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Found 10 results

  1. Hi, I've tried to install the latest version of TDM four times now (no previous installation), each time I get the same error: ERROR: Unexpected CURL error 56 on URL The urls seem to change (examples are http://darkmod.taaki.za.net/release/zipsync/release/release200/tdm_textures_metal01.pk4, /tdm_models02.pk4, /tdm_textures_carpet01.pk4) but the installation always fails around 20% of the way through. Am I doing something wrong? I tried the default mirror and the German mirror (also version 211 just in case). I'm using Windows 10 (64 bit) and don't seem to be having any internet issues that would cause the error. Any help would be appreciated!
  2. I got the following error when building in Ubuntu 19.10: make[3]: Entering directory '/home/biel/games/src/DarkRadiant/plugins/script' CXX ScriptingSystem.lo CXX ScriptCommand.lo CXX ScriptModule.lo CXX ScriptMenu.lo CXX ScriptWindow.lo CXX SceneNodeBuffer.lo CXX PythonModule.lo In file included from /usr/include/pybind11/pytypes.h:12, from /usr/include/pybind11/cast.h:13, from /usr/include/pybind11/attr.h:13, from /usr/include/pybind11/pybind11.h:49, from PythonModule.h:5, from PythonModule.cpp:1: PythonModule.cpp: In static member function ‘static void script::PythonModule::RegisterToPython(const ModuleRegistrationCallback&)’: PythonModule.cpp:30:13: error: ‘dev0’ was not declared in this scope 30 | PYBIND11_VERSION_PATCH << std::endl; | ^~~~~~~~~~~~~~~~~~~~~~ make[3]: *** [Makefile:674: PythonModule.lo] Error 1 make[3]: Leaving directory '/home/biel/games/src/DarkRadiant/plugins/script' make[2]: *** [Makefile:442: all-recursive] Error 1 make[2]: Leaving directory '/home/biel/games/src/DarkRadiant/plugins' make[1]: *** [Makefile:751: all-recursive] Error 1 make[1]: Leaving directory '/home/biel/games/src/DarkRadiant' make: *** [Makefile:492: all] Error 2
  3. http://bugs.thedarkmod.com/view.php?id=4893 I found a very problematic issue in the engine. I'm running TDM 2.06, 64bit executable, Linux version (openSUSE Tumbleweed x64). The issue is as follows: Previously, if a bad script or definition or missing asset error occurred, TDM would crash back to the main menu and the error would appear in the console. It seems this is no longer the case and something worse happens instead: Errors will now cause the process to freeze, shortly followed by a permanent black screen. The reason why this is annoying is because alt-tab switching still doesn't work. To recover the operating system, I need to hit Control + Alt + F1 to go to a different runlevel then use 'top' to find the TDM process followed by a 'kill -9 PID'. Can anyone else confirm this and fix the engine locking up on internal errors?
  4. Hello guys. First off let me apologize for my post here, as you can tell I'm new to the forums. If this is not the correct section to post, feel free to move it to where it belongs. I'm the creator of the CED Assets pack for Doom 3, hopefully some of you here may know about it. I'm also currently developing the S.T.A.R. 1088 campaign for Doom 3. But the problem is as follows: I don't know why the game crashes (it simply becomes not responsive, no warnings or crash messages whatsoever) when I try to load a previously saved game. It seems to be caused by my mod's dll, since when using stock Doom 3 code, nothing bad happens. I've added plenty of new features to my mod, and it would be a really painful task having to rewrite all of it. My question is, did someone ever encounter such issue while coding? I really cannot spot where the broken code is, or even what is causing such crashes when trying to load a game. I can start new levels just fine, and everything else works as intended. It even saves the game perfectly as well. Any advice? Did any of you go through something similar? I'm quite desperate at the moment Sorry for such post, it doesn't really have to do with TDM but I'm out of ideas as of where to ask for some help. Any help or pointers are welcome. Thank you guys, CED2011
  5. DarkRadiant stopped compiling after a series of system package updates in openSUSE Tumbleweed today. Oddly enough, I get an error related to boost again, although I compile DR with the same Boost version downloaded from the official website and compiled locally (was 1.54, now 1.59 but same issue). Core DR appears to compile, the error is in the filters plugin. Can anyone please take a look and fix this? make[2]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/plugins/filters' CXX XMLFilter.lo CXX BasicFilterSystem.lo CXX filters.lo CXXLD filters.la libtool: warning: '/usr/lib64/gcc/x86_64-suse-linux/5/../../../../lib64/libxml2.la' seems to be moved .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::unwind_extra_block(bool)': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:1250: undefined reference to `boost::re_detail_106000::put_mem_block(void*)' .libs/XMLFilter.o: In function `boost::cpp_regex_traits<char>::transform_primary(char const*, char const*) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:966: undefined reference to `boost::re_detail_106000::cpp_regex_traits_implementation<char>::transform_primary(char const*, char const*) const' .libs/XMLFilter.o: In function `boost::cpp_regex_traits<char>::transform(char const*, char const*) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:962: undefined reference to `boost::re_detail_106000::cpp_regex_traits_implementation<char>::transform(char const*, char const*) const' .libs/XMLFilter.o: In function `void boost::re_detail_106000::raise_error<boost::regex_traits_wrapper<boost::regex_traits<char, boost::cpp_regex_traits<char> > > >(boost::regex_traits_wrapper<boost::regex_traits<char, boost::cpp_regex_traits<char> > > const&, boost::regex_constants::error_type)': /usr/include/boost/regex/pattern_except.hpp:75: undefined reference to `boost::re_detail_106000::raise_runtime_error(std::runtime_error const&)' .libs/XMLFilter.o: In function `boost::re_detail_106000::cpp_regex_traits_implementation<char>::error_string(boost::regex_constants::error_type) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:449: undefined reference to `boost::re_detail_106000::get_default_error_string(boost::regex_constants::error_type)' .