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Posts
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Posts posted by madtaffer
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15 minutes ago, Knockout Thief said:
All I get when trying this mission is a gray screen and an infinite load. If I error out, I have to delete the iris folder to get TDM running again.
Delete TDM shortcut, start installer, select get custom version, select 2.10, click REFRESH INFO, download, click recreate darkmod config and shortcut.
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Congrats!
SpoilerThis small gate can't be frobed or picked. Is this intentional ?
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my theory
SpoilerMy interpretation is right there under the title. 'City, we are it's dream.' What if player is in a dream within a dream like in Bloodborne? As E.A. Poe would say:
O God! can I not saveOne from the pitiless wave?Is all that we see or seemBut a dream within a dream?- 1
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Bluehawk, set renderscale to 0.45-0.5 and Sharpen to 1. You'll get satisfying visuals with double performance.
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Spoiler
I can't proceed because inquisitor face doesn't acknowledge it is there in b8
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I just wanted to make a suggestion to Wellington to add more patrol guards in empty houses and in rooms generally till next update.
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2 hours ago, Azaran said:
So I started experiencing problems with this mission after updating to 2.10 (not sure if related).
the game either crashes with a runtime error or nothing at all; or goes back to the main menu, but I keep hearing the sound from the game itself, yet I can't go back. This happened after I returned from completing the main objective.
Also, I have no key to get back out of that area.
You don't need a key to get back of the area. You need to go through red or was it green mist, one of these. I only experienced crash when I loaded a quicksave in 2.10b7 from the lava area.
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Congrats! Iris is monumental. I have about hundreds of lore questions.
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4 hours ago, Wellingtoncrab said:
The observer script is specific to Iris - do you want to post in the Iris Beta thread or message me the details of when you are seeing the error
I've resolved it by reinstalling 2.10b6. When I launched Dark mod I got blue console screen with this error but now is gone,
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Did anyone get Error: file script/observer.script, line 84: Unknown value "getEntityFlag" when using b6?
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Some geometry issue in Archmage's room 2.10b6, WiS 1.1
Spoiler- 1
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6 hours ago, Goldwell said:
Plus creatively it's just a lot more fun to just think up more difficult tasks for higher difficulty levels, or to change the locations of key items in the level based on difficulty.
I like how you did expert difficulty in Shadows of Northdale. It added more guards. I knockout the guard on the street and run toward the inn when suddenly another guard with plague mask scared me since I wasn't expecting him. I played on Normal first.
I would like that the inn first floor would have 2 guards and second floor 3 guards on Expert.
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3 hours ago, Dragofer said:
Thank you. It's ok. You don't have to write in spoilers.
I've found another door I have to use blowtorch on but I don't have any fuel for it. Where do I find the fuel?
SpoilerAlso I've found a secret book which opens something but I can't find what has opened.
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Where do I find the real formula for elixir? With mage's glasses? Or is it written in stone somewhere as a punchline?
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I love it!
SpoilerWhat up with this purple crystal? How do I deal with it?
SpoilerIs this a bug with textures on tree trunk and crystals ?
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24 minutes ago, nbohr1more said:
The number keys and scroll wheel should allow you to select arrows?
In 2.09. I think it bettter that way. 2.10 inventory is cluttered too much. Please remove the arrows from it to back how it was.
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Could you revert the arrows system to 2.09? They can be easily selected with numbers 1-9 and much faster than going in the inventory. Arrows cluter inventory unnecessary.
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Same problem here. I'm unable to find volume 2.
Thius is his room and you can see chest you need to unlock where is Vol II.
In this room there is a secret area.
SpoilerSearch the button on left side of bed, bottom wall.
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18 minutes ago, grodenglaive said:
I feel I've searched everywhere at least twice. If anyone would be so kind as to reveal the location.
SpoilerVolume 2 and 3: Search the attic with white sheets, there is a book somewhere. Search Davenport's room in his chest.
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4 hours ago, duzenko said:
Can we have some walkthrough spoilers in the first post, like where to get lock codes, etc.
Spoiler1) Get the prison key from the guy who is talking with Percy, unlock trapdoor, get the food for the cook, he'll tell you the code 528
2) Get all poem books, read the numbers in it, match the numbers with the Poem's name and the artwork in the room you unlock with mysterious key
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PBR Doom3 engine is released. Is it possible to port this over TDM?
https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases/tag/v1.3.0
Irradiance Volumes aka Light Grids
RBDOOM-3-BFG 1.3.0 brings back the Quake 3 light grid but this time the grid points feature spherical harmonics encoded as octahedrons and it can be evaluated per pixel. This means it can be used on any geometry and serves as an irradiance volume.
Unlike Quake 3 this isn't radiosity which is limited to diffuse only reflections. The diffuse reflectivity is built using all kinds of incoming light: diffuse, specular and emissive (sky, light emitting GUIs, VFX).
PBR Texture format
Filmic Post Processing
TrenchBroom Mapping Support[VULKAN]
NOTE THE VULKAN BACKEND IS STILL NOT FINISHED!!!
Fixed GPU Skinning with Vulkan
Fixed the lighting with stencil shadows with Vulkan and added Carmarck's Rerverse optimization
Added anisotropic filtering to Vulkan
Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
Vulkan version builds on Linux. Big thanks to Eric Womer for helping out with the SDL 2 part
Fixed Bink video playback with Vulkan
ImGui runs with Vulkan by skipping all Vulkan implementation details for it and rendering ImGui on a higher level like the Flash GUI
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How did you come with the idea of fake diary? I would like to write myself sometihng similar.
In what way you get the code from the diary? I got 3 codes depending how I understood it after consequent read.
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What about realtime light bouncing similar to Lumen and particle generator Niagara from UE5 in Dark mod?
Improving the presentation of TDM
in The Dark Mod
Posted
Maybe add new story notes as well to make the point for the new players?