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Found 5 results

  1. I tested this addon for importing and exporting md5.mesh and md5.anim in Blender: https://github.com/KozGit/Blender-2.8-MD5-import-export-addon It works with Blender 3.6.15 which is the latest version in the 3.0 series. It doesn't work with Blender 4.2. It seems that the culprit is the change in the 4.0 series from bone layers to bone collections. Here's an updated .blend file with male NPC animations. .blend file with a female model Like before: use armature_control to animate the model when you're done, select the tdm_ai_proguard armature object and Bake Action to Pose; select Visual Keying for the exporter to work you need to select both the tdm_ai_proguard and a mesh object that's being animated, e.g. proguard_armor
  2. Hello folks, I got another one here. Put it on the list and save it for a rainy day On version 2.04, map is "Requiem". Have a good one!
  3. Hi, I am new at this forum. I am a 3D Artist and I really love the Thief games and I would like to support this site with 3D models and animations. Currently I am using 3ds Max, Maya and Photoshop but I have a few more programms like Mudbox, ZBrush etc. You can find a few examples (which I created at least one year ago and not medieval but it's just that you get a little impression on my modelling skills ) on my DeviantArt page here. My strength is hardsurface modelling but I am also modelling characters (they just take much longer ). I wanted to create a few assets to start with. I already took a look at the list but since it seems not to be up today feel free to send me a list of items etc. which you would like to have. Nice greetings
  4. Hey there! So this is my first post here, and I would need some help for a few things. Here is my goal : I would like to create an original main character, with its own model, weapons, animations and voice acting. The gameplay won't be affected, though. Since the game has a first person camera, it shouldn't be too hard to edit : the only things we can see are the character arms and its different weapons. Thus, I just need to get the skeleton, models and animations, so I can edit them on Maya. The problem is that I am not really used to Dark Radiant yet. Do you know where I can find all of these? Thanks in advance! And sorry for the poor english, by the way.
  5. I recently discovered that the website mixamo.com has an autorigger that is free for low poly models. The final result may not be perfect but with a few clicks you have a working rig and your model correctly weighted! that's at the very least a fantastic starting point, saving hours of work. However, it has its own system of bones, that 3ds max translates to helper objects (not bones). I was wondering if it's possible to create md5 animated file using this rig, that works in TDM. Anyone ever tried that?
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