Jump to content
The Dark Mod Forums

Can I Use My Dig. Camera To Collect Textures?


Maximius

Recommended Posts

It depends how far you want to go. Taking closeups of textures on a cloudy day is all you really need to do by way of photography, but they will obviously require some processing before they can be used in-game.

 

 

Ok, so if i can take some clear, not to brightly lit up photos of walls, brickface, wood, rusted metals, clean metal, whatever, it could probably be used to make a texture with some processing. Cool, Ill keep at my collecting. thanks for info.

Link to comment
Share on other sites

Just make sure, that they're made at decent resolution (nowadays it's 1600x1200 or higher) with low or none compresion. And the things like bricks (or other things with horizontal and vertical lines) should be taken from some distance with small zoom - that will prevent 'fish eye' distortion.

 

Also make sure that the surface is evenly lit.

 

Then all you have to do in Photoshop (or similar program) is to make them tileable - crop the square, offset texture, so the seams are clear in the middle of the picture, and using mostly Clone tool (or any other you like) make the seams invisible.

 

You can also adjust some colour, brightness and contrast correction to achieve desired effect.

 

----

Higher level of texture creation is mixing several textures to get some more interesting materials, dirt, scratches etc....

Link to comment
Share on other sites

I want to do this in NYC as well.

What about normalmapping (3d info)? Is it important (or how important is it) that this be made along with the hi-res photo?

 

I read one insteresting tut where a guy was creating a normal map by taking 3 different pictures of the same surface with a flashlight lighting it at different directions, then colorizing each one and superimposing them. It looked like a good idea, but for relatively small objects you can set up inside; it doesn't look very convienent to do on outside walls.

 

Are you guys hoping to have normalmaps with the textures, and what is the best way to make them? (I saw on Doom3 you could do it with Maya if nothing else.) Actually I just saw a tutorial on there on "creating bump maps with images" that looks better for this job than going all out with a 3D app. ( http://www.doom3world.org/phpbb2/viewtopic...p=107690#107690 )

 

Also, the tutorial on Doom3 World for making textures, Part 1 anyway, is down. Anyone have a copy of this?

Edited by sparhawk

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...