Jump to content
The Dark Mod Forums

ascottk - citwatch\Animref.fbx vertex weighting problems


Recommended Posts

I think there are some incorrectly weighted vertices.


There is a vertex on the butt area that doesn't seem to be weighted to anything at all (just stays there wherever the body moves) so if you move the hips foward, you'll see part of his back get left behind.


Something is screwy with the left hand vertices. In my new combat_idle animation that I committed, you can see the left hand is doing some strange thing with the fingers. It's possible this could be an error in the animation, but I didn't immediately check that because I didn't put keyframes on any fingers, only the wrist joint for each hand. If you can't reproduce this I'll have a closer look at it.

Link to comment
Share on other sites

It doesn't matter how the verts are weighted on the anims anyway, it only matters for the md5mesh.

You couldn't have only one animation with a wonky vertex, all animations would have it.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola


character models site

Link to comment
Share on other sites

Yeah that's why I checked the fingers - none of the other anims had that problem :)


As for the one on the butt - can't be sure, I remember that happening in a lot of anims in the past. Probably doesn't get noticed because the hips don't change position in many animations, only drastic ones like sitting down or dying.


Hm I have a suspicion that that butt vertex could be tied to the origin instead of the hip bone...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • jaxa

      Embracer Group is Buying Square Enix Montréal, Eidos, and Crystal Dynamics for “Only” 300 Million USD: https://wccftech.com/embracer-group-square-enix-montreal-eidos-crystal-dynamics/
      · 1 reply
    • duzenko

      Do we want fur in TDM? Like https://duzenko.github.io/webgl/
      · 6 replies
    • Epifire

      Sometimes life throws a curveball - other times it straight up tries to take you outta the game. Been one thing after another lately but I ain't goin without a fight!
      · 2 replies
    • duzenko

      My Uber rating (as a passenger) is 4.71. Is there still hope or should I just kill myself? What's yours?
      · 3 replies
    • kano

      Did I mention how absolutely grateful I am that TDM didn't get (and can never be) assimilated by a huge company like Microsoft, as is what happened to Minecraft?
      · 3 replies
  • Create New...