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Sir Taffsalot

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Everything posted by Sir Taffsalot

  1. That does the job perfectly. Thank you jesps!
  2. Thanks for the replies. I used the stim and responses and that seems to work. Just two things. I'm using a func_teleporter but how do I get the book to teleport without doing so myself? And for the func_emitter I'm using a particle effect of flames. How do I get the func_emitter to stop affter a few seconds creating a temporary burst of flames?
  3. how would I go about creating some sort of animation eg an object been destroid by bursting into flames? Sorry for my lack of a technical term. It's been a while since I played Flakebridge monastry but iirc correctly you had to destroy a book of the dead by dropping it into some holy water which then burst into flames and then disapeared. Thats pretty much the same effect I'm after. How would I go about achieving that?
  4. Ah yes. Adding a "go to X when finished" objective stopped the mission from finishing. The aditional objective that was previously hidden was then displayed. Thank you both for your help.
  5. yes I have two objectives. The 2nd is hidden and is supposed to be triggered when the first is completed. eg Go to the police station and read the police report to find out where your fence is been held. Thats Objective 1. When completed objective 2 should be triggered which would be go to cell block H4 to break your fence out.
  6. I'm trying to trigger an objective once a readable has been read. I'm using a "target_setobjective_visibility" entity. The problem is that once the readable has been read it goes to mission complete and ends. I have the "obj_id1" property listed in the "target_setobjective_visibility" entity and the name of it in the completion target of the objectives editor. What else am I missing?
  7. Let's not clog this forum up with stupid questions. I'll put them all in one thread now. I'm trying to make an object frobable. I read the inventory tut and entered the required spawnrags but when I try to drop the model it just floats in mid air. It seems I have to add the porperty "drop_to_hands" and set it to 0 for the model to fall. This doesn't work for me though. Any ideas on what I'm doing wrong?
  8. Thanks for the kind words. It's great to have some positive feedback from two master builders (pun intended) such as yourselfs.
  9. a few screenshots of the map I'm working on. I wish I could give a deadline but as this is my first map I'm still learning as I go along. It should be some time this year though.
  10. Thank you all for the replies! For future reference what do people recommend doing? Making the visportals at the beginning of the map or at the end once all the buildings have been made? I've left them at the end and don't think I've made things easy for myself. Since this is my first map it isn't too big so I should be OK.
  11. Thanks Biker. I might just do that
  12. OK, I've finally fininished making all the buildings and streets in my map. I have an awful lot of brushes so I think it would be a good idea to make some of my buildings func_statics. But will a visportal work in a doorway of a building that's a func_static? Or does it have to be touching brushes? I guess I could keep only the areas of the building that the player enters as brushes and turn the rest in to func_statics. Also will a visportal work if it is connected to another visportal?
  13. Wow melan! This mission is fantastic. Although I've come to expect nothing less from playing your previous missions. What is suprising is that it only took you a couple of days to create. I like all of your missions but they usually require a good couple of hours to play. It is really nice to have a short mission from you that i can play when I'm in the mood for Dark Mod but only have an hour to spare. Your Fauchard street thread in the editors forum was a great read and very helpful to a budding FM maker like myself. I'm still amazed that it only took you a few days to do this.
  14. Nice Mission Sotha. I really like trailing people like in assassins and trace the courier so it got off to a great start. I completed it on expert. The mandrosola was hidden very well. Finding them all was challenging but never frustrating. Good luck in the contest.
  15. I was watching Dark City last night which is one of my all time favourite movies. It's atmosphere very much reminded me of the Dark Mod. I know it has an art deco setting and not medieval but the scenes of dimly lit rooms, where hes walking the dark city streets, being surrounded by huge tall buildings and walking the streets alone while the city sleeps reminded me of playing a good dark Mod/Thief city mission a bit like Melans Return to the city. Is there any movies that remind you of the Dark Mod or thief?
  16. Wow! You've all given me so many great ideas to work with. Thank you for all the brilliant help
  17. Thank you for this mission Sotha. I'm really enjoying it so far but I'm stuck. I've found the wood for the fire but I cannot light it. I've tried using a candle but no joy. Is there some fire arrows in this mission somewhere that I've missed?
  18. I've just finished making a fairly large sewer network for my map. At the moment they just resemble a bunch of interconnecting tunnels with water, some pipes and some lights. Most of the areas look very similar. I don't want the player trying to get from A to B by running around in a maze hoping to find B randomly. Was wondering if anyone has any tips on how to make it look interesting so certain parts look different from others. This is my first attempt at level designing so I don't have any previous experience. Thank you
  19. Absolutely amazing mission! I played this for the second time over the weekend. it has losts of replay value as there was plenty of things in the city that I had not discovered during the first play through. The city really does feel like a living and breathing city. I enjoyed just standing in random parts of the city doing nothing but soaking in the view and the atmosphere. The Cathredral is really beautiful! Is this based on a real cathedral in St. Albans? Unfortunately I had to come on here find help for the second clue. I hate it when I can't work out puzzles for myself. I think the second clue might have been a bit too hard. To be fare though as I was running around the cathedral I did trip over the slab that fell from that arch and just dismissed it as some useless rubble. If I had paid more attention I would have noticed the lever above. This is probably my favourite mission based on appearance. As far as gameplay goes it was too easy due to minimal AI. I see you have added more AI. so will download the new version next time I want to play this map. Thank you very much for such a superb effort! I look forward to playing V2 of return to the city.
  20. Is it like the original thief games where they just stop before the waters edge or do they follow you in to the water if they spot you? I don't have access to my PC at the mo so can't try this out. Thank you
  21. Thanks Tels. I can't access the particle editer though. When I open Doom3Ed I just get a strange error message. I think I'll just give up on this one and leave my particle emitters unco-ordinated. When I've finished everything else in my map I might come back and try and get this sorted.
  22. I currently have two emitters in my map. But the splash does not occur at the same time as when the drip hits it. I have read about the particle editer. maybe I didn't understand something but I couldn't see anything that would help fix this. Thanks for the reply though. Greebos response sounds like it might help but I'm not sure how to execute it.
  23. Thanks for the reply. How do I go about doing that?
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