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Mantling happen on very small ledges


Tels

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In one of my testmaps, I had a 1-unit depression in the floor, which housed a pressure plate. If the player tries to bypass the plate by jumping over it, he would very often play the mantle animation.

 

Isn't the mantling supposed to kick in only if the mantling actually makes sense? Having a 1-unit "bump" on the floor and doing a straight jump doesn't seem the right place to mantle to me.

Edited by Tels

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Never seen this behaviour, you cannot mantle stairs for example (I mean from the front). Maybe some sort of bug, or there is a gap between the elevation and the ground floor.

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Never seen this behaviour, you cannot mantle stairs for example (I mean from the front). Maybe some sort of bug, or there is a gap between the elevation and the ground floor.

 

I'm not talking about pressing the mantle key, but a mantle after a jump. Have you tried jumping at the stairs?

 

The gap is a depression, e.g. there is a rectangular hole in the floor, that is only 1 unit deep. If you try to jump over the "pit" during a run, you often mantle at the other end, instead of continuing to run. This really breaks the flow and slows the player down, and looks quite silly :)

 

If you want, I can provide a testmap.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Here is a testmap. The stray mantle happens if you jump over the part with the bricks, land roughtly at the edge at otherside and have "jump" still pressed.

 

Interestingly enough, it also happens if you jump across the bricks, land way before the edge and continue running with [space] (jump) still pressed. Once you come across the ledge, the player mantles it.

 

http://swift-mazes.com/pub/tdm-patches/test-maps/mantle_test.pk4

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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