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DarkRadiant Particle Editor Problem


deadite4

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Looking at using the particle editor as a replacement for the in game particle editor. Playing around with it I'm noticing issues with it not loading certain material shaders. Is this a bug in the editor, or an issue with having "doom3" as the selected game but directing the game path to our hexen_eoc.exe? Is there something we need to do to make it play nice with the hexen exe?

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Game should be Doom 3

Engine path should the the directory that contains the directory base/ should you have one. (i.e doom3 if you're also using doom3 assets)

If you have a different folder like hexeneoc/ in the same directory, which contains your hexen specific assets, you would set fs_game_base to that.  (i.e if you are acting as a mod of doom3 still - sharing files that are still in one of the base pk4's)

i.e :
C:\
|-Doom3\ - engine
   |-base\
   |-someotherfolders\
   |-hexeneoc\ - game base
        |-hexengame01.pak
        |-textures\
   doom3.exe
   hexeneoc.exe

That said, it's quite likely that there are particles which might have trouble, the module was written before the doom3 source was out. I myself have not used it very much, however I guess if you have any examples of ones that dont, perhaps it can be looked into.

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I noticed a while ago when testing the particle editor that I could not get a single particle system to render correctly with its texture (although the geometry looked sensible), but I assumed this was something to do with my setup. If there is a wider issue with the particle renderer I will have to look into it.

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That would be awesome. I know I'm considering the tool for creating new particles over at hexenmod as opposed to the built in editor.

 

After some more trial and error, 1 potential culprit at least first appears to have a relation with materials that use a time/table. There's more to it than just that, but that's at least 1 thing I've been seeing.

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