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gleeful

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Everything posted by gleeful

  1. dumb question probably, but did you activate you account? after you register you receive an e-mail which contains a link that activates it. kind regards gleeful
  2. hey, i see a bevel! i always recommend the following video-tutorials to everyone: http://www.doom3world.org/phpbb2/viewtopic.php?t=3017 http://www.modsonline.com/Tutorials-read-158.html http://www.3dbuzz.com/vbforum/sv_dl_tr.php once you're through all of these you're pretty well equipped for making your first real map in DoomEdit. btw, it really pays off to watch all of them because they teach you different things even if they are all dealing with "my first room". kind regards gleeful
  3. morning Ratty, you should also check out these video-tutorials: http://www.modsonline.com/Tutorials-read-158.html http://www.3dbuzz.com/vbforum/sv_dl_tr.php kind regards gleeful ps: to get the scale right (which is indeed hard at first) it helps to just put a zombie (or other human sized character) on your map for reference.
  4. no i don't - for the reasons mentioned above. i don't even have my copy of Hexen 2 anymore, but imagine the results to be most horrible to look at. if you are somewhat savvy with textures (ie their creation) as you have said you could make yourself a basic set to work with. a few stone and brick walls, a few wooden floors, grass, earth and a bit of metal and you're ready to go. i imagine the results would still look better than those Hexen 2 textures. just take a look at the various tutorials - making textures for Doom 3 is not all that hard (especially if they don't have to be of professional quality). kind regards gleeful
  5. that's not what i mean at all. i just don't want to feel like everything is just happening for my sake (ie nothing much is happening that i haven't triggered). give me npcs that have a job, have likes and dislikes, friends and enemies, get hungry, get thirsty, get tired etc. give me animals that go hunting, eat and sleep and possibly procreate. give them all a group AI that reacts to certain events and changes their behaviour. i want the illusion of a living, breathing world that actually reacts to things i do (or other npcs/animals do) like you would expect. you still need plot-strings and drama of course (ie missions) but those things aren't mutually exclusive. kind regards gleeful
  6. hey there Ratty! you're not really planning on using textures from Hexen 2 or Daikatana now, are you? apart from the terrible quality/resolution you'll find them pretty much unusable as Doom 3 uses diffuse-, specular-, normal- and height-maps in all possible combinations. if you haven't already i'd take a look at the excellent tutorials right here: http://www.doom3world.org/phpbb2/viewtopic.php?t=2659 kind regards gleeful
  7. another great example how to not do it. morrowind was non-linear and huge but it was dead. most of npcs were pointless (nothing to say, nothing to do). most of the landmass was pointless (bleak and ugly too). most of the things you could do were pointless (ie not much reaction from the world). none of the npcs had a life (they couldn't even sit down for christsakes). the game was awfully balanced (i was an invincible, multi-millionaire within 12 hrs and thus not motivated to play on). having said that i'm still very much looking forward to oblivion. i think that this time they could really pull it off as each elder scrolls game was a significant step forward. kind regards gleeful
  8. HL2 is a great example as it is the anti-thesis of all the things i want from a game. after about an hour of being intrigued by the pretty graphics / great art-direction / flair the disappointment set in and soon after - sheer boredom. why? because i realized that i had no freedom whatsoever - i had to do every single thing exactly the way the programmers had intended it to be done. i felt like a prop whose sole purpose it was to trigger those nifty sequences they had set up for me. and that just doesn't cut it for me anymore. i had expected at least the amount of freedom i had experienced in Far Cry. not a great game by any means but i had much more fun playing it than i had with HL2. because my enemies "had a life" and weren't just triggered my way, they had a decent AI and i could choose how i wanted to play it (do i sneak by, do i snipe them one by one or do i just go in with all guns blazing). i seriously hope that the fps-genre gets a well-needed kick in the butt soon, else i ain't buying anymore. kind regards gleeful
  9. well my hope rests on the merging and evolution of the existing genres if not new ones per se. i'm about as bored as you i guess with run-of-the-mill fpss for their linearity and mostly triggered events and enemies. they all feel like interactive movies to me. the only somewhat classic rpg i truly enjoyed in the last few years was the Gothic series. what i want are simulated worlds with AIs that have their own agenda and react "intelligently" to any given situation. i want the freedom to act as i see fit and have the world react to me. i do not want to feel that things just happen for my sake - i wanna be part of a living world, not the friggin center of the universe. i know that's pretty vague, but maybe you get what i mean. kind regards gleeful
  10. yeah, the 10th is bad - i get lost everytime i go there. 7th and 17th are nice though - with the 20th it strongly depends on the area i think. so what brought you to germany? work or love? kind regards gleeful
  11. hey, a fellow viennese! i'm living in the 19th district right now (nice, green, quiet - not too much dog-poo ). still it amazes me that you dared take your eyes off the pavement. some philosopher once suggested that the viennese way of walking (head down, eyes on the pavement to scan for dog-poo) was responsible for the world-famous viennese grantigkeit (= a local sort of grouchiness). where do you originally hail from? kind regards gleeful
  12. well, try that in vienna and you'll have a nice collection of dog-poo samples on your feet when you get home. kind regards gleeful
  13. Neverwhere is an excellent book. have you read American Gods? if not you really should. kind regards gleeful ps: i speak, read and write both german and english - i prefer to read all english books in the original language though. german is a rather unwieldy language by comparison.
