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spiney

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  1. CPU - Q9450 @3.6GHz RAM - 4Gb DDR2-900 GFX - GeForce 8800GTS OS - Win 7 64-bit Res - 1680*1050 AA - 4x AF - 16x Vsync - Off Ambient Rendering - enhanced Interaction Shader - enhanced Post Processing - disabled Object Details - very high at start position - 63fps
  2. cannot start tdm 1.04 after updating from 1.03 ERROR: Error: file script/tdm_events.script, line 215: Unknown event 'log' updater says all ok. 1.03 was working update: downloaded from torrent, works now. seems like my files was changed update2: no, I'm unable to run this version. the second time I launch it, black screen with a cursor appears and music playing. also id logo instead of tdm. I'm on Windows7 64, nvidia drivers 266.58 it seems it was a problem in DoomConfig.cfg now working after deleting it)
  3. Some things that could be improved: When guard sees player, he should "think" for 2-3 seconds before rushing with screams "take this!" As a human he needs time to recognize who he just saw and is it intruder or not. And then yell "Alarm! Intruder!" I don't know for sure, but is there any missions with neutral NPCs, or all NPCs are hostile to player? When not in restricted places, I think guards shouldn't attack you, but they do. And maybe add a destructible crates and windows?
  4. isn't it just easier to increase the time limit to one minute for example? I don't think this will be a slow down at all
  5. How much is this entity limit?? btw, the texture from exploded mine should stay longer too =)
  6. I think it was some doom3 pak files missing, other missions don't use so much of them) now everything's ok. Great mission btw. Skeleton sound was scary.
  7. 7upman that's what I meant, yes Fidcal not editing, just to increase the timeout
  8. is it possible to make broken arrows not disappearing?
  9. I get this error after mission is loaded: idAFEntity_Base::LoadAF: Couldn't load AF file 'env_skeleton' on entity 'atdm_env_ragdoll_skeleton_1' TDM v1.03, mission v1.42
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