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Showing content with the highest reputation on 07/14/23 in all areas

  1. Boosting performance by replacing frob material stages with a shader (very first post) sounds like an improvement but gameplay-wise the issue perhaps is something else. People got used to the current frob highlight and the fact that after 15 pages there is no consensus (or even middle ground) makes me wonder if a frob outline or even a different frob highlight color is the solution we want. I found a kind of exploit and I am trying to do something different - if only as a proof of concept - but boy there is a difference between what you plan in your head versus what you actually see (and feel) on screen
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