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Found 4 results

  1. Hello folks, I got another one here. Put it on the list and save it for a rainy day On version 2.04, map is "Requiem". Have a good one!
  2. Hi, I am new at this forum. I am a 3D Artist and I really love the Thief games and I would like to support this site with 3D models and animations. Currently I am using 3ds Max, Maya and Photoshop but I have a few more programms like Mudbox, ZBrush etc. You can find a few examples (which I created at least one year ago and not medieval but it's just that you get a little impression on my modelling skills ) on my DeviantArt page here. My strength is hardsurface modelling but I am also modelling characters (they just take much longer ). I wanted to create a few assets to start with. I alr
  3. Hey there! So this is my first post here, and I would need some help for a few things. Here is my goal : I would like to create an original main character, with its own model, weapons, animations and voice acting. The gameplay won't be affected, though. Since the game has a first person camera, it shouldn't be too hard to edit : the only things we can see are the character arms and its different weapons. Thus, I just need to get the skeleton, models and animations, so I can edit them on Maya. The problem is that I am not really used to Dark Radiant yet. Do you know where I can find all o
  4. I recently discovered that the website mixamo.com has an autorigger that is free for low poly models. The final result may not be perfect but with a few clicks you have a working rig and your model correctly weighted! that's at the very least a fantastic starting point, saving hours of work. However, it has its own system of bones, that 3ds max translates to helper objects (not bones). I was wondering if it's possible to create md5 animated file using this rig, that works in TDM. Anyone ever tried that?
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