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Alberto Salvia Novella

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Alberto Salvia Novella last won the day on December 18 2019

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  1. The tricky point seems being able to detect if 64-bit color is supported. Are you sure there isn't a standard way to check which color formats are supported? Or perhaps which OpenGL version the driver supports, then infer from there the supported color formats. For example I get: $glxinfo | grep "OpenGL version string" OpenGL version string: 3.1 Mesa 21.2.2
  2. Why? Isn't 64-bit intended for HDR screens nowadays, being that most aren't? I don't know, just asking.
  3. My Radeon 5870 runs the Dark Mod with great graphics and performance.
  4. Basically there are only two Radeon drivers on Linux: radeon for older cards, and amdgpu for newer ones. https://linuxreviews.org/The_Current_State_Of_Older_AMD_Graphics_Hardware_On_Linux:_What_Driver_To_Use_And_What_To_Expect
  5. There are two additional bugs: - [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) - Running from the terminal "./thedarkmod.x64 &> log.txt" results in an incomplete log.
  6. Is it rare that I find these topics entertainingly funny? Visualizing the faces of those programmers coding graphics in RAM, while those of OpenGL talking about "well, how are we going to prevent this?" I guess I'm a sophisticated guy.
  7. Probably since OpenGL <=3.1 allowed to use Client-Side Vertex Arrays, instead of Vertex Buffer Objects, drivers just followed the same capability. Even if it didn't make sense programmatically. For instance they removed that possibility in OpenGL 3.2, likely just to make it explicit that you should not program that shitty, 80s graphics style.
  8. AMD CYPRESS (DRM 2.50.0 / 5.10.63-1-MANJARO, LLVM 12.0.1) OpenGL 3.1 Mesa 21.2.1
  9. Setting "r_glCoreProfile" to "0" prevents the game from launching.
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