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::extend_stack()': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:217: undefined reference to `boost::re_detail_106000::get_mem_block()' .libs/XMLFilter.o: In function `boost::re_detail_106000::save_state_init::save_state_init(boost::re_detail_106000::saved_state**, boost::re_detail_106000::saved_state**)': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:107: undefined reference to `boost::re_detail_106000::get_mem_block()' .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::match_imp()': /usr/include/boost/regex/v4/perl_matcher_common.hpp:214: undefined reference to `boost::re_detail_106000::verify_options(unsigned int, boost::regex_constants::_match_flags)' .libs/XMLFilter.o: In function `boost::re_detail_106000::save_state_init::~save_state_init()': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:115: undefined reference to `boost::re_detail_106000::put_mem_block(void*)' /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:115: undefined reference to `boost::re_detail_106000::put_mem_block(void*)' .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::perl_matcher(__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, __gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::match_results<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > >&, boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > > const&, boost::regex_constants::_match_flags, __gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >)': /usr/include/boost/regex/v4/perl_matcher.hpp:382: undefined reference to `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::construct_init(boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > > const&, boost::regex_constants::_match_flags)' collect2: error: ld returned 1 exit status Makefile:490: recipe for target 'filters.la' failed make[2]: *** [filters.la] Error 1 make[2]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/plugins/filters' Makefile:446: recipe for target 'install-recursive' failed make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/plugins' Makefile:752: recipe for target 'install-recursive' failed make: *** [install-recursive] Error 1
  6. I have recently upgraded from openSUSE 13.2 to openSUSE Tumbleweed. I am able to compile DarkRadiant without any errors, but I can no longer run it. DR will immediately crash at startup when I try to do so. The crash takes place immediately after the menu in which I select the engine path, so it might occur when DR attempts to render something. mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod> /home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant Segmentation fault (core dumped) mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod> If it's of any help, here is also the darkradiant log: (140385268681216) Started logging to /home/mircea/.darkradiant/darkradiant.log (140385268681216) This is DarkRadiant 2.0.2 x64 (140385268681216) wxWidgets Version: 3.0.2 (140385268681216) ModuleRegistry: Warning! Module with name MainFrame requested but not found! Does anyone know what is happening please, and help me get DR back up and running? Relevant packages are: Boost 1.54.0 (separate), wxWidgets 2.8.12, gcc 5.0, Mesa 11.0.3. I attempted new settings but no change.
  7. I am trying to compile the latest SVN engine, on openSUSE Tumbleweed (via gcc 4.8). Compilation goes well until the end, when the process mysteriously fails for an unexplained reason. The only thing that seems to be printed is the name of the file and something called "Error 1". Anyone else running across this, and knows of a solution? Thanks. cm/CollisionModel_load.cpp: At global scope: cm/CollisionModel_load.cpp:42:13: warning: ‘versioned’ defined but not used [-Wunused-variable] static bool versioned = RegisterVersionedFile("$Id: CollisionModel_load.cpp 6551 2015-10-15 18:48:23Z stevel $"); ^ In file included from include/boost/filesystem/path_traits.hpp:23:0, from include/boost/filesystem/path.hpp:25, from include/boost/filesystem.hpp:16, from framework/../idlib/../idlib/Image.h:29, from framework/../idlib/../idlib/Lib.h:230, from framework/../idlib/precompiled.h:106, from framework/precompiled_engine.h:28: include/boost/system/error_code.hpp:221:36: warning: ‘boost::system::posix_category’ defined but not used [-Wunused-variable] static const error_category & posix_category = generic_category(); ^ include/boost/system/error_code.hpp:222:36: warning: ‘boost::system::errno_ecat’ defined but not used [-Wunused-variable] static const error_category & errno_ecat = generic_category(); ^ include/boost/system/error_code.hpp:223:36: warning: ‘boost::system::native_ecat’ defined but not used [-Wunused-variable] static const error_category & native_ecat = system_category(); ^ scons: *** [build/release/core/cm/CollisionModel_load.o] Error 1 scons: building terminated because of errors.