  14. i finished "The Doorkeepers" by Graham Masterton yesterday (pretty good, btw) and will start "The Ignored" by Bentley Little today. before that i read "The Association" also by Bentley Little (one of the stylistically best horror novelists working today imho). kind regards gleeful
  15. ad 1) that's my plan. as soon as i would get my greedy little fingers on a beta of the Dark Mod, i'd start making thief maps (simple ones at first, more sophisticated ones later). ad 2) i'm well aware of that and happy with it as long as i get to enjoy the fruits of your hard labor. kind regards gleeful
  16. greetings! i'd love to beta-map for the Dark Mod. i'm still fairly new to the whole mapping thing (started this march), but i spend a lot of time on it and progress is good. here are some quite unfinished wip-shots of the map i'm currently working on: http://img258.echo.cx/img258/648/dc10iz.jpg http://img258.echo.cx/img258/9315/dc29lj.jpg http://img258.echo.cx/img258/2584/dc33ml.jpg http://img258.echo.cx/img258/7733/dc41vb.jpg note: i only use a handful of textures and hardly any detail/furniture in these shots. this is not due to my weird sense of esthetics, but rather my working m.o. > basic architecture and lighting first, details and texturing later (when you know things are working as planned and no big changes are necessary). apart from that i can only say that i've played Thief since The Dark Project came out back in the day and that stealth-games are my favourite genre. i'm sneaky. i would definitely invest a lot of time on the beta-mapping and give you detailed feedback (should you want it). kind regards gleeful
  17. greetings! not a big thing but i noticed that the last updates you guys posted here on the forum are not yet featured in the respective Screenshots/Gallery sections of the main page. makes it rather hard to find certain things fast. and yes, convenience rules all. kind regards gleeful
  18. new 6-page preview. new screenshots. nough said. you can find it right here: http://img243.echo.cx/my.php?image=seite16xw.jpg http://img243.echo.cx/my.php?image=seite21zg.jpg http://img243.echo.cx/my.php?image=seite35cb.jpg http://img237.echo.cx/my.php?image=seite41hk.jpg http://img237.echo.cx/my.php?image=seite54pa.jpg http://img237.echo.cx/my.php?image=seite69va.jpg kind regards gleeful
  19. hm, hard to judge that from description alone - i suggest you just let me download your current build so i can test it thoroughly. the important thing would be that the bows behaviour can easily be modified via the .def and .script files, as i suppose it will be. kind regards gleeful
  20. WHAT?! that's the craziest thing i have ever heard!!! :lol: kind regards gleeful ps: please don't call Deus Ex a fps.
  21. well, at least on those screenshots they look damn near perfect to me. now get back to work! gleeful
  22. haha! at first i thought you were making a cheap joke - then i checked his profile. lo and behold your headwriter is a teenager now! kind regards gleeful ps: should this really be your birthday, macsen - have a good one!
  23. there's a neat little freeware tool called VIF Archiver, that allows you to back up certain files and/or folders in zip-format and also has a shortcut for doing so and then shutting down your computer. use that shortcut everytime you turn your system off and you're on the safe side. you can find it right here: http://www.softcat.org/vif/index.php kind regards gleeful
  24. those look incredible! man, i wish you guys would all quit your day-jobs and work on the dark mod full time. kind regards gleeful
  25. supposedly, yes, those are screenshots. which is amazing if you consider that they are using the Gamebryo engine (Morrowind, DAoC). must have put a LOT of work into that. first thing i thought when i saw those screens of the snappers and scavengers was that they must be from a pre-rendered cutscene. second thing i thought was "i'l be spending two month's salary on my next computer". kind regards gleeful
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