Jump to content
The Dark Mod Forums

AluminumHaste

Development Role
  • Posts

    8404
  • Joined

  • Last visited

  • Days Won

    105

Everything posted by AluminumHaste

  1. thank you will check that out. I tried compiling my own via SVN checkout and VC++ compiler but it didn't compile the exe, unless I'm doing something wrong. I followed the wiki guide but it's still not working 100%.
  2. I'm using the prerelease build version 0.9.6 (Build Date: Feb 24th 2008) according to the help text. Here are the steps to my problem: 1> Create a new map (or use any map) 2> right click any window and choose; Create Entity-> and then select the ornate key one. 3> Then click "Cancel" in the entity selection window. Do steps 2 and 3 a couple of times. After that the entity window no longer appears when you right click and select create entity. Also if you do the same steps afterwards with the Create Model selection, when you right click and select "Create Entity" the "Choose Model" GUI appears instead of the "Choose Entity" Also, sometimes when you cancel an entity selection window, a box appears that has no name in the game world. This shows up as a black box while playing the level in game. PS also when this happens you can no longer exit the editor by clicking on the "X" at the top right of the window. You have to use Alt+F4 or go to File->Exit
  3. I used VC++ 2008, I just noticed that you had used 2005 so of course you can't use 2008. So I installed version 2005 and everything went fine. It was after that that I noticed that it explicitly said that you can't use version 2008 because it will generate errors.
  4. Okay I got it but 9 succeeded and 29 failed.
  5. yeah it came to 3.05GB and 274,472 files......shit that's really going to increase the virus scan time
  6. I'm using tortoise to checkout darkradiant source to do some local compiling, but it's at 400 MB and still going. How much is left?
  7. Yeah I was just looking at the wiki and found this: The bold part should also mention that you can stop tessellation optimizations by using the patch inspector and forcing subdivisions. link = http://wiki.thedarkmod.com/index.php/...ther_References
  8. Go for it, free to use. Title: How-to fix holes in your patches
  9. Shouldn't they be taken out for a release build even though it's an alpha?
  10. Komag, don't ever stop rocking!!
  11. I noticed this while playing thiefs den: loaded collision model models/darkmod/junk/broadhead_broken_tip.lwo loaded collision model models/darkmod/junk/broadhead_broken_back.lwo Hmm, that isn't right! A weapon! Hmm, that isn't right! A weapon! Hmm, that isn't right! A weapon! Hmm, that isn't right! A weapon! loaded collision model models/darkmod/weapons/broadhead_collision.ase WARNING: script\weapon_arrow_result_base.script(85) : Thread 'thread_619': idAF Body::SetDentity: center of mass not at origin for body 'idMoveableItem_ammo_b roadhead_small_39425952' Hmm, that isn't right! A weapon! WARNING: script\ai_darkmod_base.script(3748): Thread 'ai_darkmod_base::respons e_visualStim': Entity not found for event 'processVisualStim'. Terminating thr ead. WARNING: script\ai_darkmod_base.script(3748): Thread 'ai_darkmod_base::respons e_visualStim': Entity not found for event 'processVisualStim'. Terminating thr ead. Hmm, that isn't right! A weapon! These showed up when I was attacking a guard with my bow and arrow. He was saying these things.
  12. Tried splitting into 2 90's but did the exact same thing, which is why I tried making it out of 1 180 degree patch.
  13. How do you stop patches from doing this?
  14. The Legacy of Kain series is still one of my favorites. It's story may be a trifle convoluted, but it's excellent stuff. I can never stop playing those games and the voice acting was top notch.
  15. Yeah I was following the tutorials (A-Z basic one) and forgot to use the "create entity.." command.
  16. That's probably what I did too because I was selecting a lot of things and reverting to worldspawn.
  17. Okay I found out what's wrong; I had created a guard model instead of a guard entity. It's working now lol.
  18. The mission ran fine without errors. Don't know, I will try playing thief's den again.
  19. Here is the error: idRenderModelMD5::InstantiateDynamicMode l: NULL joints on renderEntity for 'models/md5/chars/townsfolk/townsfolk_thug/townsfolk_thugmesh.md5mesh' Okay just tried it in a brand new map just a small room with a door and getting the same error.
  20. Thanks, will try that.
  21. I added two AI a guard and a thug. I made some patrol points and attached them to the thug. They are both on my team and the guard just sits there. I didn't give them a head as I'm assuming that they all have a default head. But when I run the map, the AI aren't there, and in the console there are just id:render errors with NULL exceptions for ANIM I think. Didn't save the text sorry. Do the AI's that come with the demo work completely or do I have to use only certain ones?
  22. Yes I forgot it was monday
  23. Yeah that is probably a good idea.
×
×
  • Create New...