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datiswous

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Posts posted by datiswous

  1. 11 hours ago, datiswous said:

    The installer isn't really necesarry anymore since the new installer is more user friendly

    I am sorry that I wrote this although I don't really have any experience with installing before 2.09, so it is not correct to make these assumptions. To me Freyk's installer seemed similar in operation to the official one, but I was wrong I guess.

  2. Just so you're aware, I recently tried to install on a Windows computer using @freyk's installer and it gave an error during update after install, so I ended up with a halfdone install. I think this is because the way of install and update TDM has changed since TDM 2.09. The installer isn't really necesarry anymore since the new installer is more user friendly, but the link to Freyk’s Unofficial Installer is still listed on the main website . You don't have to help me with anything, I just report the issue.

  3. Cool, I didn't know of wxNullColour and how that works.

    On 5/19/2021 at 9:32 PM, OrbWeaver said:

    I have removed all forced colour setting in the Entity Inspector, and instead show the inherited properties in italic text

    I was thinking something else earlier. This totally works, but I wonder if it's not clearer if the entity properties (not the inherited ones) are bolted and in that way differentiated instead of making the inherited entities italic. I could test it, but I don't know the relevant code.

     

  4. 16 hours ago, AluminumHaste said:

    Man I love seeing 24threads at 100% utilization while compiling, so awesome!

    Man.. I just have to do with 4... 😩

    Edit: Well, in the meantime I can do the dishes. That's what I call multitasking.

    • Haha 1
  5. Spoiler

    Or the value in digits in view, where junk gets 0 ? I mean when you pick something up of worth, you immediatally get the worth added to your total. Might as well tell you before the frob.

    Edit: Actually in hindsight, I disagree with my own idea.

    • Haha 1
  6. I've tested the Vivaldi browser, but I don't like it enough. The idea of my dark theme edits are extra styling on top of the already existing forum dark theme to improve the dark look and fix some things. I not only made it darker, but also changed color of things like icons etc. by overriding theme css code. Vivaldi just reverts light webpages by turning everything light to dark (Kiwi browser can do the same), but obviously this does not work with the dark theme, because that is then reverted to light.

    If you like to use Vivaldi and use it's dark mode, that's fine, but it is not really the same thing and therefore not really related to this topic.

  7. Today I tried to implement this on my (Android) smartphone, because I also often read TDM forum on mobile. Turns out this is difficult to archive because most browsers have limited or no extension support. An userContent.css or such is also not supported. The Kiwi browser (Android) does have support for Chrome extensions though, so this way I was able to install Stylus and load the posted custom css.

  8. I have a problem with resizing lights. When I'm resizing (by dragging with left mouse button outside the light box), the light also moves with my mouse movement. Could this be a bug, or is this some kind of setting, or I'm missing something?

    See what happens:

    light-resize.gif.c1adfbfa0698b36d047730ea86fd41c8.gif

    It does not happen when resizing a brush.

  9. 1 hour ago, OrbWeaver said:

    In order for this approach to work you'd need to measure the rendered brightness of the frobbed object before deciding whether to use a bright or a dark highlight. I don't know how feasible or performant this would be in modern OpenGL, but it definitely sounds hacky.

    Now that I think of it, it's probably problematic for every frobable object that is in changing light (half in shadow for example) or there is moving light.. Bad idea.

  10. On 3/2/2021 at 2:45 PM, stgatilov said:

    Better handling of position-independent executable setting on Linux.

    What does this do?

    On 3/2/2021 at 2:45 PM, stgatilov said:

    Removed TDM version display in the main menu.

    Why was this removed? I thought it be a handy reminder of what version I'm using.

  11. On 5/2/2021 at 11:35 AM, STiFU said:

    The problem with the regular frob highlight is that it cannot be seen well in bright areas.

    Maybe making the higlight dark in bright areas where it is bright, might be an idea. Although then the frob highlight has to be coupled to a lightmeter somehow.

  12. On 5/26/2021 at 8:33 PM, cabalistic said:

    Sounds like a bug, then. You could try the most recent dev build where the input system has been overhauled, perhaps that might fix it.

    The dev version also has this problem.

    9 hours ago, Destined said:

    Why not just reassign the "put away weapon"-key?

    This works fine

  13. On 5/19/2021 at 9:32 PM, OrbWeaver said:

    It turns out we were doing exactly this. I have removed all forced colour setting in the Entity Inspector, and instead show the inherited properties in italic text. I think this makes the distinction clear (along with the lack of property type icons) without compromising visibility in either light or dark themes.

    Thanks for doing this. The text in the Console view in that window is still black though. Could this also be changed with the theme?

    Current look in dark theme:

    Spoiler

    console.jpg.85a98b35cb8f2c92347f1cfe76d3adfd.jpg

    Edit (possible solution by editing source files):

    Spoiler

    The file ConsoleView.cpp in source folder DarkRadiant/libs/wxutil/ has the following code:

    
    ConsoleView::ConsoleView(wxWindow* parent) :
    	wxTextCtrl(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_RICH2|wxTE_READONLY),
    	_errorAttr(*wxRED),
    	_warningAttr(wxColour(128, 128, 0)),
    	_standardAttr(wxColour(wxBLACK))

    _standardAttr(wxColour(wxBlack)) is the color setting for the standard log text, which currently is black. You can change it to for example wxColour(87, 87, 255) to make it i.m.o. look better on dark themes. So that code looks like this:

    
    ConsoleView::ConsoleView(wxWindow* parent) :
    	wxTextCtrl(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_RICH2|wxTE_READONLY),
    	_errorAttr(*wxRED),
    	_warningAttr(wxColour(128, 128, 0)),
    	_standardAttr(wxColour(87, 87, 255))

    And this is the look in dark and light theme:

    image.png.ea993fac55cd26165465c3cbdd328577.pngimage.png.dc26c3d34af8c033f45693ee0f8ea3ba.png

     

     

     

     

     

  14. 2 hours ago, Destined said:

    A grappling hook would require the rope to be pre-attached, which makes the flying behaviour more difficult to realistically depict. Also, the physics to determine if it actually holds is more complicated and it is more limited (you need a proper ledge and cannot simply use a surface).

    Depending on leveldesign, there could be more possibilities to mount. It is not surface limited. It can attach to every strong material it can get grip on, metal, stone, wood, you can even shoot it through an open window, it also makes more noice, so you have to be more careful where to use it. But yeah, technically it's an entirally different thing, so I can see this being hard to implement.

    2 hours ago, Zerg Rush said:

    Certainly a ropearrow is not too realistic, but the realism in video games anyway is relative (...)

    True, but that is where the idea is coming from. I recently saw a video where they stated the torches were probably not used statuary in mideavel times, because they only burn for a short time and then they have to be relid.

  15. I think it would be good if there is a Wiki change submission forum topic (stickied), since it's unclear when/how one can get wiki acces to do the changes themself and it is not clear who has access. There's a lot of clearly old and outdated information on the wiki that I come across. A list of wiki editers would also be nice.

    • Like 1
  16. Some time ago I had the idea of a grapling hook, possibly via a bow or Crossbow, because I find the rope arrow unrealistic (the arrow can't take the weight of your whole body, but maybe I'm wrong). A grapling hook also is another form of attachment and is not limited to wood.

    If it also has a hook on the other side, you could tighten it, I guess. But maybe this is technically difficult to create.

    Png

    • Like 1
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