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Dram

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Everything posted by Dram

  1. Downloaded and played First City Bank and Trust with my bro yesterday. Fucking awesome, seriously. Though loading up T2 again reminded me of the bugs that were in it - mantling etc. It is really nice to sneak through with a "partner in crime". We of course tried to ghost it, as otherwise it is too easy with two of us.
  2. Ok, leaving tomorrow at 5pm. I have everything set up to go, and for when I get net access, I have set up Svn on the laptop, so I'll be able to stay up to date with the current build.
  3. Cool, jotted that down. If I catch any UV issues I'll try to fix them myself, but if I miss them or whatever then yeah. I'll get on it when I get to CZ in a week and a bit.
  4. Sweeeet... runs TDM quite well This is good, as I'll be able to work on blackheart while in CZ. Anyways, once you get that list Spring, please post it here or PM it to me.
  5. Woot! Just got a laptop today 2.16GHz centrino duo NVidia Quaddro 2500m vid card (essentially 7900GTX) 512mb 2GB RAM Unfortunately only 100GB HDD Copying TDM onto it...lets see how it runs...
  6. Sweet! Just tested, works perfectly Closing tracker report...
  7. Dram

    Tree Beasts?

    Just finished downloading... Those are sweet Should work perfectly.
  8. Dram

    Tree Beasts?

    Thanks very much Arc, downloading now... Yes, as well as Tree Beasts. I'm going to mainly make trees that are about as large as the tree beasts, but they will be expansive as well - in the sense that they will be wide, thick trees with vines, leaves etc.
  9. Cool, thanks for that I should have net access every now and then, depending where I am at the time really. In any case I should be able to get onto the forums about once a week imo. In any case, sure just let me know what to do on those first two models and I'll get on it once I'm there - won't be able to do much before I leave unfortunately. Then, once you work out what needs to be done on the other three just post them here and I'll jot it down and get that done. I'm flying November 30th btw.
  10. Dram

    Tree Beasts?

    Yeah sure! If you have some nice hi-res tree bark goodness it would definitely help in getting them done
  11. I can go ahead and do all of those steps if it makes it easier for you etc. But what would be useful is if you could write a dot point list of what to do for each model, that way I can go through and systematically finish each dot point and have the models completed correctly etc for use by the time I get back. Does that work for you? Basically, all I need is a link to the new hands to be used, (or a model which already uses them which I can cut it from) and a list of dot points what need to be done in each model. I would go through the process of finding what needs to be done myself, but evidently you already know, and also I have several things I have to finish up with regards to RL before I leave, so sorry for asking you to do that for me, and thanks if you get the chance to.
  12. Actually sneaks, we already decided further above that we would take the approach of brutal cutting but having a comprehensive list of viable replacements for the removed textures. It's just that we went on a tangent about other stuff afterward, as our team does often hehe
  13. Dram

    Fallout 3

    Wow, it is always amazing how accurate his reviews really are hehe, those reviews are spot on awesome.
  14. Yes, this is actually our system up until the release of SL, after which it no longer functions as far as I am aware. Nonetheless, our main mod maps are going to be distributed along with TDM v1.0 correct? I think it would be too clustered if they were released as separate files altogether from the mod.
  15. Dram

    Tree Beasts?

    Hehe, indeed I'll also make several trees which look very very similar to the tree beasts so that they are camouflaged amongst the trees. Otherwise they would stick out like a sore thumb amongst different looking trees.
  16. Dram

    Tree Beasts?

    Yeah, tree beasts were in Trail of Blood, and were done really well, as they stood idly like a tree (and looked like one too in that pose) but if you moved past it in the light it would kind of give of a sound of something like creaking/growling and would then start chasing you. It freaked me out the first time I saw them, as this was before I had read Lord of the Rings, nor seen the movies etc, so it was a new concept at the time that a tree could be alive and attack, hence I did not expect it.
  17. No probs with formats. As long as it is not that damned perfangled .ase format I can convert it to/from lwo, 3ds etc In any case, please have that list ready by 29th Nov, and also if there are any files I'll need apart from what is on SVN then please upload them to the FTP or whatnot and link me to them.
  18. Not exactly, as the mission file itself is in the maps/ folder, so unless something has changed and I am a bit behind, then basically the loader loads up the mission as if it were a separate "mod" via it being in its own folder, but the map file etc is still in the main darkmod directory. Basically the loader only needs the startingmap.txt
  19. Dram

    st.Lucia

    Rule of thumb with Vista and playing games: TURN OFF AERO THEME
  20. Dram

    Fallout 3

    Yeah I have to agree. At first the game has a very strong need for survival ingrained in your mind, and ammo is hard to come by and weapons are weak etc. But later on you become quite uber and it becomes a tad too easy. In any case, Bethesda learnt from their mistakes from Oblivion. Also, no bullcrap total lies marketing this time Which is a VERY good trend
  21. Dram

    Tree Beasts?

    In Blackheart Manor I'm going to need tree beasts, I intend to make them myself etc, so does anyone have any strong feelings against including them? I plan on modelling them etc while I'm in CZ. Essentially just posting ahead so I let everyone know wtf I'm doing/planning on doing.
  22. I thought maps like Blackheart, Gathers etc are going to be part of the main release package no? If so then there should be no custom pk4s for these maps. I think I'll avoid having custom pk4s for my maps, causes clusterfuckage etc hehe. @Angua: MY GOD - that is an absolutely awesome replacement!
  23. Ok Spring, I've finally got 3DS Max 2009 set up, and wonderfully enough, the md5 importer/exporter plugins still work fine in this Now, as I am flying to Czech Republic on November 30th and getting back February 17th 2009, I decided it was time to get a laptop so I can still do work on models and my map while there for those 2.5 months. Which brings me to my question: Which models still need rigging to new skeleton? I can probably pull off about 5 or so during that time, maybe 7 but that might be pushing it. I will be on holiday after all. In any case, please tell me which ones I can do and I'll have them done by the time I get back from CZ. I'll try and stay in contact during this time, but it may be only every now and then that I get net access, so I can at least keep you updated on how the progress is going.
  24. Dram

    Fallout 3

    Securom? Interesting. I am not having a problem with it at all, what version do you have? US? @Sneaks: After playing yesterday my opinion of the game has changed.....from it is good to it is AWESOME. I snuck into DC, avoiding combat etc and seriously, in DC is where the fun begins. Many enemies and possibly just enough ammo hehe. Had to rescue someone and then snuck back out with them. Conveniently following AI do the same actions as you in the sense of sneaking or walking etc.
  25. Dear god, reading through all the available options it probably is easiest to just remove the textures, but have a comprehensive list of what was removed and what are viable replacements and then mappers can go and replace those textures. It'll be a pain in the arse and I'll be grumbling the whole time but it is indeed the best solution, or these textures will never truly be replaced. So please, go ahead and remove but make sure a comprehensive list is available to mappers detailing what's gone. For example: Removed: textures/darkmod/wood/realcrapwoodtexture Viable replacements: textures/darkmod/wood/superbwoodtexture textures/darkmod/wood/uberwoodtexture textures/darkmod/wood/supremelypowerfulwoodtexture In this way it would make the job easier for mappers, as they only have to do a search and replace and would already have a list of options available to them. What does everyone think?
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