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  1. We also need a lot of characters, so I don't think it is a good idea for Tyrot to do architecture or props. I think it is even better to have some variety by different modellers doing their stuff without using a template. IMO the faces don't have to look as if they were designed all from the same person. I still don't know what the problem with the face is. Is it a visual thing or model technique thing? Doing architectural or props even I could do it. Maybe not with the kind of detail that you guys can, but it would look okish. And characters are quite hard to do anyways.
  2. Sure you could do this. But if you do this, then we would loose a great character modeler for the team because your model really looks good to me. I don't think that you should stop this. Your model looks fine and if it has some problems then you should learn which ones and fix them, instead of running away. I don't think that there are many mods that have such good modellers and that's not only oDDity I mean. I'm really suprised about the high-quality team that we managed to get together, because when I see some FMs I often think that they are rather amateurish. So far I haven't seen anything on our mod where I had to think this (except my models of course ). It's not bad modelling, but maybe you should really focus on one thing and finish this first? I know what you are doing and this is really a lot. And I don't want for you to burn out because you are taking on everything.
  3. I'm not sure what you'd be discouraged about - your model is great. I'm curious what sort of a haunt or zombie you could make. In fact, all three of you guys (oDDity, DeepOmega, and you - and not to leave anyone out - I don't know if anyone else is doing figure modelling yet, is there?) are leaving me shocked, wondering if I'm completely missing something in this whole "modelling magic" you guys do. The stuff blows me away. Sure, I can go through a tutorial, or make something out of squares and octagons, but when it comes to figures, I just don't know how you guys do it. Put it this way - the quality all three of you has produced so far has me thinking there must be some kind of secret trick to it all.
  4. TYROT

    Noblewoman Wip

    dear Springheel Thanks for the feedback. I was really hoping to get this kind of "instructive" feedback.. It s really showing me something that i can fix eventually. I mean i will fix the model for myself :)but i think im not gonna upload anymore renderings.... You were about to get something so different.....but i m not so sure anymore i have a will for accomplishing it.... best
  5. TYROT

    Noblewoman Wip

    dear oDDity:) I ll try to fix the face.. Of course i was more like architectural and mechanical modeller for years... I think i should stick with making just furniture and stuff like that for this mod and keep my time trying to fix things.....I mean of course i can change, add so many other props to your base model but really it doesnt do anything good for my skills which im really trying to improve. I was making cartoon 3d characters for TVs but not that much humanoid characters. And for some time (springheel knows the reason) i may have some anatomical problems.. I think it s better for me not to try anymore on character models... Because really this team has the best.... so the best must create the final characters...I mean we should not give away the quality... So i think .I m not gonna try to make character for this mod again... and I even do not put any kind of picture on LW modellers background. Not even a logo. I mean i force myself to not copy the actual stuff..So for me it s not even an option to put a model and change it...I mean it may take months for me to make a good proportional model or a face but it s ok really i dont have rush After many occupations in this visual art fields i started to focus on modelling mmm couple of months ago.. So i think im still so amateur... i was focusing on so many other things when i was making that woman. i mean my mind was divided in three things as i was making it....It was really so hard for me to work in 3 different PCs on 3 different stuff.... but this is not an excuse... of a bad modelling ... And i admire your work...It s not a good thing for me to mess with it best (with us)
  6. very nice model ! I think you can safe about 500 tris with normalmapping. you should really look for a plugin for max or aske DeepOmega he's also using max.
  7. oDDity

    Noblewoman Wip

    The rest is great, but I see you're having trouble with the face. Would it be rude of me to offer you this model as template to build your characters around. You can reshape it to any proportions you want, tweak the face, add your hair, clothes, props etc. It'll save you a lot of time and effort I'm sure.
  8. TYROT

    Noblewoman Wip

    dear TEAM NW version1.01 (im asking myself, what the hell im trying to model... the almighty oDDity with us. I think i should do something else... ) best
  9. dear GOD ! - yes my son! -Oh dear GOD! Oh you are here...Did you notice anything wrong in this model...? - no, my son. It s perfect.....because i made it. -GOD!!! no.. you didnt create it.. oDDity created it.. - Oh my little son Christ!!! I thought i made it... - Yeah ! i know i know... we all think like this first..... sorry for bothering... - Oh boy...... .. and he said he s not that much happy with it - Well.. yes GOD.... - Hmm next time as i create the universe, i will hire him as modeler... my'o'mighty best.... (with us)
  10. absolutely amazing..for the first time i thought its the reference photo of the model you want to do:D
  11. Hmm, yes, but the reason they're simple s becasue you're knocking them out in 10 minutess and not modeling any detail in. I know you're probably used to relying on textures for detail, but with normal maps you have to model the detail in a high res object. There's no deadline to get all the furniture finished by this evening you know, so, pace yourself)
  12. that's nice ! I'd love to texture this can you please upload it ? check out this thread for the ftp data: http://forums.thedarkmod.com/index.php?showtopic=609
  13. You see? That's what the project management tool is for. Told you so. Especially when it comes down to "is this model already skinned and animated?".
  14. nice - can you pleaze make a version with some books ? they just have to be one cube. the rest will be done with a normalmap. (I think I could create the normalmap for the bookshelf in PS, so you could actually upload that lowpoly model to the ftp)
  15. I have no idea if there is a normal map plugin for max or where to get it. If you model high and low res versions of your model (they should fit over ecth other as closely as possible), then you can upload them to the FTP and I can generate a niormal map for you. You could also use the renderbump tool in Doom 3, but I haven't been able to work that out yet.
  16. Great work Atti. You do realise that you're supposed to make really high res, smooth versions of these to take the notmal maps from? I don't know how it's done in MAx, but in Lightwave I'd subpatch and freeze the model before generating the normal map. It's better to model the high poly version first rather than the other way around though.
  17. i'll do the 4 poster bed.. edit: http://forums.thedarkmod.com/index.php?act=ST&f=5&t=613 finished edit: startting on the victorian end table edit: starting a bookshelf edit:_finished edit:starting wardrobe edit: wardrob finsihed edit:starting small desk
  18. Hi Atti, Just looked at your newer pictures. The weapons are quite decent. We are going to need to have some weapons modeled soon, actually, and some plants as well. If you've got some free time to dedicate to the mod, we're happy to have you. edit: You should have access to the team forums now. Take some time to read through the forums, especially the 3d Models forum, and then let me know when you're ready to go.
  19. TYROT

