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chakkman

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Posts posted by chakkman

  1. Bit of a shame that it's "only" the standard edition, not the one with all the addons. But, probably complaining on a high level, when it's free. ;) 

    • Sad 1
  2. Last but not least, this could be a monitor setting. Some, if not most monitors allow to configure how the monitor is going to display different aspect ratios.

    Although I'm not quite sure now if it also displays on screenshots like that then.

    Edit: Thinking about it... nope, it probably wouldn't display on screenshots.

  3. Nice little mission, I just finished it. I liked the amount of detail (something bigger missions often suffer from - lack of detail). Liked the theme, liked the humour. Not much not to like. :)

    Spoiler

    Had to smirk a bit about this:

    Quote

    Voice credits - Goldwell

    ... and the half sentence that he had. ;) 

     

    • Like 1
  4. Yeah, I don't expect it to happen in the next few years, but, they went all in, and, that's a very dangerous approach.

    It won't be an issue for me, as I have most of the stuff I own on Epic on Steam. I just wonder what will happen, as they had such generous offers.

    And, nope, piracy isn't an option for me in any case. I consider it plain wrong, morally and ethically. Losing my games from an online service doesn't change anything about it, especially as neither the publishers nor the developers are at fault.

  5. Epic doesn't quit trying to get some market share.

    I wonder what happens with all my (free) games when Epic decide to call it a day.

  6. 3 minutes ago, wesp5 said:

    While this might be true, a loud noise alerting everybody nearby would be a great compensation to this. 

    Which would make me ask for the point of doing such a thing though. If you alert half the map anyway, then you can just shout "Hey ho! I'm the Thief! Here I am!". ;) 

    In my opinion - interesting suggestion. Would it make sense in a real life scenario? Nope, not at all.

  7. Sounds like a good idea to me. I'm all for breaking glass, also windows (the "penalty" is that it should be very loud to A.I. So, a thing you surely will only do very rarely.).

    I think this will take a lot of consideration on the mapper side, though. Amount of arrows in the starting gear and in the mission itself, consideration where to put destructable lamps, and where to avoid them. Not to mention that I don't know how much effort has to be put in the technical side (making the lamp destructable and killing the light it sheds). 

    Thinking about it, I think it kinda defeats the "stealth" element, doesn't it? Why would you make loads of noise and possible alert half the A.I. in a mission, for pretty little benefit? A thief surely will do everything to avoid that kind of noise and attention.

    • Like 1
  8. I played it through in 2014. It's not a bad game, but, it's far from a great game either. Since I played Dishonored the first time, I don't really feel motivated to play Thief 2014 again. The Dishonored games are masterpieces in comparison.

    • Like 2
  9. I haven't played the mission yet, so, I can't comment on it. Regarding the criticism: I think it should also be allowed to note some things you saw as points of criticism. Actually, IMO, negative criticism is better than positive, because it points out what you maybe didn't think through thoroughly, or you simply didn't see when you created the mission on your own. I'm aware that there is a lot of work involved, and people do it in their spare time for their own or other people's pleasure. But, that really shouldn't be a reason to praise everything to the skies. Actually, I've seen my fair share of average missions which have been totally overrated.

    Again, that shouldn't knock anynone's work, and, I have no idea how this mission is. Just wanted to point out that noting negative things shouldn't be taken as discouraging, but rather the opposite. I've seen some mission authors for Dark Mod going from average to absolutely fantastic missions, because they learned what it takes to make good missions. It's an art, and obviously takes time to perfect.

    • Like 3
  10. Spoiler

    I just opened the grate, and I'm facing a gas hazard now. Thought that the pipe might lead somewhere, especially as there is a non-openable grate leading to the cellar of the adjecent building, but, couldn't find anything.

    Any way to turn off that gas, or are we just supposed to walk through it and lose health?

    Edit: Nevermind. Found out how to do it. ;) 

  11. 5 hours ago, nbohr1more said:

    I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale.

    That might explain why I have to set it to below value 1 to make it look good here. Actually, I set both gamma and brightness below 1. Gamma is 0.9 and brightness is 0.8.

  12. Sorry for digging this out, but, one thing I always wondered: Shouldn't a gamma value of 1 in Dark Mod give you the best experience when you're using a monitor with a gamma value close to 2.2 (which I think is the optimum in terms of realistic colour reproduction)? I have a monitor with very good out of the box colour reproduction, and almost ideal gamma. Yet I have to turn down the in-game gamma to about 0.9 to get a good result. I must say though that I prefer it darker than what the average player probably has, so, that might be the problem here. Still, I usually have very good result leaving the gamma on default setting in most games, which is probably calibrated towards monitors which display ideal gamma.

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