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Posts posted by JackFarmer
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14 hours ago, kin said:
It's been a long time beta testing. How is it going?
It's a big project, so it's important to test everything thoroughly and run several tests. "The Lost Citadel" had a lot of bugs in the first release because I didn't test enough. I will not repeat this mistake.
I have fixed all problems found during beta 2. Beta 3 shall include all subtitles and briefing videos. The problem is that I'm still missing some voices. This means we can't complete the game subtitles and produce the briefing videos. In the worst case, I'll have to do a new audition for this stuff, but currently I don't feel like it.
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Make the entity list to boot when you start DR. This reduces the problem on my end significantly.
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On 3/17/2024 at 12:21 PM, TheUnbeholden said:
Yeah ill help you out. Just send me a Pm and link the mission. I'll test it out from top to bottom.
You will be invited for beta 2.
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another idea: there are several abandoned WIPs. Maybe doing some sort of contest with them?
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17 hours ago, NeonsStyle said:
"Please vote for a Theme..." and then you put No Theme! FFS!
What a great comeback from you.
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@nbohr1moreIs this a DR or a DM problem?
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Congratulations on the release!
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28 minutes ago, chakkman said:
Is this a campaign?
Yes. I'll add a hint to the OP.
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Hello taffers,
The campaign "Hidden Hands: Blood & Metal" consisting of five missions is now basically ready for beta testing (the briefing videos are missing and there are still some "real" speakers missing, at the moment there are tentative robot voices in these places, hope to replace them in the next two or three weeks).
Unfortunately, the project has become somewhat more extensive than originally planned. It took me about two hours to test each mission. So you should allow at least12 hours for all five missions on the first run.
Beta testing shall start at the beginning/middle of next week. The difficulty level is somewhere between "The Anomaly" and "The Lost Citadel". Some things are easier, others are not, but proper exploration and usage of the available resources/objects should always pave the way to success.
Sign in here, if you are taff enough!
JackTesting thread:
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Save/Quicksave and Load/Quickload with turrets WIPs work now, thank you!
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On 2/24/2024 at 9:39 PM, Skaruts said:
(This is why I'm going to switch to linux in the near future.)
Which distro are you likely to switch to?
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7 hours ago, Uncertain Title said:
I have been building my map using some models I've created. I noticed that moving the models around in the folders caused the models in-game to break. Are there any precautions I must take for when I want to upload the map for beta-testing/finalizing the upload?
What do you mean by moving them around? You move them from the models folder into another folder? Models must be placed in the models folder. Otherwise, DM/DR cannot find them anymore causing the problems you mentioned in your post.
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On 2/16/2024 at 9:14 PM, JackFarmer said:
Update to the post quoted above: only missions with turrets are concerned, all others work fine.
@nbohr1more
Any updates here? Sorry for being a pain, but this is a critical problem preventing me from finishing my campaign beta preps. -
Great stuff, my friends!
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13 hours ago, JackFarmer said:
The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report
EDIT: As per our friend dragofer's suggestion, I made a blank script file in this build and removed the turrets from the WIP for a test. Then I can start the game and the mission and can save/load without problems.Summary:
- 16842-10488: no problems
- 16854-10518: cannot test (see above)
- 16854-10518 (modified scriptfile, no turrets) : no problems
- beta 1: problem appears
Update to the post quoted above: only missions with turrets are concerned, all others work fine.
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1 hour ago, Dragofer said:
You can work around this error by putting a completely empty file called tdm_turret_scriptbased.script in your script folder, and temporarily removing all turrets from the map. Would still be interesting to see whether 10518 is the first build where the problem appears, or beta1.
Just added a test as per your suggestion in my post above.
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15 hours ago, nbohr1more said:
Thank you!
Does is also happen in the first 2.12 Dev build
dev16778-10275
?
If not, can you bisect to the first dev build where it happens?
The problem does not show up with all related dev builds. However, I cannot test with the last build (16854-10518), which I simply cannot start and get the report
EDIT: As per our friend dragofer's suggestion, I made a blank script file in this build and removed the turrets from the WIP for a test. Then I can start the game and the mission and can save/load without problems.Summary:
- 16842-10488: no problems
- 16854-10518: cannot test (see above)
- 16854-10518 (modified scriptfile, no turrets) : no problems
- beta 1: problem appears
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On 2/12/2024 at 6:45 PM, nbohr1more said:
You made new saves under the latest build right?
Yes, however, did more tests now. The problem already starts with the first beta build. When downgrading to 2.11, everything works fine.
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22 minutes ago, nbohr1more said:
You made new saves under the latest build right?
Yes, made a "standard" save game with a name and made quick saves in the latest beta.
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I cannot load saves/quicksave in one of my project maps anymore. When starting quickload/load the mission loads a tiny bit, but crashes to desktop then.
Can't say whether this was already a problem with the previous beta versions.
Checked all other WIPs and it works fine there.
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15 minutes ago, AluminumHaste said:
Yes AI in combat or search alert other AI.
Are these AI on the same "team"?
No, you are right, that was my mistake. Thank you for asking that, cause this would have caused me problems during beta testing as every AI must be on the same team in this mission.
Anyway, this happens when both are on the same time (tested three times, each time the same result):
https://streamable.com/0n3yqg
This is much better...but far from perfect. During the second try the other guy returned, but did not assist his friend. -
I've encountered this problem every now and then:
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Natron - tutorials
in Off-Topic
Posted
I have familiarized myself with DaVinci Resolve. After a short training period, I'm already getting on relatively well. If push comes to shove, I'll use it to create the briefings myself.
If I wanted to buy such an editor, I would use Movavi (stumbled over it when looking for Openshot alternatives). I tried the trial version and I got to grips with it straight away. I've never seen anything more intuitive, but that's subjective, of course. Unfortunately, you can only render videos with watermarks with the trial version. https://www.movavi.com/video-editor-plus/