manjaro Linux KDE kernel 5.15 , TDM 2.10, NVIDIA GTX 1650, driver 510.73.05)

     

    I mostly get segmentation faults in TDM missions under Linux  when shooting fire arrows to enemies.

     

    I also experienced issues with lighting up dark places , like the boiler room or where Greynard's safe is.

    Sometimes the lantern does not light up the objects, I need to retry twice or more to be successful.

    Strange , never saw this before in TDM.

     

     

     

  18. 18 hours ago, datiswous said:
      Hide contents

    Got it, I expected a bigger thing than fireballs shooting each other . 

     

      Hide contents

    Well I think your character also says: the enemy of.. But yeah it's very optional. I never tried moving over the lava area without freeing the special guest first. Might make it more challenging.

    Yep, now clear., thanks mate. I just rushed through the lava section to complete the sabotage , did not care about this solution. Based on the view of the destroyed cell I expected a funny monster like creature ,

    lilke a cyclops in the Dark Messiah of Might and Magic game.

    cheers

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