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DR game settings - light_radius question

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There is the following line in the game settings file:


<property match="light_radius" category="Light" type="vector3" />


I assume when light is created, it gets "light_radius" spawnarg with "X Y Z" value.


I need to change that, so that when light is created, it gets spawnarg "radius" and "X" value only. Following the example above, I am thinking it should be:


<property match="radius" category="Light" type=???? />, although I wonder what type should I give it.


Would that work? What type do I give it if I only need one value vs vector type ?



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I've never seen that property file and don't know what it does. The data type would be "float", if it works at all.


TDM code (yours too hopefuly), will accept either of "light_radius" or "light" spawnarg to set the radius. If you set "light" without setting "light_radius", then the single float you give it will be used for every direction, which is what you want.

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Since DR now supports Quake 3, I am trying to setup entityDefs for Quake 3 entities. Light entity in Quake 3 has different spawnargs than Doom 3, so instead of "light_radius" it has to be "radius" and instead of 3 components, it has to be only one (lights are spherical in Quake 3). So ideally, I'd still want to be able to see the box for light in DR, but have spawnarg to be "radius" "100" (for example) (I'd just keep box to be cubical in DR to have proper value reflecting the size of the light).

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