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Posted

The fix by greebo to honor inherited "model" spawnargs works fine for some entities (thanx btw! :) but not for others.

 

* Loading candles.map shows still some boxes with "shader not found"

 

* it is possible to place "atdm:lamp_desk" (choose "create entity"), but not "atdm:lamp_desk_unlit" In this case, "atdm:lamp_desk_unlit" simple inherits from "atdm:lamp_desk" and sets a few spawnargs different, so I am unsure why that doesn't work. Edit: If you change the spawnclass from "atdm:lamp_desk" to "atdm:lamp_desk_unlit", the entity immidiately vanishes.

 

* Equal problems for "atdm:moveable_candle_holder_plus_no

rmal_candle_lit" vs. "atdm:moveable_candle_holder_plus_no

rmal_candle" - it is impossible to place the lit version. In this case both entities are very alike, just using a lit vs. an unlit light.

 

All the entities work just fine in game, just not in DR. :o

 

Should I file a tracker entry?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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