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Vertex blending not working with bump maps


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The diffuse maps works as expected, but the shader just ignores vertexColor (and inverseVertexColor) for the bump maps and they still get applied across the whole model.

For example: in this material, the grass bump appears everywhere so my dirt path has a grass bump pattern visible in it, which does not look good.

textures/darkmod/map_specific/grass4_dirt_01_blend
{
	qer_editorimage textures/darkmod/nature/grass/grass4_ed
	surftype15
	description "grass"

	{
		blend diffusemap
		map textures/darkmod/nature/grass/grass4
		vertexColor
	}
	{
		blend bumpmap
		map textures/darkmod/nature/grass/grass4_local
		vertexColor
	}
	{
		blend diffusemap
		map textures/darkmod/nature/dirt/dry_earth_muddy
		inverseVertexColor
	}
	{
		blend bumpmap
		map textures/darkmod/nature/dirt/dry_earth_muddy_local
		inverseVertexColor
	}
}

I've tried other textures with the same result. Note that this shader was made using the built in material editor in DR 3.8.

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