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Trackers for GPL patches?


nbohr1more

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There are likely to be very few code changes that the Doom 3 community issues where I will comprehend the significance.

 

That said, I am creating this thread for the purpose of folks who catch any good GPL fixes that they'd like included in TDM builds.

 

This is a place to ask "Should I make a tracker for this Doom 3 GPL fix, I found or created?"

 

I'll start.

 

There have been variations of the Carmacks reverse code and I'm sure there will be more. Here is the current best example AFAIK.

 

It basically lets the driver perform the Depth fail code via the "StencilOpSeparate" command thus deferring responsibility for violating the patents to

ATI and Nvidia for implementing this driver feature... (Older hardware will not take advantage of this optimization though.)

 

Here are the changes and a little commentary by the coders:

 

http://git.iodoom.org/~raynorpat/iodoom3/raynorpats-glsl_iodoom3/commit/332fa0d46f68e4057a00275a75e09c1f3b1ab7c8#comment_24

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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