Domarius Posted January 30, 2008 Report Share Posted January 30, 2008 I think there are some incorrectly weighted vertices. There is a vertex on the butt area that doesn't seem to be weighted to anything at all (just stays there wherever the body moves) so if you move the hips foward, you'll see part of his back get left behind. Something is screwy with the left hand vertices. In my new combat_idle animation that I committed, you can see the left hand is doing some strange thing with the fingers. It's possible this could be an error in the animation, but I didn't immediately check that because I didn't put keyframes on any fingers, only the wrist joint for each hand. If you can't reproduce this I'll have a closer look at it. Quote Domarius' To Do listDomarius' videos of completed anims Link to comment Share on other sites More sharing options...
Domarius Posted February 3, 2008 Author Report Share Posted February 3, 2008 Never mind the screwy fingers - that was something to do with my animation after all. Quote Domarius' To Do listDomarius' videos of completed anims Link to comment Share on other sites More sharing options...
oDDity Posted February 3, 2008 Report Share Posted February 3, 2008 It doesn't matter how the verts are weighted on the anims anyway, it only matters for the md5mesh. You couldn't have only one animation with a wonky vertex, all animations would have it. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to comment Share on other sites More sharing options...
Domarius Posted February 4, 2008 Author Report Share Posted February 4, 2008 Yeah that's why I checked the fingers - none of the other anims had that problem As for the one on the butt - can't be sure, I remember that happening in a lot of anims in the past. Probably doesn't get noticed because the hips don't change position in many animations, only drastic ones like sitting down or dying. Hm I have a suspicion that that butt vertex could be tied to the origin instead of the hip bone... Quote Domarius' To Do listDomarius' videos of completed anims Link to comment Share on other sites More sharing options...
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