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nobody

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  • Birthday 02/03/1973

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  1. thanks for the info guys. I'm currently playing "Not an Ordinary Guest" and I'm loving the 3 different character thing. haven't gotten too much done mostly just exploring and such but I'm liking it a lot.
  2. Yup I have a nice clean install of the stand-alone and I agree that is a big thing. Thanks for the names I think I have all those downloaded and will have to try them out. Sadly I believe real life is going to keep me as nothing more than a player. Not enough time for more.
  3. it has been years since I played or really payed attention to TDM, shame on me but real life is demanding, and I'd like to know a few things? did the Dev team ever make the official mission series they were once considering doing? I can understand how a project like this sucks up the time but here's hoping. of the missions we have which ones have the best story? What have I missed that was super fantastic? thanks for all you guys have done with this, it is amazing that TDM is still alive and healthy.
  4. and that has me running 100% where I want it thank you guys. I assume if I change my screen resolution I need to change the above too but I'll deal with that when/if I need to. thanks for all the help
  5. nbohr1more got it right the first time. boy do I feel dumb for some reason I thought my version of Doom3 was pre-patched. yeah I'm a dummy today. so it is working now, thank you very much for the help but I have another question. I have a wide 18~ish inch monitor and the game doesn't display all the way out to the side. the top and bottom meet up well but there's close to 2 inches of black nothing on either side of the game. my screen resolution is 1680 x 945 the closest I can get the game setting to that is 1680 x 1050 but the black side don't seem to change any from me adjustingz resolution or aspect ratio. the game seem pinched side to side to me. is there any way I can get the game to display fully from side to side? thanks again
  6. I just replaced my old laptop and my new one is giving me troubles when I try to run Doom3 (gotta have that working before I can install darkmod right) I appologize for asking this here but I don't like Doom and I am not part of the doom community (I bought doom3 so I could play TDM). before we get too far here are my system specs: Toshiba qosmio X505 Intel Core i5 CPU m450 @ 2.4 GHz 4 GB RAM Windows 7 64-bit NVIDIA GTS 360M 1GB video card not too sure about the sound card I see something called connexant HD and NVIDIA Hi definition sound but I don't know if that means it's an integrated card or discrete. hopefully sound isn't the issue. . . any way I installed doom3 to C:\Program Files (x86)\DOOM3 I took out the space doom likes to put between "doom" and "3" because I remember reading a while ago that the space there could cause issues with TDM. I also notice there is an empty file C:\Program Files (x86)\DOOM 3 that was created with game install. the install seemed to work correctly, at least I did not get any error alerts and it said it was successfull but anytime I try to run Doom I get this error message very quickly: 2394 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 4016 MB System Memory 1024 MB Video Memory Winsock Initialized Hostname: Ian-PC IP: 192.168.2.4 doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: C:\Program Files (x86)\DOOM3/base C:\Program Files (x86)\DOOM3\base\pak004.pk4 (5137 files) C:\Program Files (x86)\DOOM3\base\pak003.pk4 (4676 files) C:\Program Files (x86)\DOOM3\base\pak002.pk4 (6120 files) C:\Program Files (x86)\DOOM3\base\pak001.pk4 (8972 files) C:\Program Files (x86)\DOOM3\base\pak000.pk4 (2698 files) C:\Program Files (x86)\DOOM3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg couldn't exec DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- -------------------------------------------- ----- R200_Init ----- Not available. ---------- R_ARB2_Init ---------- Available. Cg not available. -------------------------------------------- ---------- R_Exp_Init ---------- PARAM bloom0 = { 0.199501 }; PARAM bloom1 = { 0.176059 }; PARAM bloom2 = { 0.121004 }; PARAM bloom3 = { 0.064769 }; PARAM bloom4 = { 0.027000 }; PARAM bloom5 = { 0.008765 }; PARAM bloom6 = { 0.002216 }; PARAM bloom7 = { 0.000436 }; Available. -------------------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files (x86)\DOOM3\base\game00.pk4/gamex86.dll copy gamex86.dll to C:\Program Files (x86)\DOOM3\base\gamex86.dll could not create destination file ******************** ERROR: DLL extraction to fs_savepath failed ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL any help?
  7. I downloaded the new updater and it seems to be working fine. thank you very much for the help.
  8. I am still running darkmod version 1.00 I am running windows vista on an old lappy 1.5Ghz dual core 2 gig ram have had no troubles running the game I just can't get this downloader to work. any help is much appreciated.
  9. Komag, I think a percentage chance of arrow destruction on retrieval attempt would be perfect. would be even better if there was some way we could tweek it at the mapper level but not the user level. maybe make it a property of the arrow itself. what ever the answer is I think SOMETHING needs to be done about the broadheads to limit them a little more but only just a little bit. could it be set up as an arrow property so that when the mission is built the mapper can set something like "Destroy on retrieval: (yes, no, or x% chance)"? is that even possible? seems like the perfect answer as the mapper could make arrows act the way that works for his mission.
  10. I played this last night. completed on hard with a stealth score of 8 100% loot and a 100% kill rate. I loved the atmosphere and setting. the jail break itself was really cool and a great use of TDM's object handling. I think mission illustrates a problem with how broadhead arrows are handled. they do a lot of damage and can one-shot kill even the toughest enemies I have encountered yet if you hit them in the face or unarmored head. I don't really have a problem with the amount of damage but rather the fact that you can always retrieve your arrow after shooting a guy in the head. there were, what, seven AI in this mission? I killed everyone of them with a single broadhead. I don't think the mapper should have to rely on kill limits to control things like this. I think providing 5 arrows and 7 AI should ensure that the player will have to find some other way of dealing with 2 AI. besides in a mission like this one it would not make sense for there to be a kill limit or a kill forbiddence. it is my opinion that any time an arrow hits an AI it should break or if possible there should be a chance it breaks that way not all arrows are recoverable but you can get lucky sometimes. I really enjoyed this mission, big thanks to Railgun for building it.
  11. I cannot download this. can somebody host it elsewhere maybe SouthQuarter or the TDM main missions page please? I'm not sure why but I have not been able to download ANYTHING from mediafire recently. I'm in the states again now so I can't blame it on my location. anyway I hope this will get hosted elsewhere before next year so I can grab it before I have to get out to sea again. thanks
  12. I had my blackjack out and I tried to club a guard with it but I messed up and alerted him. instead of running for it like I usually do I just decided to wack him with it until he killed me so I could start over. funny thing is I knocked him out before I died. I didn't expect to be able to beat him senseless when he was in combat mode trying to kill me. is this normal? it's pretty realistic, you sure could beat someone sensless with a blackjack while they are trying to kill you but it wouldn't be easy.
  13. Nielsen74, I just wanted to say that I really enjoyed your mission. the story may have been a tad thin but it didn't bother me and there were some touches that were very well done. I had something funny happen. I know that it was possible to get the guards to fight each other in all the different versions of Thief but I wasn't sure it would happen here. a question for those who have played this mission:
  14. Carnage, thank you for the southquarter link I was having trouble dL-ing it too. maybe because I'm in GRand Cayman right now who knows. anyway, I'm very happy to have another FM to play underway. thank you Xonze
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