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[SOLVED] Decal not showing up on exported model.


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Hi,

 

I guess the topic say it. I have created a func_static with a decal on it. On the func static the decal shows up fine, but if I export it as ase model the decal is not shown on the model.

 

The decal material is listed in the ase file. So the script recognizes it. I'm not sure what's wrong.

 

Does anyone experienced this before? Does anyone has an idea what may be wrong?

 

Thanks in advance.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Here is an image demonstrating the effect.

 

On the right side is the func_static, on the left is the model. As you can see the tris holding the decal are drawn, but no texture on it.

 

The decal is custom, could this be the problem?

post-11230-0-60770000-1402907370_thumb.jpg

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Solved. The problem layed in the material definition. Strange that those get interpreted differently for func_statics and models, though.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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textures/darkmod/decals/pistol

{
    qer_editorimage textures/darkmod/decals/clock_hand_01_small
   DECAL_MACRO
   noimpact

   {
       blend filter
       map textures/darkmod/decals/clock_hand_01_small
   }


}

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

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