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  1. absolutely no. btw, intro clip is not played correctly too. i see only background with black moving shapes in front of it. btw xp sp2, 8800gts, newest drivers...
  2. hi all, i enjoyed your 1st demo, athough it got me some time to make it work:-) but i canĀ§t make work SaintLucia... tried it under vista, game falls to menu after finishing loading progress bar... rebooted to xp, reinstalled, and finaly game loads successfuly... but at beginning, i can see only wall to right, sky above, some grass and everything else is black ok, installed newest driver, still the same problem any suggestions? hope there will be some ;safe texture manager or something in d3
  3. I have a Problem running the Saint Lucia demo. The loading screen (which is fantastic by the way) seems to freeze after a few minutes, the loading bar seems to be full already. The last demo did work on my PC.. i have 1GB Ram and 256 video ram (Ati x1950pro), Windows xp and a Intel Pentium D (2 x 2,8GHz) processor. Any Idea?
  4. I got this problem with Doom3 after patching as well. It's not a mod problem because it happens in just Doom3 as well. I've actually been too lazy to attempt to fix it because there is a workaround. In Saint Lucia, hit Start Mission and go thru the purchasing screen and everything up to the point where it gives you the error. Open the console (CTRL-ALT-~ on US keyboards) and type map saintlucia.map. This works in general to load maps from the console even though you get that erroneous CD key popup box. You get the popup box the first time you try to load a map, but can then try again and it works.
  5. After installing and patching doom 3 (with the patch provided on the dark mod wiki), and installing saint lucia, I ran the game, and got to the point of clicking "start mission" on the purchase equipment screen. Then a dialogue box appeared and asked for my cd key, with "<EMPTY STL" half cut off behind the field to enter the key. Also, there was an 8 in the field, but when I typed in my cd key it got superimposed on top instead of replacing the 8. Anyway, my cd key is not being accepted so I cannot play the game. The dialogue box that says my key was not accepted has "#STR_071 94" at the top. Does anyone know what's going on? P.S. The forum would not let me search for "cd" or "key", apparently because these words are less than 4 characters. I see what this hurts, and I don't see what this helps. Can this restriction be removed?
  6. ok, I was fooling around in Theif's Den a few days ago and something really strange happened that I think the team should know about. I was on the roof just above the door niche the street guard likes to stand in and I was watching him walk around. I was hiding behind a corner. I leaned to the right then while holding the right hand lean I leaned forward. suddenly I was floating above the fenced in yard accross the street looking at Creep and his henchman walk around below me. I started testing it out in diferent places and I found that pretty much any time you are behind a corner that can fill most of your screen if you lean to one side (both right and left do it) then lean forward while you are leaning to the side you will jump a large distance to one side or another. while I was hovering over the yard I could shoot arrows and kill or KO AI (gas arrow) everything worked as if I was actually in the new place. I was litterally able to lean accross the street and see and interact with what was over there. this can be done while croutching or standing and there are even a few corners on the street level that will do it. give it a try: hide behind a corner then lean to the side and lean forward while you're leaning to the side. it has to be done in that order too. leaning forward then leaning to a side doesn't work. hope this isn't too hard to fix because it could really mess up some missions. thanks for you time, and just remember the only reason I found this was because I've been having so much fun playing around in the little bit of game we have. thanks for all your hard work guys.
