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Showing results for tags 'gui'.
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I was looking at this video about creating a gui in Godot and thought: OMG whould it be nice if TDM whould have something like this for GUI's... Although since this creates GUI's, I wonder if you could build a visual GUI editor for TDM GUI files in Godot.. People have already made other editors, like a pixel art sprite editor for example. It's a nice motivation point to get back to learning Godot at least.
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Question: Is it possible to create a gui and in it display different sections of an xdata file but in different places? I can't really directly find this info in the wiki.
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Does anyone know if a GUI renderDef's lightOrigin and lightColor fields actually even do anything? No amount of fiddling with them seems to change anything. Edit: I've discovered the issue and will create a bug report.
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It appears the latest version of DarkRadiant Git from Codereader is full of bugs and breakages, which affect at least the Linux version of the software. Since I just reported a whole list of problems, I decided to also make a thread here to hopefully bring more attention and testers who can confirm them: DarkRadiant doesn't sense keyboard inputsVarious windows won't openPanel sizes not persisted between startupsRecent maps menu becomes empty after useDarkRadiant crashes KWin when desktop compositing is enabled (KDE)
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Do you know by chance how to pass values of variables from script to GUI ? This GUI I have been working on is for a self-driving vehicle. Player would have to find a fuel cell (power cell) item to place into the vehicle before he can get a ride. So basically when player trips a trigger entering the vehicle, a script would check for a variable "vehicleIsReady" and if it's 0 (player never placed power cell into vehicle), my GUI would display a red screen saying "out of fuel" and if vehicleIsReady is set to 1, then normal GUI will be displayed (as seen on the video). How would I do that? Currently I can set variables in GUI code as set "Desktop::variable" "value"; and check if ( "Desktop::variable" == value ) {} but that's for internal to GUI variables/values. I don't know how to pass script variable into GUI using gui_parms, if in some other way. Please help. Thanks beforehand.
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Is it possible to have a digital clock in a GUI on a map ? Basically looking for 24hrs format hrs:min clock in a windowDef. I recall there gotta be a built-in script function for time, but I don't know how to pass the data from script to GUI (preferably updating GUI either every second or every minute, only when in player's view) Done! (see the last post) Thanks!