Jump to content
The Dark Mod Forums

datiswous

Member
  • Posts

    2435
  • Joined

  • Last visited

  • Days Won

    32

Posts posted by datiswous

  1. 11 minutes ago, chakkman said:

    By the way, there is really no reason to manually save at all.

    Well if you want to replay a scene in a different way later, then manual save is good. Or if you want to rewatch in-mission cutscenes.

    Btw. you can increas the number of quicksaves by teaping in the console:

    com_numQuickSaves N

    (N = number, so for example 10)

  2. 16 hours ago, stgatilov said:

    Look William Steele 1 mission.
    This is the one which was broken by the 2.11 change which is reverted in 2.12.

    This mission includes the folder game_maps and that file. I guess that's how it's intended, that you include the files yourself instead of linking to a (not excisting) core version, although personally I think a generic map_of_icon.tga file could be used in core since it's only an inventory icon, so it doesn't have to be a smaller version of the actual map used.

    A lot of missions just have the same map_of_icon.tga file included in their fm:

    map_of_icon.jpg.8035376ea0fd0d61b6014f9f38e2e744.jpg

    Anyway, it's not important I guess.

  3. The folders and files are not included in core it seems. If you add the map_of_icon.tga to your fm, it works I guess, but I don't see a reason to not include it in core.

    The map_of.tga file probably has other uses? For example for a custom gui background image.

    An example where the issue aplies is @Obsttorte's Automap testmap.

     

    Edit: Maybe the reason is that it is asumed mappers use their own map_of and map_of_icon . Probably using something like guis/assets/mainmenu/oldparchment_backdrop3.dds

  4. On 12/3/2023 at 3:34 PM, stgatilov said:

    * Fixed map icon wrong name (thread).

    Where are the files "guis/assets/game_maps/map_of_icon.tga" and "guis/assets/game_maps/map_of.tga" located? They're not in these locations inside tdm core. In fact I cannot fine the "game_maps" location.

  5. 3 hours ago, Dragofer said:

    In my understanding the entities are still being rendered for the normal view, since the x-ray subview is an additional rendering instance.

    I wanted to know if it could be used for performance. For example making a window with a vague semi-transparant view of the room behind, but hiding some details in the room (which are hidden by the x-ray screen placed before the window).

  6. On 9/22/2023 at 6:24 PM, Geep said:

    directional indicator

    I think maybe the icon graphics could be more in line with the subtitles? Maybe have a white circle line with a grey semi-transparant background. And possibly a speach icon in the center, so it's more clear what it's for? Or possibly the dot should be the speach icon.

    speaking.jpg.a618efaad399cd41b50019985ac97ede.jpg

     

     

    • Like 1
  7. On 12/3/2023 at 3:23 PM, stgatilov said:

    tdm_show_viewpos, screenshot_viewpos --- embedding viewpos into screenshot for better bug reports.

    Does this mean that you can set this to 1 and the viewpos is automatically added to default screenshot creation, or do I have to manually set this to a keypress?

  8. 2 hours ago, chakkman said:

    Booting from a USB stick is not performant though. Especially when you plan to play games, that's a bad solution IMO.

    No it isn't. I thought that would be the case as well, but in my solution, it only boots the system from usb stick. The game itself is played from the original harddisk. It's really not that slow from personal experience and it uses the original gpu fully. Btw. booting from (usb 3.0+) usb-stick is actually quite fast nowadays, especially if you use a light but capable distro. I think it's best to try that first before going for more complicated solutions.

    I get that it might not be best for more serious use, but if you only want to test a couple of Linux bugs, I think it's the best solution.

    • Like 1
  9. 4 hours ago, Heuli said:

    persistence mod

    What are you talking about?

    Edit: Ah I see:

    Quote

    A persistent Live USB allows its users to save data changes back to the USB storage device instead of leaving the information in the system Random Access Memory (RAM). Ideally, in this section, a separate Persistent storage space (persistent overlay) is used with a compressed Live Linux OS.

    It's not really important I think if you use the already excisting TDM installation (but starting TDM with the Linux executable) from the Windows drive. If you install TDM (from Linux) on the persistent storage space, it might be slow. But maybe it's not really so bad.

  10. 7 hours ago, joebarnin said:

    Thanks for the offer, but that sounds a bit too complicated. I think I need to decide how to get Linux going on my machine. I'll probably try @stgatilov's idea of VMWare.

    I think my solution of booting from usb-stick is the easiest solution and probably gives best performance.

    Edit: I guess I didn't have to state this twice though.

    • Like 2
  11. On 12/15/2023 at 8:01 AM, freyk said:

    Nice, but TDM has already a gui editor.

    Not really. The GUI editor works (under Windows) for Quake 4 and Doom 3, but not for TDM. I also got the idea that it's pretty basic.

  12. 1 hour ago, Xolvix said:

    until I discovered the map in question was requesting audio file "track102.ogg" but the actual title of the file was "Track102.ogg" and Linux filesystems are by default case-sensitive.

    Indeed, I was already wondering if it's something in the script-code that Linux chokes on and Windows doesn't.

×
×
  • Create New...