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Posts posted by datiswous
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Manjaro linux
I think you should wait for an installable version, so everyone can test it. Instead of pretesting done by a select group of people who do compiling.
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2 minutes ago, Daft Mugi said:
Windows build
I'm not on Windows
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From the video presentation, I think I prefer the current (2.11) lean. I also currently see no need for it, but maybe a testplay can convince some of us folks. Is there another way to test this than building tdm? For example creating seperate unstable branches that can be set in the installer. This should be possible.
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2 hours ago, chakkman said:
There are things which don't really add anything useful, or a significant improvement to the mod, while they alter gameplay slightly, which may result in a worse or unfamiliar experience for players who play this mod for years.
Can you give some examples? If you don't specify what you like or don't like then it seems kind of meaningless.
2 hours ago, chakkman said:It's really pretty inflationary what's happening here, and, most of the proposals are things which don't really add anything useful, but are merely cosmetic, or really, really minor changes.
???
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4 hours ago, AluminumHaste said:
you can push limbs away from you, or pull them closer with the scroll wheel.
This is the first time I hear of this feature (with bodies). I do know you can manipulate different area's of the body by frobbing at specific parts.
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On 2/22/2023 at 9:31 PM, revelator said:
call of cthulhu dark corners on some faster machines the escape sequence from the hotel in insmouth gets you killed because they break down the door before you can even get out of bed (granted many other bugs with this game but that one had me stumped).
I remember having to use some mod/cheat to move my character till after the jump part in that sequence. Because if you failed the jump, you die and you have to rewatch the whole cutscene before getting up.
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4 hours ago, Goldwell said:
with a closed group
WHAT?? I didn't get invited?!
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20 hours ago, nbohr1more said:
2) My wife's addiction to the Apple ecosystem
Why do you need to be in the same ecosystem? Just accept that your wife made the wrong choice but is addicted.
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On 9/11/2023 at 5:21 PM, Geep said:
You have to use backslash "\" to escape special characters, not forward slash "/"
Ok, yeah this was why it didn't work..
Got it working.
I don't think I ever used linebreaks in subs, maybe I should start implementing them for nicer look.
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On 9/8/2023 at 6:39 PM, Sotha said:
Hi and thanks for your efforts! I don't have time to review, so if you would please ask the community to do it for me? Then it would be fine with me.
Cheers,
-S
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@mods could you please fix this glaring issue which I posted about before?
@Araneidae sorry for derailing your topic.
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I think first mission one and two were A pawn in the game and The art of revenge. Then the campaign was introduced (which is still 3 seperate missions), which includes the prequel The angel's tear and the original missions got renamed.
But I think this isn't correctly updated in the mission database.
So here is a screenshot of vfat1 in the mission downloader:
And here is vfat2 listed in the mission selection screen (after downloaded):
Clearly this is the same mission. In the mission listing the darkmod.txt is used, in the mission downloader something else is used.
But you're right that vfat1 is "The angel's tear".
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hm.. I wonder if that's what I did.. Would be kind of a stupid mistake. But I often make small mistakes while creating subtitle files, which then take a while to figure out.
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On 9/9/2023 at 10:05 AM, Araneidae said:
"VFAT1: The Angel's Tear"
Oh you mean Vengeance for a Thief Part 3.
https://www.thedarkmod.com/missiondetails/?internalName=vfat3
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I tried it and it didn't work. Maybe I shouldn't use spaces?
So:
I want /n to dig treasure.
Doesn't work, but:
I want/nto dig treasure.
does?
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On 2/27/2023 at 11:51 PM, Geep said:
For inline, you just embed a "\n" to get 2 lines.
This does not work. Just tested.
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2 hours ago, thebigh said:
Yeah, so this bug still isn't fixed and it's completely messing up my slide transitions. None of the suggested "fixes" work for me. I won't be bothering with it anymore.
So you don't use Openshot anymore, or you don't do the slide transitions?
Btw. which version of Openshot are you using?
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Nice to see you're an official Contributor now.
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I wonder if it could be useful for translation. So if you frob or hover your mouse on something it will show a translation, instead of translating everything in-game. This way the original shown text is preserved.
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If you finished System Shock and you want mooore:
I posted about this a while ago but one guy from systemshock.org is working on his own System Shock remaster (build with Unity engine). Here is a (new) teaser video for version 0.99.5 beta:
Gameplay seen from 0:29
(warning: spoilers)
Btw. Nightdive gave him permission.
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I think it could be a super cool feature. You can also have the player comment on items.
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So (maybe) you need a gui that is always active that shows the entity name every time an entity is frobbed. This only works when the entity is properly named (so not atdm_moveable_ball_spiked_large_2 for example). But maybe you think of an addon to include a bunch of alternative names for the entities of a specific mission?
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4 minutes ago, snatcher said:
Now if you ask me, how do we approach existing missions? No idea, haven't thought of it.
I think it's up to the mapper to include specific chosen names for specific movables.
Very high quality Art assets Free CC0
in Art Assets
Posted · Edited by datiswous
This isn't really cc0. The licence (bottom page in Dutch) says that you can use it for works that are licence free as well. So not sure how useful.
https://www.janmaris.nl/
Otherwise it can be used very well for inspiration.