  7. Just wanted to test it out in Linux. I have Doom 3 and the expansion installed, and I know they're fine I actually just finished the expansion about a week ago. When I follow the instructions in the wiki, the screen goes black as it changes the resolution, I very briefly see the Dark Mod splash screen, and then it disappears. I'm using 64 bit Ubuntu. Since I can play regular Doom 3, I assume all my 32 bit libaries are in good order. I have libmng1 installed, and I installed libdevil1c2. I did see in the error at the end dlopen '/home/doug/.doom3/thiefs_den/gamex86.so' failed: libIL.so.1: cannot open shared object file: No such file or directory but /home/doug/.doom3/thiefs_den/gamex86.so does exist, and libIL.so.1 does exist as well, in /usr/lib, so I'm not sure what it can't find, if it's libIL.so.1, where does it want it to be? DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface eth0 - 192.168.1.102/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /home/doug/opt/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/doug/opt/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/doug/opt/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/doug/opt/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/doug/opt/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/doug/opt/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/doug/opt/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/doug/opt/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/doug/opt/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/doug/opt/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/doug/opt/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/doug/opt/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/doug/.doom3/thiefs_den/darkmod.pk4 with checksum 0xae7f9fe1 Loaded pk4 /home/doug/.doom3/thiefs_den/game01-base.pk4 with checksum 0xd29e6284 Loaded pk4 /home/doug/.doom3/thiefs_den/thiefs_den.pk4 with checksum 0xb87d41de Current search path: /home/doug/.doom3/thiefs_den /home/doug/.doom3/thiefs_den/thiefs_den.pk4 (44 files) /home/doug/.doom3/thiefs_den/game01-base.pk4 (2 files) /home/doug/.doom3/thiefs_den/darkmod.pk4 (2 files) /home/doug/opt/doom3/thiefs_den /home/doug/.doom3/base /home/doug/opt/doom3/base /home/doug/opt/doom3/base/pak008.pk4 (3 files) /home/doug/opt/doom3/base/pak007.pk4 (38 files) /home/doug/opt/doom3/base/pak006.pk4 (48 files) /home/doug/opt/doom3/base/pak005.pk4 (63 files) /home/doug/opt/doom3/base/pak004.pk4 (5137 files) /home/doug/opt/doom3/base/pak003.pk4 (4676 files) /home/doug/opt/doom3/base/pak002.pk4 (6120 files) /home/doug/opt/doom3/base/pak001.pk4 (8972 files) /home/doug/opt/doom3/base/pak000.pk4 (2698 files) /home/doug/opt/doom3/base/game03.pk4 (2 files) /home/doug/opt/doom3/base/game02.pk4 (2 files) /home/doug/opt/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5166 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5166 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 8800 GT/PCI/SSE2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.14a Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/doug/.doom3/thiefs_den/game01-base.pk4/gamex86.so copy gamex86.so to /home/doug/.doom3/thiefs_den/gamex86.so dlopen '/home/doug/.doom3/thiefs_den/gamex86.so' failed: libIL.so.1: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library
  8. I can't get this problem to go away I installed it on another XP machine and it worked fine first try, so I'm pretty sure I'm not messing up the patch install process. But on my own machine I've tried uninstall/reinstall, in different paths, but I still get this message. The only difference is that now it hangs on the splash screen for a good 5 minutes before popping up with the error.
  9. Hi all. First off, thanks for this fantastic preview. My jaw hit the desk when the game menu came up and the music started, and it stayed like that for quite a while Anyway, I was going post a thread about this problem, but I'll post it here. I couldn't get TDM to work in Windows due to this runtime error (lucky I dual boot with Linux ). What happens is that the Dark Mod splash screen appears, then an error pops up. Screenshot of error: Things to note: 1. DevIl.dll is in the right place - I experimented by removing the dll. This causes a different error where a console pops up and says couldn't load dll. 2. There are no spaces in the filepaths, here is a screenie of my shortcut properties: 3. Running the mod via the Mods menu in the Doom 3 main menu causes the same crash. 4. Doom 3 itself runs fine, at version 1.3.1.1304, verified via console. 5. As mentioned above, TDM works well under Linux on same machine (albeit choppy due to rubbish specs). My specs: Windows Xp Pro SP2 Athlon XP 2500+ Radeon 9800 Pro 1 GB RAM Thanks again for the mod, and I hope this bug doesn't cause too many headaches!
  10. Followed instructions. Went to play dark mod splash screen came up then a runtime error and it crashed. Any ideas?
  11. Yes it is certainly the case that FM makers need to optimise their maps (just like with TDS). You need to turn off shadows if individual lights don't need them, avoid overlapping light volumes, subdivide large surfaces if they are illuminated by many lights (more than 3), use caulk wherever possible, keep the on-screen polycount down to a sensible value (about 60k - 70k is recommended) and use visportals to divide the map into zones. Doom 3 is more optimised than TDS, but the editor won't do any of these things for you - authors have to take responsibility themselves for making the map run well.
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