Hello, taking this topic I'll sugest a mission style. So far what I have played in TDM includes: Builder religion, zombies, nobles, some necromancer references, abandoned buildings. How about this: - imagine our thief going to a abandoned Asylum , with a particular aspect that is hunted having a myth. I think this kind could be an interesting idea even in the gameplay: Ghosts imune to blackjacks, there will be some loot, a lot of secret passes, the story behind the building, but the most important thing atmosphere: crazy people, doctores, nurses voices; ghosts walking in the building but hostile. What do you think?