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Makehuman - A Gpl Software To Create Humanoid Models


sparhawk

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I just stumbled on this website. http://www.dedalo-3d.com/

 

The software is primarily target at Blender, but I guess it should be easy to convert these models to other formats. I wonder what our modelling expert says to such a tool. I think it is a bit like this head generator, only for complete humanoid models. Since it is open source, it might be a better alternative to Headgen. Not neccessarily in quality (I don't know yet), but in terms of legallity. :)

Gerhard

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THIs is useless for us, since 95% of the work in making a character is modeling the clothes/armour etc, most of the characters don't even have a body. just a face and hands.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Something that I wanted to ask you, Oddity. You said that you are using a template of a human figure, you made some time ago. Not sure wether you are realy using this, or just offered it for us. Nevertheless, when you model a human clothed figure, do you model the full body and then drape it with clothes, or do you simply ommit everything that is not visible (which would make sense). If the later, how do you keep the perspective? Or do you use an apprproiate human model as a reference for this?

Gerhard

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  • 1 year later...

I just ran across this software & I think it's looking good so far. You can create really strange stuff with this:

post-476-1174963080_thumb.jpg

Some things that bug me though:

  • You click & drag right to apply a morph but the icons for that morph are at the edge of the right screen (no room to drag :huh: )
  • No file open/save dialog
  • No zoom (actually it's numberpad + - )
  • No preferences
  • Rendering doesn't work *you need the Aqsis renderer.
  • No materials
  • The same UV map no matter how distorted you make it. So that thing I made will have distortions in the textures.

Maybe we could make our crayman/bugbeast with this ;)

 

oDD's criticism (which was from January 2006) was modeling the clothes and armor. This does clothing morphs but it doesn't use separate clothing like poser does. It alters the mesh itself. *EDIT: It fantasy morphs, not clothing

 

On the positive side:

  • It's open source & free!
  • It's highly versatile
  • It's easy to use

Wiki & a quickstart guide:

http://makewiki.aleppax.it/pmwiki/pmwiki.php/Main/HomePage

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I decided to test facegen vs. makehuman.

 

Here's where I got the source photo of Andrea:

http://www.3d.sk/?id=15 *Warning - nude picture of obese lady on here

 

Here's a comparison shot:

andrea_comparison.jpg

 

Here's the resulting wireframes from both programs:

andrea_wireframe.jpg

 

Needless to say, I just let facegen do its thing while I manually did everything with makehuman. The nice thing about facegen is that its automatic, but there's a hefty license to distribute the models generated with that program. Makehuman is open source & I came pretty close to matching Andrea's face.

 

The wireframes show that the makehuman model is higher poly (I didn't do a count because makehuman's body would be added to the head since I didn't delete that part of the mesh). There's also the eyes, tongue, teeth, eyelashes, etc. in the makehuman model. With additional sculpting & texture work I could probably get the makehuman model closer to Andrea's photo.

 

EDIT: Here's a pagan male I put together (render shot from makehuman):

post-476-1175027995_thumb.jpg

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