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Posts
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Posts posted by teddybear
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33 minutes ago, nbohr1more said:
If if works with BFG it should work with TDM since RBDoom3BFG supports unpacked vanilla Doom 3 style assets.
The open question is whether it works with pk4 and I would expect it to.
Time to try it, I guess...
Not working, the map file format is not the same, and DR cannot open it.
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Hi,
If someone is interesting for mapping and texturing with trenchbroom, i found something interesting.
1 - Extract the zip in your TrenchBroom\games
2 - Configure your Darkmod folder in games settings.
Now you can see the texture in your texture browser.
https://zupimages.net/viewer.php?id=22/13/xwm8.jpg
3 - Make a room and texture it.
4 - Save your map and open it with notepad++
5 - Delete line 6 ( "_tb_textures" .... ) and all the _ed with replace fonction.
6 - now import the map in DR, add light + player start and compile.
Done.
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No, Only new monitor, and all is updated (game, and graphic driver).
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Thank you !
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I recently switched from a 27" FHD screen to a 34" 1440p 21:9, and now I see this :
TDM People! Something for you all to check out!
in TDM Editors Guild
Posted · Edited by teddybear
@nbohr1more
The BFG Trenchbroom variant, i say it working with trenchbroom.