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JackFarmer

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Posts posted by JackFarmer

  1. On 3/20/2024 at 11:57 AM, datiswous said:

    So what did you choose?

      Reveal hidden contents

    Sorry, couldn't resist doing a bit of necroposting myself.. 👀

    I have familiarized myself with DaVinci Resolve. After a short training period, I'm already getting on relatively well. If push comes to shove, I'll use it to create the briefings myself.

    If I wanted to buy such an editor, I would use Movavi (stumbled over it when looking for Openshot alternatives). I tried the trial version and I got to grips with it straight away. I've never seen anything more intuitive, but that's subjective, of course. Unfortunately, you can only render videos with watermarks with the trial version.  https://www.movavi.com/video-editor-plus/

     

     

  2. 14 hours ago, kin said:

    It's been a long time beta testing. How is it going?

    It's a big project, so it's important to test everything thoroughly and run several tests. "The Lost Citadel" had a lot of bugs in the first release because I didn't test enough. I will not repeat this mistake. 

    I have fixed all problems found during beta 2. Beta 3 shall include all subtitles and briefing videos. The problem is that I'm still missing some voices. This means we can't complete the game subtitles and produce the briefing videos. In the worst case, I'll have to do a new audition for this stuff, but currently I don't feel like it.
     

    • Like 1
    • Thanks 2
  3. 🤩

    Spoiler

    oldman_475340206ad19157(2024-03-1119-00-10)(1070.85-376.03342.25).thumb.jpg.a71e0905298328bc543d4d3f3ed0fbe9.jpg

     

    Looks very good, sounds very good and has a great atmosphere!

    Took me more than one hour to complete on Easy difficulty until I stumbled over the

    Spoiler

    ship's wheel.


    The last two scripted scenes were great and added perfectly to the LC setting.

    Good job!

     

    • Like 1
  4. 7 hours ago, Uncertain Title said:

    I have been building my map using some models I've created. I noticed that moving the models around in the folders caused the models in-game to break. Are there any precautions I must take for when I want to upload the map for beta-testing/finalizing the upload?

    What do you mean by moving them around? You move them from the models folder into another folder? Models must be placed in the models folder. Otherwise, DM/DR cannot find them anymore causing the problems you mentioned in your post.

  5. 13 hours ago, JackFarmer said:

    The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report

    image.png.d68833e6ea295ea514ad41ac9c0e7097.png


    EDIT: As per our friend dragofer's suggestion, I made a blank script file in this build and removed the turrets from the WIP for a test. Then I can start the game and the mission and can save/load without problems.

     

    Summary:

    • 16842-10488: no problems
    • 16854-10518: cannot test (see above)
    • 16854-10518 (modified scriptfile, no turrets) : no problems
    • beta 1: problem appears

    @nbohr1more@Dragofer

    Update to the post quoted above: only missions with turrets are concerned, all others work fine.

  6. 1 hour ago, Dragofer said:

    You can work around this error by putting a completely empty file called tdm_turret_scriptbased.script in your script folder, and temporarily removing all turrets from the map. Would still be interesting to see whether 10518 is the first build where the problem appears, or beta1.

    Just added a test as per your suggestion in my post above.

    • Like 1
  7. 15 hours ago, nbohr1more said:

    Thank you!

    Does is also happen in the first 2.12 Dev build

    dev16778-10275

    ?

    If not, can you bisect to the first dev build where it happens?

    The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report

    image.png.d68833e6ea295ea514ad41ac9c0e7097.png


    EDIT: As per our friend dragofer's suggestion, I made a blank script file in this build and removed the turrets from the WIP for a test. Then I can start the game and the mission and can save/load without problems.

     

    Summary:

    • 16842-10488: no problems
    • 16854-10518: cannot test (see above)
    • 16854-10518 (modified scriptfile, no turrets) : no problems
    • beta 1: problem appears
  8. On 2/12/2024 at 6:45 PM, nbohr1more said:

    You made new saves under the latest build right?

    Yes, however, did more tests now. The problem already starts with the first beta build. When downgrading to 2.11, everything works fine.

  9. 15 minutes ago, AluminumHaste said:

    Yes AI in combat or search alert other AI.

    Are these AI on the same "team"?

    No, you are right, that was my mistake. Thank you for asking that, cause this would have caused me problems during beta testing as every AI must be on the same team in this mission.

    Anyway, this happens when both are on the same time (tested three times, each time the same result):

    https://streamable.com/0n3yqg


    This is much better...but far from perfect. During the second try the other guy returned, but did not assist his friend. :)

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