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Doom 3 md5anim FPS


Domarius

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That's a good question that I'd like a good answer to myself.

 

I did my rat anims at 30 FPS and they were VERY slow. I think I compressed them to about 10 FPS to get the speed to match in game. So I'll probably stick to that formula for now.

Animate in max at 30 FPS so it looks like I'd expect, then crunch it to 10. Seems fairly convoluted but animating at 10 FPS would make everything seem way too fast and that's hard to judge.

Dark is the sway that mows like a harvest

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No game would use 30 FPS.

You can easily speed up or slow down the whole animation in maya using the graph editor.

Just select the origin, go into GE, shift click on the + beside origin, grab all the keys in the graph, select the scale tool, position your cursor at the start of the animation on the graph, and you can scale the speed up or down to your heart's content.

Turn of time snap first though.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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