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Posts posted by datiswous
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Maybe the first expansion,which is boring. The main game story also becomes less interesting after a while. The second expansion is pretty good I think.
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20 hours ago, chakkman said:
but, never really gotten into them, because of that party stuff.
Same for me. Therefore I was more into Neverwinter Nights and KotOR.
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16 hours ago, MirceaKitsune said:
Technically both could be done with a script. So if I ever need it I might put together such a dialogue system myself in a custom entity. Would definitely be fun to see someone else experiment with this through the new subtitles though.
Yeah I think everything can be done already.
Every cutscene needs seperate camera viewpoints, but this has been done before in missions I think.
Multiple choice gui with dialog options. When you select one, you get a new dialogue option, or a script runs and something happens.
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I think the positioning circle should be part of the subtitle block, not positioned above it. There should be enough space left above the subtitle block with background to include it.
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13 hours ago, snatcher said:
One last chance!
In the following example (ws3), the subtitles are a bit more difficult to read:
White:
Yellow:
Btw. your yellow pk4 still gives me white text, but the position marker circle is in yellow..
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3 hours ago, JackFarmer said:
sound "thunder"
This should be a sound shader. In the soundshader, you can define the volume I think.
https://iddevnet.dhewm3.org/doom3/sounds.html
https://wiki.thedarkmod.com/index.php?title=Adding_ambient_Sounds_to_your_Map
So copy this file to your mission in the same path and edit the volume in the file.
Just my assumption. Sorry if it's nonsense.
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5 hours ago, revelator said:
both are C++ based though imgui would probably be easier to integrate.
Btw. I wasn't suggesting a new gui for TDM. I meant a gui to create TDM gui-code without having to write code. But those could still be used for that I guess.
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You are right. It should simply not load and give an error about the version change and what you can do. Also the installer should give a warning message about the saves.
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On 12/28/2023 at 10:15 PM, peter_spy said:
It's been unavailable for quite some time now,
But why is it unavailable? I see these assets are removed as well:
But you do link to them...
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He can downgrade to a previous version of TDM. This is normal. When there's a new update I always wait till I finished my current play before upgrading.
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On 12/20/2023 at 4:30 PM, Geep said:
You raised the oval further up from the text, but that will put it atop a different caption text when 2-3 are showing stacked simultaneously. So shouldn't change that aspect of implementation.
Well it should be placed above the subtitle block if possible, I think.
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1 hour ago, nbohr1more said:
Actually, if you are up for it... EFX reverb too ?
I have never done that, but I'm interested in it. So I might do that, but I don't know when. I guess it makes sense in line with non-map upgrades and fixes.
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1 hour ago, stgatilov said:
I guess I'll just apply the global workaround here.
If you are going to update the mission, maybe you could include the subtitles I just made. I guess it's not very important though:
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1 hour ago, stgatilov said:
The first one happens with old cvar values and shadow maps, so it is something different.
I have stencil shadows enabled. What are those old cvars?
Btw. I was still using last dev version, because the beta came in when I was playing it. Now I upgraded to b1 and started playing ws3 (with subtitles).
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Btw. there's a subtitles folder, but the only subtitle is linked to a non existing sound file. Maybe that's ok, just mentioning.
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Here are subtitles for WS2 Home Again.
This is only for the 3 audio recordings that you find in 3 different locations in the mission that you can play with the supplied audio player.
Edit: subtitles added to mission.
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19 hours ago, MirceaKitsune said:
Started working on translating the drunk
This might interest you:
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Creating subtitles from/for audio is transcription not translation.
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17 hours ago, Daft Mugi said:
A majority of dev team members were against adding a menu setting, so being able to toggle between the old and new mantle speeds will not happen.
So also no cvar? If I cannot change these easy, I cannot test it.
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15 hours ago, MirceaKitsune said:
translating
In what language?
Subtitles - Possibilities Beyond 2.11
in TDM Editors Guild
Posted
No I didn't. Why yellow btw? I think yellow is relatively close to white, so I would rather go for red and blue or green I think.
But thanks for the reminder. Interesting to check this out.
Let's not rush things..