  8. Recently, after spending some time giving advice to one of our forum members on how to translate the GUI and in-game text via the use of the perl scripts, I have run into some serious issues. I've tried my best to figure out the problem on my own or by discussing it with some of the developers via PMs, but at this point, I am utterly stumped at what's going on. The key issue being that, though I have changed nothing about my strawberry perl installation and the placement of the perl script and associated strings folder(s), the command I originally used for generating the GUI translation (a few months ago) is not responding anymore. Whether I used a Windows command prompt or the built-in "perl (command line)" .bat (it's basically a .bat isn't it ?), it just doesn't work. I've checked and rechecked the location of the script and the structure of my folders a million times over, same with the typing in of the exact command line. I am unable to even change the directory with the "cd D:\ (...etc.)" command. I was able to do it perfectly fine before. I really can't explain why this is even happening, other than either: a.) I must be missing one little detail somewhere in the process, but am not sure what it could be... b.) the version of the "gen_lang.pl" perl script I've been using is, simply, incompatible with version 2.03. Even though I've asked Tels about this, he was none the wiser. So I'm really unsure. There's also another potential issue: The documentation for how to do a localisation of the GUI feels... completely outdated to me. I think we'll have to do some extensive updating on this matter in the near future, as even the wiki has only very basic documentation on this stuff and it hinders further TDM development for other languages. I suppose it speaks volumes that even months ago, I had to first personally contact Tels to even get the script needed for translating the GUI. Things went better after that, but ever since I updated to 2.03, I had to redo the entire translation (thankfully, only by copying the existing text). This was due to the known incompatibility issues between 2.02 and 2.03. (My translated strings for 2.02 simply wouldn't work for 2.03, so I had to start over.) In hindsight, I think I should have updated to 2.03 before even starting the translation. But if the incompatibility issue with the perl script is indeed real (I'm not sure, honest), then I would have gained little with that anyway, as it wouldn't work. Ultimately, this is a massive Catch-22 of sorts and I'm just completely baffled what to do at this point. I wanted to finish the translation/localisation of the GUI and the base package missions by now, but this problem has rendered it impossible. I'd really like to finish and test the localisation already, just because I probably won't have much additional time come September. (That, and I finally want to move on to actual mission development.) Any advice, guys and gals ?
  9. Yet another weird error appears to happen in latest DarkRadiant GIT master, causing an infinite window spam and even blocking me from normally closing the application at times. Apparently, the menus for some DarkRadiant plugins (I notice this in the Stim/Response, Objectives, Conversation Editor windows especially) constantly cause popups containing this message, when entries are added or selected in some lists: Apparently this is related to wxWidgets. My version is 2.8.12. I found a thread on their forums discussing this problem. Can someone please fix this in all of the affected plugins, or point out a way to get rid of the spam somehow so I can use the menus? As a separate issue, it also seems that right-clicking the list field in the Stim/Response window crashes DarkRadiant, with this getting printed in the console: mircea@linux-qz0r:~/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin> ./darkradiant ATTENTION: default value of option allow_glsl_extension_directive_midshader overridden by environment. (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_path_is_selected: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_select_path: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_path_is_selected: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_select_path: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_path_is_selected: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_select_path: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_path_is_selected: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_select_path: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_view_set_fixed_height_mode: assertion 'gtk_tree_view_column_get_sizing (c) == GTK_TREE_VIEW_COLUMN_FIXED' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_view_set_fixed_height_mode: assertion 'gtk_tree_view_column_get_sizing (c) == GTK_TREE_VIEW_COLUMN_FIXED' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_view_set_fixed_height_mode: assertion 'gtk_tree_view_column_get_sizing (c) == GTK_TREE_VIEW_COLUMN_FIXED' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_view_set_fixed_height_mode: assertion 'gtk_tree_view_column_get_sizing (c) == GTK_TREE_VIEW_COLUMN_FIXED' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_path_is_selected: assertion 'path != NULL' failed (darkradiant:21462): Gtk-CRITICAL **: IA__gtk_tree_selection_select_path: assertion 'path != NULL' failed Segmentation fault mircea@linux-qz0r:~/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin>
  10. Hey guys I have been drooling over this mod for quite some time and after finnally picking Doom 3 up on steam I downloaded the installer and got going on the training mission. With the only performance issue being the entering of new areas this problem started up a couple days after I got the mod installed. I was just starting to play the Saint Lucia mission when all of a sudden my game went back to main menu. Now I was already playing the mission just yesterday but when I went to load my quick save it would throw me back into the main menu with my sound volume cut out as well. If I try and reload it doing this from total mission start (through the intro and starting gear menu) I get this error popping up after the game fails to load... "Joint 'Hips' not found for attachment position 'hip_stealth_l' on entity 'eman1' Not sure what is causing this but I figured I would post it and see what may be the answer to fixing it. EDIT: Had to make sure but I also found out after restarting my PC that it also effected my PC's brightness level to the screen. Had to restart to get it back to normal otherwise it was really dark after encountering this problem. Alright even later on, after some more testing I found that only the training mission works and all other missions have the same loadfail problem.
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