    Noblewoman Wip

    almighty oDDity yes i have just noticed that i didnt upload the fixed-neck model...and yes I ll be focusing on more facial details... It was done pretty fast... It s so good to get feedback from an almighty sparhawk:) actually probably because of rendering it may seem like beard. I will take care it with other facial details and make it more femalien i ll be uploading mmm tomorrow with the fixed ones.. hopefully best.
  20. How about we do a Mafia/Driver style menu, a model of our thiefs room, which the camera floats around, as you hover the mouse over the 'exit' text the camera moves to the door, you hover over the' load game' text and the camera moves to...wel I haven't worked it out yet, but you get the idea.
  21. OK, I upped the model and 2 skins. In DDS format since I'm still on this damn 56k and TGA's are 3.00 MB each. SH- Just upload the images to the FTP and they can be used as skins for the picture model. I'll do one model portrait size and one landscape. Also a smaller one with a thinner frame. Combined with all the different paintings and frames that should be enough variety.
  22. Well damn, these are looking far too good to go next to mine! Are the UV maps handy somewhere? Right now I have the textures done with all three material shaders applied, but it's just a brush. Obviously I can't slap a normal for one frame on the model for another and have it look right, so what do you suggest? Currently they look like this: Btw, I have a great tapestry texture if you come up with a model for it.
  23. can u please upload the model and the normal oDDity ? I'd like to test some paintings with your model ingame. I included them also into my T2 FM, but they're highres enough (512pixels) for the mod. here's an ingame shot of the paintings in my fm http://www.dark-project.com/BlackThief/gallerie.jpg hope that I'll be able to release it someday - it's already pretty huge and I've to be carefull with the limits of the dark engine....
  24. My major problem with "body awareness" is, that it's plain stupdi from a real world point of view. At least in many cases. Seeing hands when walking around? Why? When I go I never see my hands and I'm not aware of them. Even running I barely are aware of them, so why would I have a constant reminder that I have hands to use? I know that I have hands and so does the character in the game. Pickupanimations are ok, but they tend to slow down an action and look most of the time simply ridiculous. The lockpicking was not so bad in T3 because the hands were in a quite limited position (hence the suck in) and looked more or less ok. But having a pickup animations means that either the character has to be in a proper position or the animation will look wrong. Either because the hands will have to be extended in order to reach the object properly, they will have to be bended in an unrealistic way, or they look realistic but will touch air instead. If we want realistic moving handanimations, then the player has to be in a position where it makes sense. This means, he has either to be sucked in (which I hate) or he has to move in the proper position himself (which could become frustrating). The major problem with body awareness is IMO that you never will have the amount of control over a computer character as you have over your body. Simply because the only things to control the character is the mouse and the keyboard. And this is exactly the reason why you either have to force the model into an animation or the player has to learn complex control mechanisms. A good example is the slight delay when the palyer is looking in another direction then the body is aligned of. The delay is not realistic, simply because in RL you never have this issue. You can move your head independently of your body (to some extent ). So looking in one direction and going in another is never an issue with a real body, but it is with a computer controled character because usually you can either control the body or the head but not both. And these are similar problems for all other body parts to. I can control my hand while simoutlanously moving my head and also my feet in totally different directions. I can even read while walking and I do this all the time when I'm on the street. So to me body awareness is something that is much overhyped and expresses more a lack of phantasy than anything else. I have no problem seeing no body and still knowing that it's ME that is running around in the castle steeling things. Yes. That's also my opinion.
  25. Guest

    Doom3world Hacked Again

    there are 4(!) meta refesh tags in the source, though only 2 are in valid places, it looks like every instance of the string "doom3world" got replaced by it and the text "Fags Got Pwned doom3 Is gay!!!" doesn't leave much to the imagination some valve-fanboi-CS-1337-mYg0t-script-kiddie who thinks that he's funny, someone ought to give him a spanking
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