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Posts posted by datiswous
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14 hours ago, Daft Mugi said:
I tried setting max FPS to 120 and vsync off, but my FPS is still 60 fps. I wonder why that is.
Maybe related: If I (in Linux) start the nVidia config software, quit and then start TDM, I get high fps. If I don't start the nVidia software first, fps is capped at 60fps.
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I need to ask for access. Is that intended? I think you have to set the share rights in Google Drive so that everyone has access.
Try downloading when not logged in (incognito/private window).
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On 7/30/2022 at 11:07 AM, snatcher said:
Go to your TDM root folder and double click on JSGME.exe (yellow icon). The first time you launch JSGME, it will ask for the "Mods Folder Name". Leave "MODS" and click OK.
Is this modpack Windows only?
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13 hours ago, Daft Mugi said:
2571.93 -315.25 -2179.64 42.8 55.0 0.0
Btw. How can one move to that location? I never figured that out.
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14 hours ago, SeriousToni said:
well, go through all the pages and hope that there are some working download links beneath all these images.
One of them is actually from you. Could you make the download link working again?
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It's ok if he doesn't change it, but I ask it anyway in case he shows up.
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Maybe using Linux in Parallels VM gives better results?
See also: https://kb.parallels.com/en/128518
and https://www.phoronix.com/news/VirGL-Mesa-4.1-Capability
(not sure if relevant)
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@Sotha Can the topic's title be changed to
- Fan Mission: Thomas Porter 0: Mandrasola by Sotha (2011/04/10)
Because this is how it is listed in the mission database and downloader. If I read this topic and then want to play the mission, I can't find it, because it's listed differently (this happened).
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So these are 3 seperate missions, right? The first post makes it sound like it's a campaign..
On 4/11/2021 at 10:21 PM, Petike the Taffer said:Not to necro this again, but I've noticed that the final release of this campaign still lists it erroneously as a single mission:
Edit: It seems just that it is presented as a campaing mission, but it's actually seperated in 3 seperated missions in the downloader. But the info pages:
- https://www.thedarkmod.com/missiondetails/?internalName=vfat1
- https://www.thedarkmod.com/missiondetails/?internalName=vfat2
- https://www.thedarkmod.com/missiondetails/?internalName=vfat3
Are listing wrong info, which adds to the confusion. I don't know if the downloads are correct on those pages.
@nbohr1more (or any other mod), could the info on the website be fixed?
Edit: I'm willing to do some research on the needed texts per mission listing if needed.
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Ah nice, that might as well be it. Thanks
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On 11/3/2022 at 2:51 AM, datiswous said:
In the create model window, the scroll wheel does not scroll through the list. This works correctly in the create entity window, create particle window and insert prefab window.
Reproduce: right-click in 2D view and select create model and use mouse scroll wheel to scroll through list. Instead in the background the camera view zooms out.
This issue still remains in 3.6 (under Linux) . If I remember correctly this doesn't happen in Windows (10). Should I create a bugreport in the tracker?
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I thought Hazard Pay looked super sanddusty, but asume this is part of the theme. Shadows also have low contrast because of the volumetric lights. I like it when shadows have a stark contrast with the lighted parts. I often miss that with volumetric lights. I can also see this problem in the above screenshots from Written in Stone. It's probably because you look through the volumetric light toward lighted-shadowed scenes, which become less contrasty because of it.
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Oh I thought this was always active..
Well, good to know.
Edit: Ah, the silent mode is on top of the other already helping changes.
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I don't have so much of an issue with this since the changes in 2.10
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On 7/17/2020 at 5:58 PM, Dragofer said:
C ) Mass Teleport
So the entities get teleported to the exact location as they were, but then in the new room, right?
Also, does the room have to be absolutely the same or could some stuff be a little different?
Another question:
Could the script also work with a trigger facing?
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On 10/27/2022 at 11:54 AM, Goldwell said:
Please say darkmode please say darkmode please say darkmode....
You can just build it on Linux (in vm) with dark theme activated.
Not everything looks good in dark mode though. Lots of icons are not designed for it and therefore are difficult to see.
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Can a mapper also force shadow maps for specific lights?
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I guess you could also use this for different colored animals for example?
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13 hours ago, MirceaKitsune said:
Screenshot bug with stencil shadows remains, everything's dark in the screenshot with stencil but with maps they're saved fine.
It's funny to see that now shadowmaps are forced with volumetric lighting even when using stencil shadows and you can see this in the (first) screenshot. In the back the volumetric light is still visible because it's using shadow maps, right?
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12 minutes ago, MirceaKitsune said:
Forgot if AI know how to swim or even living AI instantly die if they touch deep water.
Well I've seen in multiple missions that when ai is knocked out you can do whatever you want with it, it will not die (except for killing).
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I found it cool that if you knock out someone, dump him in the water, he will die after a while and you fail the mission. In a lot of missions this does not happen.
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Maybe sound override?
https://wiki.thedarkmod.com/index.php?title=Location_Settings#Sound_Override
Edit: I tried to get this working myself, but couldn't with the supplied info. The console says the sound override is active, but the regular sound is still playing and the new one is not. I'm probably missing something..
Btw. when the override would work it can also work with speakers:
QuoteIf you change the override property to another value (not a sound name) such as "1", it will simply turn the system off, allowing the mapper to play a speaker in the silence if they prefer.
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Listing art assets (packs) on the wiki
in Art Assets
Posted · Edited by datiswous
It works, but you still have to sign into Google Drive to download it. I think it should be set to free for everyone with the link.