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skacky

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Everything posted by skacky

  1. Thanks a lot guys, it's nice to know there's no brush limit. Thanks for the 4GB patch too, I don't think I'll reach the 12,000/13,000 brushes cap but you never know.
  2. I apologize if this question has been asked before, but since I couldn't find anything I'm just posting it. What is the brush limit on this engine? My map is nearing 7,000 brushes and I'm not even finished with it. I'm used to Hammer and its 8,192 brush limit but I don't know if it's the case on Radiant. Also, are tool brushes considered as actual brushes in the total count?
  3. It's looking good man, I'm really liking that little street.
  4. Except for some levels in E.Y.E (which is not released yet), I never released any singleplayer maps. All my levels were for multiplayer games/mods (Half-Life, Natural Selection, Team Fortress 2, Half-Life 2 Deathmatch, etc...). I designed some singleplayer levels before but I never publicly released them as they were pretty rough and just tests with entity setups, environment prototypes or effects.
  5. Thanks everyone. Yeah I've been working with Hammer for quite some time now (9 years if I recall) and I know a bit about the Unreal Editor. It's my first time working with Dark Radiant though, even if I worked briefly with GTK Radiant 4 or 5 years ago. Sorry about the antialiasing, I forgot to turn it on when I took the pictures. And concerning the lights up above, there is actually a ladder against a wall for a servant to light them. And he hates his job.
  6. Hey fellow taffers. I'm working on a mansion mission right now with a little twist at the end, but it's a secret. It's still heavy WIP as I'm familiarizing myself with Dark Radiant and its particularities but I consider geometry as 75% done.
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