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Multibrush doors losing solidness


SneaksieDave

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I assume there's not really a way to fix this (for now) if it's an engine bug, just wondering if others have had any similar experience. Also to get the topic out there in case anyone else does.

 

I created a door out of 28 parts: the main piece, some frames, hinge pieces, and handles. I wonder if that it too complex for a door (I wouldn't guess that it have a single collision mesh, but must it?) The result is that if I try hard enough, I can step up onto the frame piece and walk right through the door. I tried removing the handles, assuming they were the problem, but no dice. I ended up hopefully fixing it by making a func_solid FULLCLIP brush the size of the door and binding it. Seems to work fine, so far...

 

Anyone have insights?

 

 

 

additional keywords: solid non-solid clip wtf

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