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a little trouble with multibrushes


slavatrumpevitch

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I'm trying to load some multibrushed into my map but everytime I try I get:

 

Assertion Failed

Ran out of abstract obj ID's

Re-run with a larger obj-min. (File: objsys.cpp, Line: 367)

(Yes to trap, No to exit, Cancel to ignore)

 

What can I do? thanks for any help you guys can offer!

Milestones approaching:

Recital: 3-24-12

ToughMudder: 4-15-12

Release first FM: ?-?-20??

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Are you working in DarkRadiant or Dromed?

 

That sounds like a Dromed error, as Dromed uses multi-brushes and DarkRadiant uses Prefabs.

 

Also, I don't think raising the object limit in DarkRadiant that can be handled outside of the coders (meaning it has to change for DarkRadiant, not on a mission by mission basis)

 

In Dromed it is in Dark.cgf I believe, at the top of the file is a line Max Objects (or something) that is set default at 2400, you can change to whatever you like.

 

If you are working in Dromed I suggest you got to TTLG forums as all these answers have been answered and alot of people there still use Dromed.

 

Most of us are using Dark Radiant over here.

Dark is the sway that mows like a harvest

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