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Showing content with the highest reputation on 12/15/23 in all areas

  1. New western stealth FPS inspired by Thief, Stalker and Hunt: Showdown with Stephen Russell as the voice actor. Haven't tried it myself yet but reviews on Steam are very positive.
    1 point
  2. I know what you mean. Springheel used this once in a tutorial for traps, but in the end I just copied his methods and didn't understand much. However, there is a different S/R application I understood and I find very handy. If you pick a random frobable entity, go to S/R and click on responses, you can select the Stim "Frob". If you then press the right mouse button in the response effects area, you can activate effects such as: clear/add targets on AI turn off/on lights play sounds remove items run scripts change frobability set skin trigger entities set light color Unfortunately, the last one (changing the light color) doesn't work so well. I have noticed that this effect is reset when you save and reload the game. However, I have not yet noticed this with the other effects (and frobability/remove works perfectly, I use them all the time. But that's only one of the possibilities, certain stims, as I understand it, work on approximation, and you can do cool things with them. There's also a Wiki entry written by Sparhawk, who coded it. Unfortunately I don't understand much there either. I don't even dare to ask, because Geep has already done so much, if he could revise this section and provide understandable examples for both stims/responses. @Geep Didn't you once open a topic in which you explained the use of stims? That was very informative, but unfortunately I can no longer find it.
    1 point
  3. Thank you joebarnin. And thank you for a very neat mission.
    1 point
  4. Now fixed in code rev 10543.
    1 point
  5. Very enjoyable FM overall! I got stuck on the main objective but managed with some hints. Plays well and looks very beautiful: If you noclip you can see several mapping artifacts but it's not a serious issue.
    1 point
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